m111m123

Newbie
May 31, 2022
74
76
I suggest you meet with someone who owns 144Hz monitor and ask them to show you this website on their monitor (of cource if they set it up properly and id actually uses 144Hz)


you'll be surprised. most people would see the difference between 30vs60 and few less would notice difference 60vs144, but it is noticable if you spot it :)
under what conditions will they see it 30 and 60fps? If the movie is on, they won't notice the difference. If there are images of very fast objects, for example: an arrow flying in real time ... then in this case you can still see the difference, and then depending on what angle the camera is at. If such a person appears who can distinguish 15, 24,30,48,60,90,120,144 fps, then we will all immediately know about him because he will fall into the Guinness Book of Records.
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,571
9,144
What animation are you talking about? Ocean wrote that he made animation a long time ago. Here are his words I quote: "SG has 310 renders left in the queue, and I'd say around 450 renders are left to set up for the update to finish. (Chapter 5.)" Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more. But he didn't make them. You again pass off your fantasies as reality, but why? Ocean himself refutes your words.
did you miss a part where it was 30 renders per 2 days because every other day is WIAB or do you just quote random parts of dev logs until it fits whatever point you're trying to make?

anyway, even if we ignore that apparently "not doing new renders" = "doing nothing", the easiest explanation is, Ocean wrote some scenes, thought he needs a few hundred renders for them, then a few days later read them and decided he can make them shorter or doesn't need them at all. or do you never read what you write before posting it as well?
 

m111m123

Newbie
May 31, 2022
74
76
I think there is some confusion, the study says that the human eye can process up to 16 individual images per second, that if you exceed that number you start to perceive movement.
There is a lot of new research that talks about how the higher the refresh rate and fps, the greater the advantage.
probably you and I read different studies, the one I read indicated 14 fps, although I think this is not important.
It's not about the advantage, just 2 possibilities appear at high FPS:
1. It is better to see fast-moving objects, if there are no fast-moving objects, then all the meaning of high fps is lost.

2. It becomes possible to slow down time. You shoot 2 seconds at 60 fps and show 6 seconds at 20 fps. If I'm not mistaken, this was first used in the movie The Matrix.
 

m111m123

Newbie
May 31, 2022
74
76
did you miss a part where it was 30 renders per 2 days because every other day is WIAB or do you just quote random parts of dev logs until it fits whatever point you're trying to make?
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,571
9,144
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
Divided by two as every other day is WiAB
do you never read what you write before posting it as well?
 

m111m123

Newbie
May 31, 2022
74
76
It's nothing more than a myth popularized nowadays by console gamers, only these days it's about "the human eye can't see more than 30 fps".
Of course, this is all nonsense, including what you are trying to prove.
Comparing FPS in a game to FPS in a video are two different things. The video fps is static. In games dynamic fps. And in general, where does the console games about them, no one spoke. You are mistaken, I'm not going to prove anything, I just don't see the point in it. Whoever is interested will find all the information on the Internet without me.
 

m111m123

Newbie
May 31, 2022
74
76
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself. Divided by two as every other day is WiAB do you never read what you write before posting it as well?
Even 5 years old children know how to use a calculator. I'll have to explain to you like you're a little kid.... Ocean has been developing for 107 days, every 2 days he's been working on Wiab. We take 107 divided by 2 and we get 53 days on average. During those 53 days, Ocean produced 1610 renders for SG. And now we divide 1610 by 53 and get 30 renders per day on average.
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,571
9,144
Even 5 years old children know how to use a calculator. I'll have to explain to you like you're a little kid.... Ocean has been developing for 107 days, every 2 days he's been working on Wiab. We take 107 divided by 2 and we get 53 days on average. During those 53 days, Ocean produced 1610 renders for SG. And now we divide 1610 by 53 and get 30 renders per day on average.
ok, so you've seen that Ocean works on WIAB every other day, good
Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more
why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"


By the way, have you noticed how the number of "promised" renders went from 450 in log 7 to 350-550 in log 9 to 250-350 in log 10. Maybe that would give you a hint that renders aren't made just for the sake of making renders but are made to illustrate the story, and as scenes change during writing and editing (which is what Ocean said he was doing at least in dev logs 8 and 10, but I guess we're a few dozen comments too early to move on from "no renders" = "doing nothing" part), the number of renders also changes. Sometimes the scene is too short and you need more dialogue and renders. Sometimes you see that it drags on forever and make it shorter, reducing the number of renders needed. And sometimes you realize that it just doesn't make sense and remove it completely, along with any renders you've already made for that scene
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,349
5,452
probably you and I read different studies, the one I read indicated 14 fps, although I think this is not important.
It's not about the advantage, just 2 possibilities appear at high FPS:
1. It is better to see fast-moving objects, if there are no fast-moving objects, then all the meaning of high fps is lost.

