I had in mind that it was going to come out sooner but i really dont know im not active in this thread anymore so i thought i might askYour guess will be as good as any other. Ocean never gives an exact release date. Based on the latest dev log, we're already close, so yes, most likely October.
Yes, in one of WIAB's August dev logs he mentioned September as a likely release date for both games, but apparently he was wrong in his estimates. From the latest SG dev log I gathered that he is still working on the new in-game phone and has made a very good progress on this task, although I get the impression that the Artist in him is again dominate over the internal Product Manager, so it will take more time than expectedI had in mind that it was going to come out sooner but i really dont know im not active in this thread anymore so i thought i might ask
I don't agree with you. All people who work are susceptible to burnout. I also work and support myself, and I'm burned out too. If I stop working, I won't have money to pay for food and rent. This helps me not to burn out, like everyone else who has a job. According to you, it turns out that in order not to burn out, I need to find a second job. Nobody does that. If you work two jobs at once, a person will not be able to concentrate properly, the quality of work will deteriorate greatly and he will burn out twice as quickly.He is developing SG and WIAB concurrently at least in part to combat burnout.
If this is what he needs to avoid burnout - I Absolutely support it.
I disagree about the concentrating/quality issue - in creative fields, you have one job, but multiple projects/tasks, often for separate clients. I find that different, concurrent projects help solve problems in other projects. So if I'm not feeling inspired because I can't solve something in one project, rather than punish myself staring at the screen, I move to a different project where I can be productive. While working on the other project, subconsciously I am problem solving. And maybe I come across a different workflow that triggers a solution, or is simply a better process, or is just an inspiring way to do a certain task. In Ocean's process, it's ultimately one big story with different facets, most of the actual tasks are pretty much the same. As he problem solves one thing, he learns for the other.I don't agree with you. All people who work are susceptible to burnout. I also work and support myself, and I'm burned out too. If I stop working, I won't have money to pay for food and rent. This helps me not to burn out, like everyone else who has a job. According to you, it turns out that in order not to burn out, I need to find a second job. Nobody does that. If you work two jobs at once, a person will not be able to concentrate properly, the quality of work will deteriorate greatly and he will burn out twice as quickly.
I also have similar experience. Working on another thing, however similar it is to the one you got stuck with, helps to relax the mind and work on the solution on the thing you have problems with, subconciously.I disagree about the concentrating/quality issue - in creative fields, you have one job, but multiple projects/tasks, often for separate clients. I find that different, concurrent projects help solve problems in other projects. So if I'm not feeling inspired because I can't solve something in one project, rather than punish myself staring at the screen, I move to a different project where I can be productive. While working on the other project, subconsciously I am problem solving. And maybe I come across a different workflow that triggers a solution, or is simply a better process, or is just an inspiring way to do a certain task. In Ocean's process, it's ultimately one big story with different facets, most of the actual tasks are pretty much the same. As he problem solves one thing, he learns for the other.
Yes and no, it helps with the blocks, but not the burnout, and lately Ocean himself has been acknowledging that situation and talking about needing to take a real vacation every x months.I also have similar experience. Working on another thing, however similar it is to the one you got stuck with, helps to relax the mind and work on the solution on the thing you have problems with, subconciously.
I am working on many very different things and finding solutions on many different problems at my job and it really helps not to get bored or stuck with any of its aspects.
I've had moments when none of the solutions I tried were working and it seemed that there's no way to make it work. Working on something else, even something similar for a while helps to find a solution much faster than not working at all or thinking about the problem intensively and stressfully.
I have zero doubt that working on two different games, writing and visualizing two different stories helps Ocean to increase the combined workflow, writers block and burnout.
I don't understand what you're talking about. Tell me, how many jobs do you work and how many jobs do you take on to avoid burnout? And tell me, how do human rights organizations feel about this? As far as I know, your bosses will receive huge fines for this. I am not allowed to work multiple jobs at once. If they find out that I still have a job, they will fire me immediately.I disagree about the concentrating/quality issue - in creative fields, you have one job, but multiple projects/tasks, often for separate clients. I find that different, concurrent projects help solve problems in other projects. So if I'm not feeling inspired because I can't solve something in one project, rather than punish myself staring at the screen, I move to a different project where I can be productive. While working on the other project, subconsciously I am problem solving. And maybe I come across a different workflow that triggers a solution, or is simply a better process, or is just an inspiring way to do a certain task. In Ocean's process, it's ultimately one big story with different facets, most of the actual tasks are pretty much the same. As he problem solves one thing, he learns for the other.
