rudy007

Engaged Member
Mar 17, 2021
2,507
6,363
Everyone's capable of hurting a friend or lover with a word or action, intentional or not. People can misconstrue our intent easily enough to be offended at any time for the strangest of reasons. We can't choose whether someone is hurt, but we can choose to engage or not.

Nika is using a lame excuse because he's not willing to risk any fallout. Part of the central theme is the healing and reconciliation Nika needs to ...get over himself and his past mental blocks. It's a legitimate excuse - there are some people in my life who I don't have the strength to deal with, and those friendships remain unresolved. It doesn't feel great though, knowing there is that unspoken and unresolved tension, the unwillingness to be a bigger person who takes responsibility for their relationships. Knowing that he can be rough, and that he is unwilling to learn to be gentle, even though she's willing to take the risk? He's making the decision about his desires and needs, not considering the impact of his choices on others ...while playing games to manipulate people in other ways. So I guess it's lame because he's unwilling to change his emotional status quo while recognising he can't keep going on like this. I think how he overcomes his desire to isolate himself and disengage is a theme central to the plot, so it'll be seen in the way he treats all the LI's and I'm sure there will be panic attack episodes to deal with about this.



Ocean has said he's not a fan of harems, and that LI's know what you're doing with the others so adopt a path and chose. Some will be open to casual flings, others won't. I think I'm going to have to have multiple saves, but currently it's hard to know what effects some choices have on paths that haven't been fully revealled.
Yes, it's early for individual routes yet. Making many branches too early could make game too complicated and we could have situation to wait many updates to get our favorite route. And, yes, we had some branches already, I think. But we don't know what will they make in the future of the game.
Rverybody will probably have one favorite route. I'm looking at most for Bella/Nami route and their individual routes... Amber route is interesting too. Sasha is an interesting character. I'm just sad that there is no Nojiko route. I like her character really much.
 
Last edited:

Viren11

Newbie
Sep 3, 2020
21
20
The simple fact that we and Ocean need to come to terms with is that at this pace, both games are far more likely to be abandoned down the road rather than finished. He needs to expedite his development process. Maybe hire some people and/or get better hardware. It'll be a shame if he never finishes this as it's become my favorite game on this site.
Give it some time. maybe twenty years or so. it'll be on 5.5 by then
 

yossa999

Engaged Member
Dec 5, 2020
2,865
19,273
The simple fact that we and Ocean need to come to terms with is that at this pace, both games are far more likely to be abandoned down the road rather than finished. He needs to expedite his development process. Maybe hire some people and/or get better hardware. It'll be a shame if he never finishes this as it's become my favorite game on this site.
You know, I agree with you ninety-nine percent. But the remaining one percent of my doubts require a little more text, shitload of text actually, so I put it under a spoiler :)

You don't have permission to view the spoiler content. Log in or register now.
 

RoadWulf

Forum Fanatic
Nov 18, 2018
4,098
8,197
Ocean has said he's not a fan of harems, and that LI's know what you're doing with the others so adopt a path and chose. Some will be open to casual flings, others won't. I think I'm going to have to have multiple saves, but currently it's hard to know what effects some choices have on paths that haven't been fully revealled.
Yeah, but the problem is that he himself is setting up at least one or two sharing possibilities with the way he's writing it. Especially it seems with Nami and Vic. From the very start it also sort of felt like he was putting in the possibility of Maja getting interested in you the more you were involved with Victoria. And this "Shared House" idea with Mila, Nami and someone else (probably Victoria or Robin) already has this set idea of more going on under that roof than just living together.

Then there's Robin and Sasha who seemed to be literally joined at the hip.

To look at another Dev who isn't a fan of harems (and is classically hated for killing off a character in a harem route) who has the name "Medical Profession Color Baked Good" and makes "The Game that Shall Not be Named In Other College Game Threads"

Even he is making shared routes in said unspoken work with specific characters. I wouldn't write out the possibility because we don't know how the story will evolve.
 
