- Sep 3, 2020
- 1,891
- 13,909
Yes, WIAB was there before, and WIAB made more money, why continue with SG? oh yes, because Ocean wants to continue with the two games.Not necessarily true at all.
Yes, WIAB was there before, and WIAB made more money, why continue with SG? oh yes, because Ocean wants to continue with the two games.Not necessarily true at all.
Then what I said still stands true.Yes, WIAB was there before, and WIAB made more money, why continue with SG? oh yes, because Ocean wants to continue with the two games.
And not being as experienced and skilled from day one as he is now was an even worse move! He had to rework some parts later. But actually Ocean answered this a few times.Loved the game but making WiaB at the same time was a bad move for dev release times.
So you think he's not being completely honest here? Because if burnout is the issue, then it's not so obvious that dropping WIAB will significantly speed up the development of the SG. Instead of working on WIAB, he probably will stare at the screen, or worse, will play Baldurs Gate 3 to cooldown the burnoutNo, doing both games is one of the reasons I will not burn out.
If I am sick of SG- I go and render WiAB and vice versa.
no, I'm the only one left in WIAB, and I don't get nervous (not anymore, I mean ).And not being as experienced and skilled from day one as he is now was an even worse move! He had to rework some parts later. But actually Ocean answered this a few times.
So you think he's not being completely honest here? Because if burnout is the issue, then it's not so obvious that dropping WIAB will significantly speed up the development of the SG. Instead of working on WIAB, he probably will stare at the screen, or worse, will play Baldurs Gate 3 to cooldown the burnout
Dunno about Ocean, but when I was working on my diploma project, I played HMM3 all the time. I fought burnout the best I could!
BTW, we shouldn't talk about dropping WIAB so loud, these guys from the WIAB thread are quite nervous about that
I love both games too.After reading everything, is it a bad timing now to say that i like both games?
Or it's too early for that...
The unofficial page was created to speak unofficial and oftopic about the game. And it worked... For some time. But it seams this page is again not longer safe...I love both games too.
And now to dodge the tomatoes
Hey - How did you know I was playing Baldurs Gate 3??And not being as experienced and skilled from day one as he is now was an even worse move! He had to rework some parts later. But actually Ocean answered this a few times.
So you think he's not being completely honest here? Because if burnout is the issue, then it's not so obvious that dropping WIAB will significantly speed up the development of the SG. Instead of working on WIAB, he probably will stare at the screen, or worse, will play Baldurs Gate 3 to cooldown the burnout
Dunno about Ocean, but when I was working on my diploma project, I played HMM3 all the time. I fought burnout the best I could!
BTW, we shouldn't talk about dropping WIAB so loud, these guys from the WIAB thread are quite nervous about that
It's not rocket science, everyone is playing Baldur's Gate 3 these days. How else do we deal with burnoutHey - How did you know I was playing Baldurs Gate 3??
I can see right through your soul, and deep down you know that you prefer SG, and that WIAB is that pretty girl you like to watch pass by when you're sitting in a cafe.After reading everything, is it a bad timing now to say that i like both games?
Or it's too early for that...
This is an old study for the film industry that was done 40 years ago, if not more. And how are you going to distinguish between 60 fps and 144 fps video? I heard this several times from different people, they claimed that they could also distinguish FPS, but when it came to a dispute, everyone lost money. If you want to participate in such a dispute, then I would not advise you. A 14fps video will only be choppy if it has been compressed. For example: You can make a 60fps video and compress to 15 or make a 240fps video and compress to 60 in both these cases the video will be choppy.Where do you get this bizarre notion that the human eye can't see past 14 fps? I can definitely tell the difference between 60 and 144. 14 look choppy.
SG was simply removed from Itch a while back, no idea if it will ever be back.Is the linked Itch Version not supported?
I'd prefer purchasing on Itch or GOG rather than Steam, I rarely use my Steam and Epic accounts nowadays
I suggest you meet with someone who owns 144Hz monitor and ask them to show you this website on their monitor (of cource if they set it up properly and id actually uses 144Hz)This is an old study for the film industry that was done 40 years ago, if not more. And how are you going to distinguish between 60 fps and 144 fps video? I heard this several times from different people, they claimed that they could also distinguish FPS, but when it came to a dispute, everyone lost money. If you want to participate in such a dispute, then I would not advise you. A 14fps video will only be choppy if it has been compressed. For example: You can make a 60fps video and compress to 15 or make a 240fps video and compress to 60 in both these cases the video will be choppy.
I think there is some confusion, the study says that the human eye can process up to 16 individual images per second, that if you exceed that number you start to perceive movement.This is an old study for the film industry that was done 40 years ago, if not more. And how are you going to distinguish between 60 fps and 144 fps video? I heard this several times from different people, they claimed that they could also distinguish FPS, but when it came to a dispute, everyone lost money. If you want to participate in such a dispute, then I would not advise you. A 14fps video will only be choppy if it has been compressed. For example: You can make a 60fps video and compress to 15 or make a 240fps video and compress to 60 in both these cases the video will be choppy.
What animation are you talking about? Ocean wrote that he made animation a long time ago. Here are his words I quote: "SG has 310 renders left in the queue, and I'd say around 450 renders are left to set up for the update to finish. (Chapter 5.)" Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more. But he didn't make them. You again pass off your fantasies as reality, but why? Ocean himself refutes your words.The point is the animations are extra renders, and if there are 310 renders in the cue, and 450 still being positioned and shot, Ocean isn't doing nothing, Ocean is working on the scenes yet to be made. That is the creative part, positioning the models, setting the light sources etc. SOme scenes are bigger or more critical than others, and Ocean might spend longer on lighting. It's none of my business how long Ocean takes to be happy with a scene before it's ready to render.
Damn what a shame, ThanksSG was simply removed from Itch a while back, no idea if it will ever be back.
I don't know if it's for the same reason, but some time ago Itch started to put "weird" conditions to certain AVN developers, payment and charging conditions that forced the developer to have his own payment processing.Damn what a shame, Thanks