JJ1960

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Jan 12, 2017
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I can actually see Nami becoming friends with Bella (initially allies in protecting and looking out for the MC) but, in time, more.

......

Shared friendships - like the friendship with Ayua and Nadia - can help create common ground and understanding between Bella and Nami.
I don't think it's within Nami to share Nika's affection with anyone. The last time she did with Summer he stopped paying attention to her and that deeply hurt her, and she is not going to want to go through that again with another girl especially after she has been the one trying to keep him reasonably sane and social for years.
 

PaxHadrian17

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Sep 8, 2020
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I don't think it's within Nami to share Nika's affection with anyone. The last time she did with Summer he stopped paying attention to her and that deeply hurt her, and she is not going to want to go through that again with another girl especially after she has been the one trying to keep him reasonably sane and social for years.
I disagree, based on the great LI capture by lonelyk:

https://f95zone.to/threads/summers-gone-ch-4-5-beta-oceanlab.29981/post-6400878

Nami will grow into a woman who is willing to share the MC with at least one other woman. (Bella is mentioned specifically and Nami's compatibility with other women is questionable at best).

(One example given is that Nami and Mila will not be compatible in a throuple with the MC.)

It won't be all happy sailing - with each woman in the throuple wanting more of the MC's time for example, but it will be sharing.

This is something that will evolve over the seasons of SG - no timetable given, versus being declared by the end of CH 5 (Season 1).

Cheers!! :coffee:
 

yossa999

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Dec 5, 2020
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Nami will grow into a woman who is willing to share the MC with at least one other woman. (Bella is mentioned specifically and Nami's compatibility with other women is questionable at best).
:KEK: :KEK: :KEK:
So, the grown woman is the one who are willing to share her man with at least one other woman? Damn, I was about to SHARE the good news, but suddenly I remembered that a similar scene was in “Nothing Is Forever”, where the MC’s friend Alex persuaded his girlfriend Olivia to have a threesome with another girl. And she agreed, but with one small exception: Alex, in turn, must share her with the MC. Not sure if I would like such a kind of sharing :)
 

m111m123

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May 31, 2022
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Only the rendering of static, and animation, renders should take months.
It depends what you're talking about. If you render a film like The Avengers it will probably take months. If you render SG and Wiab on a PC like Ocean’s, it will take a maximum of a week.
 
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Orgitas

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Jan 5, 2023
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It depends what you're talking about. If you render a film like The Avengers it will probably take months. If you render SG and Wiab on a PC like Ocean’s, it will take a maximum of a week.
First you have to have all the assets, then build the sets. Cloth the characters. Place everything down. Pose the characters and then animate them. That, alone, will take a month, or so, for an entire episode's worth of content. Considering Ocean likes flippy floppy hair (which I am going to assume is rendered at 30fps for a 5 second loop) that is 150 rendered frames for one single scene. Now say there are 30 scenes, just simple flippy floppy hair, going into one chapter - That is 4,500 rendered images. Add 3k stills and all the other rendered images belonging to other animations, you might be looking at 10k-15k rendered images. Taking the 15k number and, say, using a single 4090. That would take 5-6 days if you rendered everything there and then, back to back.

However it will still take you many weeks to get everything in position and ready. Of course there is all the post processing stuff to do as well. So, by and large, doing the visuals of an AVN can take a big ol' chunk out of the dev time cycle.
 

yossa999

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Dec 5, 2020
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First you have to have all the assets, then build the sets. Cloth the characters. Place everything down. Pose the characters and then animate them. That, alone, will take a month, or so, for an entire episode's worth of content. Considering Ocean likes flippy floppy hair (which I am going to assume is rendered at 30fps for a 5 second loop) that is 150 rendered frames for one single scene. Now say there are 30 scenes, just simple flippy floppy hair, going into one chapter - That is 4,500 rendered images. Add 3k stills and all the other rendered images belonging to other animations, you might be looking at 10k-15k rendered images. Taking the 15k number and, say, using a single 4090. That would take 5-6 days if you rendered everything there and then, back to back.

However it will still take you many weeks to get everything in position and ready. Of course there is all the post processing stuff to do as well. So, by and large, doing the visuals of an AVN can take a big ol' chunk out of the dev time cycle.
I don’t know what was in the post to which you are responding, but this is pretty much how I imagined this process. Except for the animation frames, I have no cue about this, do you have to manually pose each frame of the animation sequence? If this is true, then how the hell are these animations even possible? I get it that it takes 150 frames to create a 5 second animation at 30 fps. And I read dev logs here and there, and if the developer isn't a DPC, they write about 30-50 static renders per week. So how do they create animation frames so much faster than regular static renders?
 

crabsinthekitchen

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Apr 28, 2020
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I don’t know what was in the post to which you are responding, but this is pretty much how I imagined this process. Except for the animation frames, I have no cue about this, do you have to manually pose each frame of the animation sequence? If this is true, then how the hell are these animations even possible? I get it that it takes 150 frames to create a 5 second animation at 30 fps. And I read dev logs here and there, and if the developer isn't a DPC, they write about 30-50 static renders per week. So how do they create animation frames so much faster than regular static renders?
keyframes. basically you have "start" and "end" and let Daz figure out the rest. well, you obviously have more than 2 frames if you want to make it look good
 
