yossa999

Well-Known Member
Dec 5, 2020
1,848
12,080
Is nudity not considered 'sexual content' ? (serious question)
Generally speaking, nudity itself should not be considered "sexual content".
It is the definition from here: https://f95zone.to/threads/tags-rules-and-list-updated-2023-02-03.10394/
No Sexual Content [Adult themes including mild nudity but no actual pornographic content.]

This is pretty ambiguous with current game content. If there was only nudity, it would fit that definition perfectly.
But how should be classified the ending of the scene in jacuzzi when Nami was jerking the MC's cock with her asscheeks? Claire groping manually inspecting the MC's dick? What about Mario with the buttplug in his ass while he was jerking his... wormy? It looks a little more than just mild nudity, but it's hardly be called a pornographic content either. Something in between, I guess.
 

rudy007

Engaged Member
Mar 17, 2021
2,255
5,268
Generally speaking, nudity itself should not be considered "sexual content".
It is the definition from here: https://f95zone.to/threads/tags-rules-and-list-updated-2023-02-03.10394/
No Sexual Content [Adult themes including mild nudity but no actual pornographic content.]

This is pretty ambiguous with current game content. If there was only nudity, it would fit that definition perfectly.
But how should be classified the ending of the scene in jacuzzi when Nami was jerking the MC's cock with her asscheeks? Claire groping manually inspecting the MC's dick? What about Mario with the buttplug in his ass while he was jerking his... wormy? It looks a little more than just mild nudity, but it's hardly be called a pornographic content either. Something in between, I guess.
Agree. For now it's like a soft porn, nudity, few scenes are over just soft porn, mostly erotic. But it will go there. Slowly. The question is who is the first girl to "fall", Nami? Bellchen? Amber? Somebody else?
 

Deleted member 5988643

Active Member
Apr 10, 2023
592
560

Hello,

So...
Would you look at that... A Dev log with only good news.

Let's start with music.
I've secured "Some Days" & "Run" from Late kids for both games, and they also sent me a new song, which I will license with the next batch of music from them.
But the biggest win is the following... There's a song I've been listening to for almost 2 years... Immediately a cinematic formed in my head and I've been working on it in my head ever since.
It's one of those songs that just clicked with me.
And after I told you guys about my music bitterness and stuff, and actually found back to looking for, and contacting new artists, I contacted him.
And the song is secured for SG Season 2.
I also signed a few other songs from him I really liked for Season 1 (Chapter 5).
The cinematic will be made in Blender and can be seen as the final switch from Daz to Blender.
It will occur in the later part of Season 2, but it's going to raise the bar so fucking high. None of what I'm currently producing gets even close to it.
I'm going to pour my heart and soul into this cinematic when we finally arrive there.
I'm not going to mention the song, as I want to keep it secret until it gets released.
But damn, this is such a big win, and makes me so happy.
Every single artist I contacted agreed to the terms & I'm slowly building a network of talented music boys I can rely on. (Which also introduce me to more and more artists.)
After the release on Steam, I'll have another argument of why it's a good idea to let me license their music.

Status of Chapter 5.
The art for around 700 lines of dialogue is left, which translates to around 350-550 renders.
I expanded a previous scene and finished that one now, and I'm about to finish the biggest scene of the update.

For the past weeks I've been dedicating two hours a day to improving my English writing skills.
As a non-native boy, I often struggle to find the right words to really make something flow beautifully.
To give a visual representation of my current skill set:
My Writing:
Funny, so happy for the music, and the first thing I always do with these kind of games is turning off the music. 9 out of 10 it makes me crazy.
 

Kassandara

Member
Aug 24, 2022
358
2,140
If you turn off the music you are missing a part of the game, in my opinion.
Well at least in Ocean's titles, and a few others but that's off-topic.

I mean the music isn't a must have but it completes the scenes in a way.
For example the last scene in 4.5 when Bella comes back (if on her path). I'm not even a "Bella fan" myself but it's really a great scene as it is, but the music just makes it perfect.

I know in the end it's personal preference but that's the way I see things :unsure:
 

dathk321

Member
Sep 5, 2021
171
86

Hello,

So...
Would you look at that... A Dev log with only good news.

Let's start with music.
I've secured "Some Days" & "Run" from Late kids for both games, and they also sent me a new song, which I will license with the next batch of music from them.
But the biggest win is the following... There's a song I've been listening to for almost 2 years... Immediately a cinematic formed in my head and I've been working on it in my head ever since.
It's one of those songs that just clicked with me.
And after I told you guys about my music bitterness and stuff, and actually found back to looking for, and contacting new artists, I contacted him.
And the song is secured for SG Season 2.
I also signed a few other songs from him I really liked for Season 1 (Chapter 5).
The cinematic will be made in Blender and can be seen as the final switch from Daz to Blender.
It will occur in the later part of Season 2, but it's going to raise the bar so fucking high. None of what I'm currently producing gets even close to it.
I'm going to pour my heart and soul into this cinematic when we finally arrive there.
I'm not going to mention the song, as I want to keep it secret until it gets released.
But damn, this is such a big win, and makes me so happy.
Every single artist I contacted agreed to the terms & I'm slowly building a network of talented music boys I can rely on. (Which also introduce me to more and more artists.)
After the release on Steam, I'll have another argument of why it's a good idea to let me license their music.

Status of Chapter 5.
The art for around 700 lines of dialogue is left, which translates to around 350-550 renders.
I expanded a previous scene and finished that one now, and I'm about to finish the biggest scene of the update.

For the past weeks I've been dedicating two hours a day to improving my English writing skills.
As a non-native boy, I often struggle to find the right words to really make something flow beautifully.
To give a visual representation of my current skill set:
My Writing:
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My Art:
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Let's see where I'll be in a year from now.

Chapter 5 previews: 4K attached.
I really feel her lately... So here's another Nia preview.
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"Lips Bellchen sometimes dreams about."
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"Cheeto's Tabletop (Vietnam) Flashback."
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I think there's gonna be one more Dev Log before the rendering completely finishes.
And then we're almost there... Then I'm going to reveal something of interest to you...
You'll like it, and until then, thanks for all the support & constant encouragement!

SG S1 on Steam:

- Ocean
What his mean "Cheeto's Tabletop (Vietnam) Flashback" really don't get it :v
Another question does ocean mention that he is Asian or from where. I saw that he mention Vietnam?
 

Old Man Al

Active Member
Jan 18, 2022
942
6,194
What his mean "Cheeto's Tabletop (Vietnam) Flashback" really don't get it :v
Another question does ocean mention that he is Asian or from where. I saw that he mention Vietnam?
It is also known as the "1000 yard" stare. It is a bit hard to explain in english (I am german), but has something to do with posttraumatic stress received during war. You can google it.
But in essence I think Ocean made a (dark) joke here with the flashback naming, about Nami being traumatized about her breast size.
 
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