- Aug 31, 2022
- 27
- 109
You make a lot of great points that I completely agree with. Yes, project management is a completely different beast that Ocean may not be as good as, and the whole quality of the project may suffer for it. Yes, finding good hardworking people is not as easy as it may seem from a distance, especially for something as niche as a crowdfunded AVN. The last point is where we start to disagree, but it's more a matter of opinion than anything we can objectively nail down.You know, I agree with you ninety-nine percent. But the remaining one percent of my doubts require a little more text, shitload of text actually, so I put it under a spoiler
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You argue that an artist who has released their work to the public has the liberty to persue their work at their own pace in their own way. I would argue that the second the artist has chosen to make their work public they have taken on a responsibility towards their consumers. If by some miracle the game is finished at one point and I get to consume it whole I would not be doing so in a vacuum. It would be done in the context of how long it took to be made, how the artists has communicated throughout, what promises they made and how will they were kept and so on.
If he had chosen to develop it in private then release it finished, then sure. Go nuts. I will admit that that is financially unfeasible and practically impossible without some bankrolling, but that doesn't change the current reality of the situation. I was just trying to rub one out to some 3D girls, I found this game that had great reviews and apparently a really good story, I went through it and tried it out and loved it. Now I'm emotionally invested. I want the artist to deliver a good product in their own time and to their own standards, but withen reason.
You talked, rightfully I may add, about the practical difficulties of expediting the process and by your own admission it would be difficult but not impossible. I believe Ocean has an obligation to, at the very least, try to overcome these difficulties.
But all of that isn't even my mine gripe. I will excuse a failure of team and resource management. But the constant self inflicted setbacks are quite honestly infuriating. SG on its own is a mammoth undertaking, and he decides to develop another game concurrently? How does that make sense? Prioritizing remakes over story progression? That's like falling into the trap of trying to optimize your code too early in the development cycle.
I love this game. I love his evident technical skill. I admire his commitment to good communication with the audience. I admire his artistic integrity. The naivety of some of his choices is what bothers me.
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