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yossa999

Engaged Member
Dec 5, 2020
2,402
16,180
Loved the game but making WiaB at the same time was a bad move for dev release times.
And not being as experienced and skilled from day one as he is now was an even worse move! He had to rework some parts later. :) But actually Ocean answered this a few times.
No, doing both games is one of the reasons I will not burn out.
If I am sick of SG- I go and render WiAB and vice versa.
So you think he's not being completely honest here? Because if burnout is the issue, then it's not so obvious that dropping WIAB will significantly speed up the development of the SG. Instead of working on WIAB, he probably will stare at the screen, or worse, will play Baldurs Gate 3 to cooldown the burnout :)

Dunno about Ocean, but when I was working on my diploma project, I played HMM3 all the time. I fought burnout the best I could!
BTW, we shouldn't talk about dropping WIAB so loud, these guys from the WIAB thread are quite nervous about that :)
 

sorco2003

Well-Known Member
Donor
Sep 3, 2020
1,891
13,909
And not being as experienced and skilled from day one as he is now was an even worse move! He had to rework some parts later. :) But actually Ocean answered this a few times.

So you think he's not being completely honest here? Because if burnout is the issue, then it's not so obvious that dropping WIAB will significantly speed up the development of the SG. Instead of working on WIAB, he probably will stare at the screen, or worse, will play Baldurs Gate 3 to cooldown the burnout :)

Dunno about Ocean, but when I was working on my diploma project, I played HMM3 all the time. I fought burnout the best I could!
BTW, we shouldn't talk about dropping WIAB so loud, these guys from the WIAB thread are quite nervous about that :)
no, I'm the only one left in WIAB, and I don't get nervous (not anymore, I mean :p ).:KEK:
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,269
10,991
And not being as experienced and skilled from day one as he is now was an even worse move! He had to rework some parts later. :) But actually Ocean answered this a few times.

So you think he's not being completely honest here? Because if burnout is the issue, then it's not so obvious that dropping WIAB will significantly speed up the development of the SG. Instead of working on WIAB, he probably will stare at the screen, or worse, will play Baldurs Gate 3 to cooldown the burnout :)

Dunno about Ocean, but when I was working on my diploma project, I played HMM3 all the time. I fought burnout the best I could!
BTW, we shouldn't talk about dropping WIAB so loud, these guys from the WIAB thread are quite nervous about that :)
Hey - How did you know I was playing Baldurs Gate 3?? :cool:
 

s3xxxypig6669

New Member
Feb 4, 2023
4
0
Is the linked Itch Version not supported?
I'd prefer purchasing on Itch or GOG rather than Steam, I rarely use my Steam and Epic accounts nowadays
 

m111m123

Newbie
May 31, 2022
74
76
Where do you get this bizarre notion that the human eye can't see past 14 fps? I can definitely tell the difference between 60 and 144. 14 look choppy.
This is an old study for the film industry that was done 40 years ago, if not more. And how are you going to distinguish between 60 fps and 144 fps video? I heard this several times from different people, they claimed that they could also distinguish FPS, but when it came to a dispute, everyone lost money. If you want to participate in such a dispute, then I would not advise you. A 14fps video will only be choppy if it has been compressed. For example: You can make a 60fps video and compress to 15 or make a 240fps video and compress to 60 in both these cases the video will be choppy.
 
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Doomyk

Member
Jun 7, 2019
433
872
Are there any statistics on the popularity of certain LIs? It can be assumed that the top 3 is Bella, Nami and Sasha. But what about the rest?
 

guwieneczko

New Member
Apr 20, 2018
6
7
This is an old study for the film industry that was done 40 years ago, if not more. And how are you going to distinguish between 60 fps and 144 fps video? I heard this several times from different people, they claimed that they could also distinguish FPS, but when it came to a dispute, everyone lost money. If you want to participate in such a dispute, then I would not advise you. A 14fps video will only be choppy if it has been compressed. For example: You can make a 60fps video and compress to 15 or make a 240fps video and compress to 60 in both these cases the video will be choppy.
I suggest you meet with someone who owns 144Hz monitor and ask them to show you this website on their monitor (of cource if they set it up properly and id actually uses 144Hz)


you'll be surprised. most people would see the difference between 30vs60 and few less would notice difference 60vs144, but it is noticable if you spot it :)
 

sorco2003

Well-Known Member
Donor
Sep 3, 2020
1,891
13,909
This is an old study for the film industry that was done 40 years ago, if not more. And how are you going to distinguish between 60 fps and 144 fps video? I heard this several times from different people, they claimed that they could also distinguish FPS, but when it came to a dispute, everyone lost money. If you want to participate in such a dispute, then I would not advise you. A 14fps video will only be choppy if it has been compressed. For example: You can make a 60fps video and compress to 15 or make a 240fps video and compress to 60 in both these cases the video will be choppy.
I think there is some confusion, the study says that the human eye can process up to 16 individual images per second, that if you exceed that number you start to perceive movement.
It also talks about the standard filming (24 fps for film and 30 for digital) and talks about light intervals to establish how much the human eye is capable of.
There is a lot of new research that talks about how the higher the refresh rate and fps, the greater the advantage.
 

m111m123

Newbie
May 31, 2022
74
76
The point is the animations are extra renders, and if there are 310 renders in the cue, and 450 still being positioned and shot, Ocean isn't doing nothing, Ocean is working on the scenes yet to be made. That is the creative part, positioning the models, setting the light sources etc. SOme scenes are bigger or more critical than others, and Ocean might spend longer on lighting. It's none of my business how long Ocean takes to be happy with a scene before it's ready to render.
What animation are you talking about? Ocean wrote that he made animation a long time ago. Here are his words I quote: "SG has 310 renders left in the queue, and I'd say around 450 renders are left to set up for the update to finish. (Chapter 5.)" Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more. But he didn't make them. You again pass off your fantasies as reality, but why? Ocean himself refutes your words.
 
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