- Jul 8, 2021
- 48
- 104
damn the girl in the first pic is so pretty :OYou must be registered to see the links
"Chapter 5 - Dev Log #10
Hello,
1. Workstation stuff
2. Status CH5 & changes to a certain scene in CH1.
3. Previews
1. Workstation stuff
I mentioned it in the last WiAB, and will just copy it over.
TL DR at the end.
Over the past weeks, I had a back-and-forth with the Nvidia tech support & also did a lot of research to see if memory pooling would still work through PCI-E, etc.
Nada... "Hey, let's charge almost 10,000€ for a GPU that can't even pool its memory like the predecessor."
That's pretty much the only reason why I want the A6000/Pro Cards.
But it's not going to happen with this GEN.
So I reconsidered and I'm doing the following now:
Instead of a Workstation with 2xA6000 ADA, I'm getting a custom-built workstation with 4x4090.
And on top of that, an A6000 (Old Gen).
I already have an old Gen A6000, and adding another with a NvLink will give me roughly 96GB VRAM.
I'd say 70% of my scenes can be rendered with 24GB. 30% need more than that. (Exceptions are updates like CH6 SG, which can't be rendered on 24GB).
So, I will have one PC with 2xA6000 Old Gen, that only renders the big scenes. (Every single update will have them.)
Meanwhile, the 4x4090 Workstation is going to render everything else.
And it's not just the raw speed of the GPU that's going to matter...
A good friend of mine is rendering on a 4090, and while he showed me a few animations, I noticed how fast they were rendering... But not because of the Cuda cores... But because of how fast the 4090 slurped the textures & other thingies into the memory.
Between each frame is a pause where the GPU loads all the textures & info into the memory... And while I created the Tabletop animations, this pause could take up to five minutes. (Before every single frame.)
This took longer than the actual rendering part & is also the reason why you never got a yoga/stretching cinematic in Chapter 3x5... As each memory loading pause took 15min and I abandoned it.
So it appears that it would also speed up animations by A LOT.
But I first have to test it, and then I can show you some graphs.
Oh, the custom Workstation (water-cooled GPUs) is also almost 8000€ cheaper than the previous double A6000 ADA Workstation.)
Both games would be made on both PCs. No more designated PCs.
I can't get the workstation yet and have to wait for the Steam release, as you know, my old tax office hasn't submitted my 2021 numbers yet, and atm I wouldn't even get a loan for 2000€.
With the 5000 series GEN, I'll take another look at the Pro cards... But I need that scaleable VRAM.
TLDR:
Instead of a Workstation with 2xA6000s ADA, I get a custom Workstation with 4x4090 & a separate old Gen A6000 to upgrade my current WiAB PC to 96GB VRAM. New Workstation is almost 9000€ cheaper. Still can't get it before Steam, tho. Both Games would be made on both PCs.
2. Status Chapter 5 & a change to CH1.
So, I'm around 1700 still renders in, and I think another 250-350 need to be made... Probably a few more.
Easy.
I'm done with the biggest scene of the update (At least the most challenging one.) and now I have to render the last three scenes.
I'm also putting a preview block in place for the last scenes, as I don't want to spoil anything.
I technically finished writing Summer's Gone.
It got a total of 32 Chapters for the main story... I will certainly rewrite some Chapters that haven't been released yet over time, but well. Now we have a number.
After I finished writing, I started reading it from the beginning and one scene sticks out like a sore thumb.
The scene with the MC shooting Marla and talking about letting Victoria die. I toned down the edgy MC by quite a lot because of how my vision of the games had changed.
But for some reason, I left that scene in there, even though I toned it down... It's going to be replaced in Chapter 5 by a cinematic with Victoria.
The MC is not a nice guy, we all know that, but he's also not a retard. The scene in CH1 is good for the lols, but bullshit if you think about MCs way of cold, calculative thinking.
Aaaaand I also have a super nice cinematic in my head. I'm just waiting for the music guy to sign the contract.
I already started with WiAB's postwork, and will soon start with SG's too.
I still need to code most of the phone, though... I've been dreading it a little.
As Summer would say: "Coding is eww."
3. Previews
Today just some Bibi previews. 4K Attached
View attachment 2839908 View attachment 2839907
Postwork will have started by next week.
I'll see you in two weeks.
- Ocean"
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