2. It becomes possible to slow down time. You shoot 2 seconds at 60 fps and show 6 seconds at 20 fps. If I'm not mistaken, this was first used in the movie The Matrix.
Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.

And hell no, the Matrix isn't even anywhere close to being the first to shoot at a higher fps and play it back at lower fps to show "slow motion". This elementary trick has been in use for DECADES before Matrix.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,140
39,104
Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.

And hell no, the Matrix isn't even anywhere close to being the first to shoot at a higher fps and play it back at lower fps to show "slow motion". This elementary trick has been in use for DECADES before Matrix.
Just looked at his "evidence". I can't understand how is there no difference. 60 fps - the picture is smooth and small details are visible, 12 fps is like a slideshow. It is especially noticeable when the object moves quickly.
 

BobTheDuck

Well-Known Member
Dec 24, 2018
1,899
10,713
Comparing FPS in a game to FPS in a video are two different things. The video fps is static. In games dynamic fps. And in general, where does the console games about them, no one spoke. You are mistaken, I'm not going to prove anything, I just don't see the point in it. Whoever is interested will find all the information on the Internet without me.
I was going to bow out but you're triggering me waaaaaaay too much. All video is static images. Each frame is a static image. the number of frames per second is how many static renders are needed each second for the frame rate. Simple tv has been 30 where I live for over two decades. Most people can notice lip sync with one frame when watching carefully.

The difference with an action game is that the render is done by the gamers video card as they move the character through the world and introduces latency and processing. VNs use static images which are prerendered, meaning they are just video files.

At least know what you're talking about.

As to what Ocean is or isn't doing - we only know what he openly talks about in devlogs, but that doesn't mean that's all he's done. Have you ever being involved in a creative field? It is common to work for 8 hours on lighting a scene only to trash it and go back to square one because you're not liking the results. Maybe you decide to stage a different scene, or change the models. All of this takes time, and most people understand that it is necessary. When I reference animations or linking the script to the renders, the transistions and the music, I am trying to suggest that Ocean isn't merely doing data entry: Ocean doesn't sit infront of a computer musing "render in render out, oh look another render out of thin air to add to the queue, I wonder who stages the scene and the lighting for me?" It'a all work, and it's not linear. Somethings take longer time because they don't feel the way they were imagined.

The actual artwork side takes time and Ocean doesn't really say too much about that, or what happens when the picture just isn't coming together in a desired way.

Then there is the phone system Ocean has repeatedly mentioned developing, which requires coding, because the person hired to expedite the coding didn't come through.

If you were a paying patron, you'd bring it up with Ocean, but instead you're talking with strangers on the internet.
 

m111m123

Newbie
May 31, 2022
74
76
why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"
600 renders on SG and 600 on Wiab. This is exactly what gets 3 times more than the promised 450 renders if rounded up.
By the way, have you noticed how the number of "promised" renders went from 450 in log 7 to 350-550 in log 9 to 250-350 in log 10.
Why has the number of renders increased? 1660 (1350+310) if you round 1700 another 450 Ocean plans to make. A month and a half later, I quote Ocean: So, I'm around 1700 still renders in, and I think another 250-350 need to be made... To sum up the results for a month and a half, Ocean decided to reduce from 450 to 250-350.
 

m111m123

Newbie
May 31, 2022
74
76
Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.
You got into someone else's conversation but you never had the mind to figure out what was at stake. Maybe you should figure it out at the beginning and then write your comments?
And hell no, the Matrix isn't even anywhere close to being the first to shoot at a higher fps and play it back at lower fps to show "slow motion". This elementary trick has been in use for DECADES before Matrix.
So what movie was it used in? If you are talking about frame-by-frame filming, then this is completely different.
 

m111m123

Newbie
May 31, 2022
74
76
I was going to bow out but you're triggering me waaaaaaay too much. All video is static images. Each frame is a static image. the number of frames per second is how many static renders are needed each second for the frame rate. Simple tv has been 30 where I live for over two decades. Most people can notice lip sync with one frame when watching carefully.

The difference with an action game is that the render is done by the gamers video card as they move the character through the world and introduces latency and processing. VNs use static images which are prerendered, meaning they are just video files.
Well, why did you write the same thing as me only in a long version?

As to what Ocean is or isn't doing - we only know what he openly talks about in devlogs, but that doesn't mean that's all he's done.
I love reading Ocean's logs and laughing all the time as I read them. Although if you do not understand the PC, then you can not read it, you still will not understand.

It is common to work for 8 hours on lighting a scene only to trash it and go back to square one because you're not liking the results.
Haven't laughed this hard in a long time, did Ocean write that? Only those who have never rendered can believe in such stupidity. I could still believe if you said 1 hour, during which time you can remake the light slowly 6 times. Although you can start doing lighting, then go to bed, wake up and finish the job, only in this case you can believe that it took 8 hours.
 
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