Don't you remember what you wrote earlier? Try not to confuse creating a scene with rendering. Luck won't hurt you eitherGood luck rendering things with out a scene.
Don't you remember what you wrote earlier? Try not to confuse creating a scene with rendering. Luck won't hurt you eitherGood luck rendering things with out a scene.
I know exactly what I wrote. 30 scenes. as in 30 separate instances of different flippy hair animations. Though if you feel like giving a tutorial link on how to achieve ultra fast Daz speeds (but the videos are for Blender), You go right on ahead.Don't you remember what you wrote earlier? Try not to confuse creating a scene with rendering. Luck won't hurt you either
Tell me, who wrote this?We all know the reason. For the same reason other devs re-write and re-render a game whilst working on a second. Most of the stuff they proclaim takes months to do... It really doesn't. Only the rendering of static, and animation, renders should take months. Coding and bug fixing, separately, shouldn't take long at all. Especially if a game isn't overly complex code wise.
This is absolutely true, and I think since the romance with Bella is the most intense so far, it is the only path that makes Nami lose her cool and show her true feelings otherwise she could pretend much more longer. She bursts into tears after his date with Bella, and at that point he admits that her feelings are serious enough to be a problem (or blessing). This leads to "the talk" by the lake, where Nika voices the "unspoken truths" between them.I can't remember the exact words, but there's a scene when you discuss your feelings for Bella with Nami, and she offers to teach you how to please women, and then the scene where she jokes about Nika getting married to Victoria... I think, she's desperately in love with Nika enough to accept what she can get, and she'll hide her pain and feelings.
It's certainly going to be hard chosing other paths knowing she's there watching roommate porn in her spare time and contextualising
Without any proof, just big words...What we have here again? Oh, it's a mister "I can render 6x time faster"
Particularly easy setting up a scene at midnight, indoors with no light switch ...even easier and quicker if you download a 4k image of flat blackWhat we have here again? Oh, it's a mister "I can render 6x time faster"
That is some out of the box thinking right there.Particularly easy setting up a scene at midnight, indoors with no light switch ...even easier and quicker if you download a 4k image of flat black
I can honestly say that I can render this 6 times faster than Ocean! It only took me 0 seconds to do this!:Particularly easy setting up a scene at midnight, indoors with no light switch ...even easier and quicker if you download a 4k image of flat black
Do you have aI can honestly say that I can render this 6 times faster than Ocean! It only took me 0 seconds to do this!:
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Open your eyes, people! Ocean is lying to us!
Can't tell if my eyes are open or not, the render is so effective and immersive for a night scene. Bravo!I can honestly say that I can render this 6 times faster than Ocean! It only took me 0 seconds to do this!:
View attachment 2948785
Open your eyes, people! Ocean is lying to us!
Yes but you have to subscribe to his Patreon to see it.Do you have aBlenderDaz video tutorial to explain the step by step instructions?!
Dang, I knew Geralt was sneaky.Yes but you have to subscribe to his Patreon to see it.
"No problem. Order advertising in our company and I will do it for you, of course, for money. When the advertisement is ready you can show it to everyone. I might even be able to give you a discount.Do you have aBlenderDaz video tutorial to explain the step by step instructions?!
Damn guys, I'm out of daily reactions already.Can't tell if my eyes are open or not, the render is so effective and immersive for a night scene. Bravo!
"No problem. Order advertising in our company and I will do it for you, of course, for money. When the advertisement is ready you can show it to everyone. I might even be able to give you a discount.
ps I'm not a guru, I'm still in training."
Damn guys, I'm out of daily reactions already.
Replying again thinking that you may have something to do with Oceanlab.His grammar made it hard to follow. Did we read the same post? It's been ages since I used this excuse, but English isn't my first language. His whole post was hard to follow, but I got the general gist of it.
He also said that the devs who don't deserve the money get called out for it in their AVN threads, but he doesn't see it here(therefore implying that Oceans belongs on the list of devs who don't deserve all of their support). He also implied that Oceans was a "milker" when he expressed awe and frustration that people didn't continuously call Oceans out for problems(bullshit, in his words) he's addressed a million times. He did it again when he called SG a cash cow and exclaimed to everyone that there was no chance of these projects being finished. Looking back... I really shouldn't have repliedღ
Luv, none of this relates to Oceanlab. The main themes of that post related to Oceans being an implied milker and it being weird that users in his thread didn't attack him for it. The whole post was so bizarre that I'm unsure why I repliedღ
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I'm doneღ
100 max samplesWho would have thought turning a scene down to 100 samples would greatly improve render times? Mind blowing. But, let us for a brief moment, forget the drop in visual fidelity and grain that would occur with such a low count - even with AA.