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Orgitas

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I don’t know what was in the post to which you are responding, but this is pretty much how I imagined this process. Except for the animation frames, I have no cue about this, do you have to manually pose each frame of the animation sequence? If this is true, then how the hell are these animations even possible? I get it that it takes 150 frames to create a 5 second animation at 30 fps. And I read dev logs here and there, and if the developer isn't a DPC, they write about 30-50 static renders per week. So how do they create animation frames so much faster than regular static renders?
So for animations the basic level of things is that it runs on a timeline. From zero to 5 seconds for example. Zero being when the desired object starts and 5 being where it finishes. Mostly used rendering style is at 30 fps. So 5 x 30 for the rendered frames it will take to complete the animation. When all the scenery, lights and cameras are set up - Just a matter of pressing "Render" and letting the program render the frames back to back. Then once they are all rendered you use a video editing program to stitch all the pictures together to bind the animation. Of course you can just render the scene as a video... But it is best practice to do it as if it were a still render. That way if any errors occur you don't need to render the whole thing again. Just where it went wrong - Ultimately saving time. Plus it is argued that rendering each frame separately as stills often yields a better quality product visually. Though I don't concern myself with that personally. I just prefer to be efficient and time savvy.

You can, often, get away with a few errors in animation that, typically, won't be obvious as they would be with a still render. As for Static Renders they tend to need a lot more attention to detail as everything will be on show and any errors would be easily noticeable. Plus the close up shots will require more definition from the lights and texture. Sub surface scattering will need more time to calculate the light bounces as the camera is closer.
 

Orgitas

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Jan 5, 2023
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I got the impression that you don't know what you're talking about. At the beginning you talk about rendering, then you talk about creating the scene. Don't you know that these are different things? Why are you talking about creating a scene if there was no discussion about it?
p.s. Ocean doesn't have a single animation done at 30 frames per second. All his animations are jerky and torn, this happens when the animation is made at 8-10 fps or less.
Good luck rendering things with out a scene. (y)
 

BobTheDuck

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Dec 24, 2018
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I don't think it's within Nami to share Nika's affection with anyone. The last time she did with Summer he stopped paying attention to her and that deeply hurt her, and she is not going to want to go through that again with another girl especially after she has been the one trying to keep him reasonably sane and social for years.
I can't remember the exact words, but there's a scene when you discuss your feelings for Bella with Nami, and she offers to teach you how to please women, and then the scene where she jokes about Nika getting married to Victoria... I think, she's desperately in love with Nika enough to accept what she can get, and she'll hide her pain and feelings.

It's certainly going to be hard chosing other paths knowing she's there watching roommate porn in her spare time and contextualising :sneaky:
 
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m111m123

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May 31, 2022
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I don’t know what was in the post to which you are responding, but this is pretty much how I imagined this process. Except for the animation frames, I have no cue about this, do you have to manually pose each frame of the animation sequence?
Now everything is done automatically. You must specify the starting point and ending point. You can do it frame by frame, but this is masochism.
 

Orgitas

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Jan 5, 2023
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Don't you remember what you wrote earlier? Try not to confuse creating a scene with rendering. Luck won't hurt you either :)
I know exactly what I wrote. 30 scenes. as in 30 separate instances of different flippy hair animations. Though if you feel like giving a tutorial link on how to achieve ultra fast Daz speeds (but the videos are for Blender), You go right on ahead.

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m111m123

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May 31, 2022
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We all know the reason. For the same reason other devs re-write and re-render a game whilst working on a second. Most of the stuff they proclaim takes months to do... It really doesn't. Only the rendering of static, and animation, renders should take months. Coding and bug fixing, separately, shouldn't take long at all. Especially if a game isn't overly complex code wise.
Tell me, who wrote this? :)
 

yossa999

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Dec 5, 2020
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I can't remember the exact words, but there's a scene when you discuss your feelings for Bella with Nami, and she offers to teach you how to please women, and then the scene where she jokes about Nika getting married to Victoria... I think, she's desperately in love with Nika enough to accept what she can get, and she'll hide her pain and feelings.

It's certainly going to be hard chosing other paths knowing she's there watching roommate porn in her spare time and contextualising :sneaky:
This is absolutely true, and I think since the romance with Bella is the most intense so far, it is the only path that makes Nami lose her cool and show her true feelings otherwise she could pretend much more longer. She bursts into tears after his date with Bella, and at that point he admits that her feelings are serious enough to be a problem (or blessing). This leads to "the talk" by the lake, where Nika voices the "unspoken truths" between them.
The animation before the date with Bella does a very good job of showing how Nami feels. Probably my favorite animation at the moment. While Amber kisses the elegantly dressed Bella in the forehead wishing her good luck, Nami hugs Nika goodbye, hiding her sad face. Then Nika meets Bella at the Relucia, everything around is shiny and fancy, they are going to have a good time. And then the scenery changes to show their home in the dark countryside and the contrasting bright lights of the far city on the other side. In her room, Nami sitting on her bed, crying by candlelight. Awesome ambient trance background music is playing. If this isn't the best way to show how she feels now, then I don't know what is.
 
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