I actually thought you were joking with the 310 renders in one day...
You just disqualified yourself from any technical discussion about Daz rendering... (And it seems like your FPS discussion isn't going any better.)
If you had at least read most of my Dev Logs properly, you wouldn't be saying this bullshit...
As mentioned in many logs before, my SG renders take around 12min - 35min to render... But what can take up to an hour is closing and opening a scene with a lot of characters. (The queue can't force close Daz.)
Chapter 1 Rework had the big college intro scene with tons of people. Loading times in the queue between renders of up to an hour.
Go and create a real game scene with 6 decently morphed characters, a good indoor environment, and several light sources and save the render 10 times under different names and put it in a render queue... Tell me again how long it took you.
Also, make sure your Daz3D library is at least 700GB. Because Daz always loads all morphs and this is what causes the extreme loading times.
But after this post, it's obvious you're either a troll or just plain ignorant.
I won't be replying to you anymore.