Orgitas

Engaged Member
Jan 5, 2023
2,029
6,808
Not to brown nose Geralt too much or puff up their ego. But from what I have observed they tend to be the more rationally minded individuals when it comes to discussions. Rarely does he go fanatical... Well.. Unless some one disses Sage then you have brought that on yourself.
 

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
509
1,345
I completely agree. The main thing is not to mislead people.


Thank you very much for those words, that's exactly what I was talking about. I have 1 photorealistic frame rendered in about 90-150 seconds. All 310 frames I would do slowly in a couple of days. You made them in a month and a half. That's what I was talking about.
My homie, I usually don't comment but this prompts me to do so. I'm commenting as someone who is using Honey Select 2 which takes like 3 seconds to output a screenshot (which folks call renders, but alright we can roll with it).

If you are talking about frames in animations, then please disregard my messages. If you are talking about the amount of static renders that ain't frames in animations though? Read what I write for ya below.

Doing 300-ish renders in a few days in DAZ is just not possible, my guy. I think you might be misleading here. If you have a beast PC, you can hit the render button and after a day, you might have a lot more renders than others. I don't have a PC with like a Threadripper and multiple 4090s, so I can't tell you what the maximum of renders you can do per day is. But now, hitting and waiting for the renders to finish rendering is one thing. You are only considering the end product when you hit the render button - and you are missing the whole part of having to "create" those renders first.

Those renders do not appear out of thin air for you to render. You have to pose, choose the camera angles, and sometimes re-render because you are not satisfied with the lightings or composition. And we haven't gotten into post-processing yet - which includes using...uh, I don't know what folks are using, I use Photoshop to clean my renders and sometimes to adjust color settings. For example, I busted my ass to finish about 20 renders in the past 2 days (close to 1.5 though). Posing, choosing camera angels, and placing lights and all that have already taken a full day to do. The rest is spent on post-processing the renders, cleaning out the clippings, adjust the colors and whatnot.

TLDR: You are seriously underestimating the amount of work a developer has to do. Hitting the render button is way different from actually manually making the scene (so you have something to render). Try do a scene of 20 renders from scratch, meaning you have to place them into the environment, pose them, angle the cameras, light the scene up, and post-processing if needed; and remember that you have to render natively at 4K, and then scale down to 1080p for Ren'py. Then tell me if you still can do 300 "photorealistic" renders in a day.
 
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soprano31

Engaged Member
Nov 12, 2021
2,969
18,796
:HideThePain:
I actually thought you were joking with the 310 renders in one day...
You just disqualified yourself from any technical discussion about Daz rendering... (And it seems like your FPS discussion isn't going any better.)

If you had at least read most of my Dev Logs properly, you wouldn't be saying this bullshit...

As mentioned in many logs before, my SG renders take around 12min - 35min to render... But what can take up to an hour is closing and opening a scene with a lot of characters. (The queue can't force close Daz.)

Chapter 1 Rework had the big college intro scene with tons of people. Loading times in the queue between renders of up to an hour.


Go and create a real game scene with 6 decently morphed characters, a good indoor environment, and several light sources and save the render 10 times under different names and put it in a render queue... Tell me again how long it took you.

Also, make sure your Daz3D library is at least 700GB. Because Daz always loads all morphs and this is what causes the extreme loading times.

But after this post, it's obvious you're either a troll or just plain ignorant.
I won't be replying to you anymore.
That's the best thing to do,never reply to trolls,Oceanlab
don't let anyone fool you,
you are doing a great job,you make beautiful renders and characters with DAZ,
the story is building up well,

But i have a big minus:When will Nia's story come ?:cry::cry:
feel free to leave all the others out in the cold,
but finally bring out the biggest,cutest,redheaded love angel:love::love:

with kind,depressed greetings from a very long-awaited red-headed goth admirer,
who can hardly take it anymore :cry::cry:
suicide-sobbing-homer-simpson-04clfn8tby4pael3.gif
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,143
39,124
Erm, just want to add that Geralt does render. He often posts his works on these forum. Decent quality too. However just want to add a slight caveat.. Utilising DoF actually increases render times in many instances. You also use DoF to differentiate what a person should be looking at.
The reason why I then manually add DoF in Ps during post-processing.

Not to brown nose Geralt too much or puff up their ego. But from what I have observed they tend to be the more rationally minded individuals when it comes to discussions. Rarely does he go fanatical... Well.. Unless some one disses Sage then you have brought that on yourself.
Thank you. I don't usually pay attention to such keyboard diarrhea, but I don't like scammers and liars who pretend to be "professional designers".
Already reported him, let's wait for air support.
 
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ItsNotUs

Engaged Member
May 14, 2023
2,683
15,371
Can you provide a scene that you rendered over 2 hours? I'll try to render at least 6x faster and then have a laugh.
Can I also get into this dispute?
I'm very interested to know how to reduce rendering time by 6 times!
Can you give hints? :sneaky:

My scene is rendered in 16/9 - 2500/1400 or something like that, i do not remember exactly - manual settings, somewhere 1.5-2 hours, 10-15k int.
You don't have permission to view the spoiler content. Log in or register now.
 
  • Haha
Reactions: Penfold Mole
Oct 10, 2022
4,349
7,740
That's the best thing to do,never reply to trolls,Oceanlab
don't let anyone fool you,
you are doing a great job,you make beautiful renders and characters with DAZ,
the story is building up well,

But i have a big minus:When will Nia's story come ?:cry::cry:
feel free to leave all the others out in the cold,
but finally bring out the biggest,cutest,redheaded love angel:love::love:

with kind,depressed greetings from a very long-awaited red-headed goth admirer,
who can hardly take it anymore :cry::cry:
View attachment 2863055
 

Kassandara

Member
Aug 24, 2022
359
2,155
technically not wrong. whoever that was just described every VN out there (and some other game genres) :KEK:
Well true :WeSmart: It was just hilarious how he pretty much insulted every dev out there and claimed he could make a VN (yes, whole VN, not 1 episode but whole game) in 1 week, among other things.
 

m111m123

Newbie
May 31, 2022
74
76
If you had at least read most of my Dev Logs properly, you wouldn't be saying this bullshit...
I did it and I have some questions that I don't understand. Quoting log 10: "I'd say 70% of my scenes can be rendered with 24GB. 30% need more than that. (Exceptions are updates like CH6 SG, which can't be rendered on 24GB)."
I'm wondering why you can't burn a big stage on 24GB? If the whole scene does not fit in the vram, then the map will have to load the vram several times, this will be slow, but possible even on an 8gb card.
Another quote: "Between each frame is a pause where the GPU loads all the textures & info into the memory... And while I created the Tabletop animations, this pause could take up to five minutes. (Before every single frame.) "
Why such a big delay? It turns out that you are downloading at a speed of 80 mb / s, like an old HDD that is 15 years old. I do not have the fastest m2 SSD (3gb / s), but even when fully loaded, the speed does not drop below 850 mb / s. Have you tested your SSD? Perhaps the problem is in it, it seemed that it would soon break.
 

m111m123

Newbie
May 31, 2022
74
76
Can I also get into this dispute?
I'm very interested to know how to reduce rendering time by 6 times!
Can you give hints? :sneaky:
I look at different rendering methods and learn and experiment from them.


 
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