- Feb 4, 2023
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Damn what a shame, ThanksSG was simply removed from Itch a while back, no idea if it will ever be back.
Damn what a shame, ThanksSG was simply removed from Itch a while back, no idea if it will ever be back.
I don't know if it's for the same reason, but some time ago Itch started to put "weird" conditions to certain AVN developers, payment and charging conditions that forced the developer to have his own payment processing.Damn what a shame, Thanks
under what conditions will they see it 30 and 60fps? If the movie is on, they won't notice the difference. If there are images of very fast objects, for example: an arrow flying in real time ... then in this case you can still see the difference, and then depending on what angle the camera is at. If such a person appears who can distinguish 15, 24,30,48,60,90,120,144 fps, then we will all immediately know about him because he will fall into the Guinness Book of Records.I suggest you meet with someone who owns 144Hz monitor and ask them to show you this website on their monitor (of cource if they set it up properly and id actually uses 144Hz)
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you'll be surprised. most people would see the difference between 30vs60 and few less would notice difference 60vs144, but it is noticable if you spot it
did you miss a part where it was 30 renders per 2 days because every other day is WIAB or do you just quote random parts of dev logs until it fits whatever point you're trying to make?What animation are you talking about? Ocean wrote that he made animation a long time ago. Here are his words I quote: "SG has 310 renders left in the queue, and I'd say around 450 renders are left to set up for the update to finish. (Chapter 5.)" Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more. But he didn't make them. You again pass off your fantasies as reality, but why? Ocean himself refutes your words.
probably you and I read different studies, the one I read indicated 14 fps, although I think this is not important.I think there is some confusion, the study says that the human eye can process up to 16 individual images per second, that if you exceed that number you start to perceive movement.
There is a lot of new research that talks about how the higher the refresh rate and fps, the greater the advantage.
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"did you miss a part where it was 30 renders per 2 days because every other day is WIAB or do you just quote random parts of dev logs until it fits whatever point you're trying to make?
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself.
Divided by two as every other day is WiAB
do you never read what you write before posting it as well?
Comparing FPS in a game to FPS in a video are two different things. The video fps is static. In games dynamic fps. And in general, where does the console games about them, no one spoke. You are mistaken, I'm not going to prove anything, I just don't see the point in it. Whoever is interested will find all the information on the Internet without me.It's nothing more than a myth popularized nowadays by console gamers, only these days it's about "the human eye can't see more than 30 fps".
Of course, this is all nonsense, including what you are trying to prove.
Even 5 years old children know how to use a calculator. I'll have to explain to you like you're a little kid.... Ocean has been developing for 107 days, every 2 days he's been working on Wiab. We take 107 divided by 2 and we get 53 days on average. During those 53 days, Ocean produced 1610 renders for SG. And now we divide 1610 by 53 and get 30 renders per day on average.Quoting Ocean's words: "So I set up 1610 still renders alone for SG in around 53 SG days. (Total of 107 days since development started for Ch5. Divided by two as every other day is WiAB.)"
If I missed the part in which Ocean writes 30 renders in 2 days, tell me in which log it was written and I will fix everything right away. I doubt that you will tell the log because I quoted Ocean and you quoted yourself. Divided by two as every other day is WiAB do you never read what you write before posting it as well?
According to 862 voters from https://f95zone.to/threads/sg-off-topic-discussion.112868/ thread top 5 LIs are: Bella (393 votes), Nami (175), Mila (77), Sasha (68), Amber (51).Are there any statistics on the popularity of certain LIs? It can be assumed that the top 3 is Bella, Nami and Sasha
Who was Mila again?According to 862 voters from https://f95zone.to/threads/sg-off-topic-discussion.112868/ thread top 5 LIs are: Bella (393 votes), Nami (175), Mila (77), Sasha (68), Amber (51).
Who was Mila again?
ok, so you've seen that Ocean works on WIAB every other day, goodEven 5 years old children know how to use a calculator. I'll have to explain to you like you're a little kid.... Ocean has been developing for 107 days, every 2 days he's been working on Wiab. We take 107 divided by 2 and we get 53 days on average. During those 53 days, Ocean produced 1610 renders for SG. And now we divide 1610 by 53 and get 30 renders per day on average.
why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more
Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.probably you and I read different studies, the one I read indicated 14 fps, although I think this is not important.
It's not about the advantage, just 2 possibilities appear at high FPS:
1. It is better to see fast-moving objects, if there are no fast-moving objects, then all the meaning of high fps is lost.You must be registered to see the links
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2. It becomes possible to slow down time. You shoot 2 seconds at 60 fps and show 6 seconds at 20 fps. If I'm not mistaken, this was first used in the movie The Matrix.
Just looked at his "evidence". I can't understand how is there no difference. 60 fps - the picture is smooth and small details are visible, 12 fps is like a slideshow. It is especially noticeable when the object moves quickly.Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.
And hell no, the Matrix isn't even anywhere close to being the first to shoot at a higher fps and play it back at lower fps to show "slow motion". This elementary trick has been in use for DECADES before Matrix.
I was going to bow out but you're triggering me waaaaaaay too much. All video is static images. Each frame is a static image. the number of frames per second is how many static renders are needed each second for the frame rate. Simple tv has been 30 where I live for over two decades. Most people can notice lip sync with one frame when watching carefully.Comparing FPS in a game to FPS in a video are two different things. The video fps is static. In games dynamic fps. And in general, where does the console games about them, no one spoke. You are mistaken, I'm not going to prove anything, I just don't see the point in it. Whoever is interested will find all the information on the Internet without me.
i mean i vote for Belle, but what about Maja, she isn't even in the vote.According to 862 voters from https://f95zone.to/threads/sg-off-topic-discussion.112868/ thread top 5 LIs are: Bella (393 votes), Nami (175), Mila (77), Sasha (68), Amber (51).
Too old, she already has a man...i mean i vote for Belle, but what about Maja, she isn't even in the vote.
She is a lesbiani mean i vote for Belle, but what about Maja, she isn't even in the vote.
600 renders on SG and 600 on Wiab. This is exactly what gets 3 times more than the promised 450 renders if rounded up.why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"
Why has the number of renders increased? 1660 (1350+310) if you round 1700 another 450 Ocean plans to make. A month and a half later, I quote Ocean: So, I'm around 1700 still renders in, and I think another 250-350 need to be made... To sum up the results for a month and a half, Ocean decided to reduce from 450 to 250-350.By the way, have you noticed how the number of "promised" renders went from 450 in log 7 to 350-550 in log 9 to 250-350 in log 10.