- Nov 12, 2021
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Who was Mila again?
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Who was Mila again?
ok, so you've seen that Ocean works on WIAB every other day, goodEven 5 years old children know how to use a calculator. I'll have to explain to you like you're a little kid.... Ocean has been developing for 107 days, every 2 days he's been working on Wiab. We take 107 divided by 2 and we get 53 days on average. During those 53 days, Ocean produced 1610 renders for SG. And now we divide 1610 by 53 and get 30 renders per day on average.
why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more
Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.probably you and I read different studies, the one I read indicated 14 fps, although I think this is not important.
It's not about the advantage, just 2 possibilities appear at high FPS:
1. It is better to see fast-moving objects, if there are no fast-moving objects, then all the meaning of high fps is lost.You must be registered to see the links
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2. It becomes possible to slow down time. You shoot 2 seconds at 60 fps and show 6 seconds at 20 fps. If I'm not mistaken, this was first used in the movie The Matrix.
Just looked at his "evidence". I can't understand how is there no difference. 60 fps - the picture is smooth and small details are visible, 12 fps is like a slideshow. It is especially noticeable when the object moves quickly.Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.
And hell no, the Matrix isn't even anywhere close to being the first to shoot at a higher fps and play it back at lower fps to show "slow motion". This elementary trick has been in use for DECADES before Matrix.
I was going to bow out but you're triggering me waaaaaaay too much. All video is static images. Each frame is a static image. the number of frames per second is how many static renders are needed each second for the frame rate. Simple tv has been 30 where I live for over two decades. Most people can notice lip sync with one frame when watching carefully.Comparing FPS in a game to FPS in a video are two different things. The video fps is static. In games dynamic fps. And in general, where does the console games about them, no one spoke. You are mistaken, I'm not going to prove anything, I just don't see the point in it. Whoever is interested will find all the information on the Internet without me.
i mean i vote for Belle, but what about Maja, she isn't even in the vote.According to 862 voters from https://f95zone.to/threads/sg-off-topic-discussion.112868/ thread top 5 LIs are: Bella (393 votes), Nami (175), Mila (77), Sasha (68), Amber (51).
Too old, she already has a man...i mean i vote for Belle, but what about Maja, she isn't even in the vote.
She is a lesbiani mean i vote for Belle, but what about Maja, she isn't even in the vote.
600 renders on SG and 600 on Wiab. This is exactly what gets 3 times more than the promised 450 renders if rounded up.why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"
Why has the number of renders increased? 1660 (1350+310) if you round 1700 another 450 Ocean plans to make. A month and a half later, I quote Ocean: So, I'm around 1700 still renders in, and I think another 250-350 need to be made... To sum up the results for a month and a half, Ocean decided to reduce from 450 to 250-350.By the way, have you noticed how the number of "promised" renders went from 450 in log 7 to 350-550 in log 9 to 250-350 in log 10.
You got into someone else's conversation but you never had the mind to figure out what was at stake. Maybe you should figure it out at the beginning and then write your comments?Seriously, if you can't see the stuttering of the lower fps in both of your links even when they are not moving fast, the problem is because of your lousy vision capabilities, not because the general human eyes can't see it.
So what movie was it used in? If you are talking about frame-by-frame filming, then this is completely different.And hell no, the Matrix isn't even anywhere close to being the first to shoot at a higher fps and play it back at lower fps to show "slow motion". This elementary trick has been in use for DECADES before Matrix.
Well, why did you write the same thing as me only in a long version?I was going to bow out but you're triggering me waaaaaaay too much. All video is static images. Each frame is a static image. the number of frames per second is how many static renders are needed each second for the frame rate. Simple tv has been 30 where I live for over two decades. Most people can notice lip sync with one frame when watching carefully.
The difference with an action game is that the render is done by the gamers video card as they move the character through the world and introduces latency and processing. VNs use static images which are prerendered, meaning they are just video files.
I love reading Ocean's logs and laughing all the time as I read them. Although if you do not understand the PC, then you can not read it, you still will not understand.As to what Ocean is or isn't doing - we only know what he openly talks about in devlogs, but that doesn't mean that's all he's done.
Haven't laughed this hard in a long time, did Ocean write that? Only those who have never rendered can believe in such stupidity. I could still believe if you said 1 hour, during which time you can remake the light slowly 6 times. Although you can start doing lighting, then go to bed, wake up and finish the job, only in this case you can believe that it took 8 hours.It is common to work for 8 hours on lighting a scene only to trash it and go back to square one because you're not liking the results.
What BobTheDuck said is true. I'm practicing rendering. Creating good, proper lighting is one of the most difficult tasks in preparing a scene. On a par with manual posing when it comes to DAZ.Haven't laughed this hard in a long time, did Ocean write that? Only those who have never rendered can believe in such stupidity. I could still believe if you said 1 hour, during which time you can remake the light slowly 6 times. Although you can start doing lighting, then go to bed, wake up and finish the job, only in this case you can believe that it took 8 hours.
Dude I loved your second sign. GO DJ KinK!What BobTheDuck said is true. I'm practicing rendering. Creating good, proper lighting is one of the most difficult tasks in preparing a scene. On a par with manual posing when it comes to DAZ.
You don't necessarily have to do 8 hours of manual work, but you seem to have forgotten about the render time in order to re-render the fixed scene again. Ocean's renders are in very high quality and processing one such render can take several hours. Even on top hardware.
You don't seem to know anything about this, but you try to argue with people for the sake of argument, acting arrogant and insulting everyone in a row, repeatedly breaking the rules. It would be better if you left this place and stopped doing off-topic.
I myself don't support Ocean's decisions in everything and I am not an ardent fan of his and I support criticism, but what you do is just shitposting and arguing with everyone for nothing. This is not criticism.
Thanks! Do you know why the signature is so good? It was made by my friend on request, who sees more than 14 FPSDude I loved your second sign. GO DJ KinK!
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I've played through the current version of Summer's Gone a "few" (like 15 times, or so), but realized just right now, how cute these two are together. I think they would make an adorable couple.
This girl reminds me of someone. She also has a scar.Me reading the last... well feels like a hundred pages of this thread
At least waifu wars are morefuntolerable.
WS is banned so I have to represent
Cheers!
View attachment 2862728
Wrong girl posted,KassandaraMe reading the last... well feels like a hundred pages of this thread
At least waifu wars are morefuntolerable.
WS is banned so I have to represent
Cheers!
View attachment 2862728