Obviously, you still need time off from work. No one disagrees with that.Yes and no, it helps with the blocks, but not the burnout, and lately Ocean himself has been acknowledging that situation and talking about needing to take a real vacation every x months.
He has grown as a developer to the point of recognizing that to avoid burnout it is necessary to rest, and not be 24/7 in front of a screen, even if they are two different games/stories/jobs.
I am self employed, and I work on contracts, project briefs. I work for some clients once a month, some for two weeks at a time. Some clients have returned for more than ten projects over a decade and a half. You shouldn't assume everyone has a fixed employer. There are so many different kinds of work, and there are many many different parts of the world with different rules.I don't understand what you're talking about. Tell me, how many jobs do you work and how many jobs do you take on to avoid burnout? And tell me, how do human rights organizations feel about this? As far as I know, your bosses will receive huge fines for this. I am not allowed to work multiple jobs at once. If they find out that I still have a job, they will fire me immediately.
Ocean is working simultaneously on SG and Wiab. It turns out that in order not to burn out from these games, Ocean still needs to make new games. Does this mean that Ocean will work on 4 games when he burns out? You have me confused.
Bro, I think you misunderstood it, it's not that he does twice as much work per day compared to working on just one project. He doesn't work simultaneously on both projects, as you said, he works alternately on both projects. A week (or day) for SG, a week (or day) for WIAB or something like that. The amount of work per day is always same. At least that's what I understood from his words.I don't understand what you're talking about. Tell me, how many jobs do you work and how many jobs do you take on to avoid burnout? And tell me, how do human rights organizations feel about this? As far as I know, your bosses will receive huge fines for this. I am not allowed to work multiple jobs at once. If they find out that I still have a job, they will fire me immediately.
Ocean is working simultaneously on SG and Wiab. It turns out that in order not to burn out from these games, Ocean still needs to make new games. Does this mean that Ocean will work on 4 games when he burns out? You have me confused.
Do you really think people will "get used to it" when they can just complain about it instead?While i love summer's gone and for wiab it has its fans but really don't care for it that said if working on 2 games help with burnout people should just get use to it
I'm assuming you've been doing the same job for over 15 years. Since you continue to do it, you like this work and you don’t experience burnout, this is very good. Unfortunately, Ocean is not like you, since he writes about burnout, it means that it has begun for him.Some clients have returned for more than ten projects over a decade and a half.
Over 25 years now. I've had moments when I wanted to give up, and moments when my brain felt fried and battered. Avoiding burnout is not about liking what you do enough enough, because there are days when you have a horrible client, and you still have to deliver. If Ocean gets burnout it'll be from the negative parts of the job, despite all the things he loves about it. Reading everyone's incessant criticism over who long it's taking wears enthusiasm down. It's tough enough following your vision, only to find you have to re-render, because you didn't notice xyz, but then blames for not meeting an arbitrary deadline? Ocean is actually doing far better than I; my clients don't give me feedback for a week and I'm a wreck thinking they hate what I did for them. Then they come back, nope can't find anything wrong, didn't want to bother you with the details, and I can breathe. Creativity always has to fight apathy, and you don't get to graduate from that struggle. Some days are more intense than others. But the rewards and feelings of accomplishment are elevated also.I'm assuming you've been doing the same job for over 15 years. Since you continue to do it, you like this work and you don’t experience burnout, this is very good. Unfortunately, Ocean is not like you, since he writes about burnout, it means that it has begun for him.
Thank you, that's exactly what I was talking about. Ocean had to pull double duty. He cannot cope with this load and has begun to burn out. He needs to reduce the workload and only work on one game. If he doesn’t do this, I’m afraid he’ll burn out completely and then 2 games will be abandoned. I really don't want this.He was working on WIAB and the other guy was working on SG. Both games are based on his story. The other guy left. Both games already had fans and shared the same gaming universe. What are the options? He decided to keep both.