I did it and I have some questions that I don't understand. Quoting log 10: "I'd say 70% of my scenes can be rendered with 24GB. 30% need more than that. (Exceptions are updates like CH6 SG, which can't be rendered on 24GB)."If you had at least read most of my Dev Logs properly, you wouldn't be saying this bullshit...
I'm wondering why you can't burn a big stage on 24GB? If the whole scene does not fit in the vram, then the map will have to load the vram several times, this will be slow, but possible even on an 8gb card.
Another quote: "Between each frame is a pause where the GPU loads all the textures & info into the memory... And while I created the Tabletop animations, this pause could take up to five minutes. (Before every single frame.) "
Why such a big delay? It turns out that you are downloading at a speed of 80 mb / s, like an old HDD that is 15 years old. I do not have the fastest m2 SSD (3gb / s), but even when fully loaded, the speed does not drop below 850 mb / s. Have you tested your SSD? Perhaps the problem is in it, it seemed that it would soon break.