  • Like
Reactions: imzahai

sorco2003

Engaged Member
Donor
Sep 3, 2020
2,051
14,982
Yeah, but the problem is that he himself is setting up at least one or two sharing possibilities with the way he's writing it. Especially it seems with Nami and Vic. From the very start it also sort of felt like he was putting in the possibility of Maja getting interested in you the more you were involved with Victoria. And this "Shared House" idea with Mila, Nami and someone else (probably Victoria or Robin) already has this set idea of more going on under that roof than just living together.

Then there's Robin and Sasha who seemed to be literally joined at the hip.

To look at another Dev who isn't a fan of harems (and is classically hated for killing off a character in a harem route) who has the name "Medical Profession Color Baked Good" and makes "The Game that Shall Not be Named In Other College Game Threads"

Even he is making shared routes in said unspoken work with specific characters. I wouldn't write out the possibility because we don't know how the story will evolve.
There is no harem (old definition, not the new tags) but there is a possibility of thouples and threesomes, although not without difficulty (for example, Mila-Nami is impossible, it was already established) And all this was already told by Ocean, there is a post that I don't want to look for, where summarizes the LI and the possibilities of doing throuple and with what other LI.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,175
12,952
Yeah, but the problem is that he himself is setting up at least one or two sharing possibilities with the way he's writing it. Especially it seems with Nami and Vic. From the very start it also sort of felt like he was putting in the possibility of Maja getting interested in you the more you were involved with Victoria. And this "Shared House" idea with Mila, Nami and someone else (probably Victoria or Robin) already has this set idea of more going on under that roof than just living together.

Then there's Robin and Sasha who seemed to be literally joined at the hip.

To look at another Dev who isn't a fan of harems (and is classically hated for killing off a character in a harem route) who has the name "Medical Profession Color Baked Good" and makes "The Game that Shall Not be Named In Other College Game Threads"

Even he is making shared routes in said unspoken work with specific characters. I wouldn't write out the possibility because we don't know how the story will evolve.
Totally true - there's a post linked on the first page of the thread with all the possible throuples Ocean has planned, but the throuples come with all kinds of different problems like jealousy management and so forth. I think it's a much more balanced approach than some sort of phallic god-king evolved from someone who has emotional ED right now :sneaky:
 

Don Sucio

Well-Known Member
Jan 17, 2021
1,224
2,114
That said there's no harem tag to this game, so it's hard to see if there's a future multi-pathing of if it's going adopt a "Ok, it's fine for now, but you have to pick eventually."
That would be very usefull for we the players, and it would be reallistic if we think they are teenagers and that stuff is normal in these ages. I mean, university people strange time want to be in a relationship at the beginning, they usually prefer fuck around and long time after begin a relationship.

It would be a good way to mantein happy tha players for a time and them delete the harem and go back to normality
 

Interemptor

Newbie
Aug 31, 2022
27
108
You know, I agree with you ninety-nine percent. But the remaining one percent of my doubts require a little more text, shitload of text actually, so I put it under a spoiler :)

You don't have permission to view the spoiler content. Log in or register now.
You make a lot of great points that I completely agree with. Yes, project management is a completely different beast that Ocean may not be as good as, and the whole quality of the project may suffer for it. Yes, finding good hardworking people is not as easy as it may seem from a distance, especially for something as niche as a crowdfunded AVN. The last point is where we start to disagree, but it's more a matter of opinion than anything we can objectively nail down.

You argue that an artist who has released their work to the public has the liberty to persue their work at their own pace in their own way. I would argue that the second the artist has chosen to make their work public they have taken on a responsibility towards their consumers. If by some miracle the game is finished at one point and I get to consume it whole I would not be doing so in a vacuum. It would be done in the context of how long it took to be made, how the artists has communicated throughout, what promises they made and how will they were kept and so on.

If he had chosen to develop it in private then release it finished, then sure. Go nuts. I will admit that that is financially unfeasible and practically impossible without some bankrolling, but that doesn't change the current reality of the situation. I was just trying to rub one out to some 3D girls, I found this game that had great reviews and apparently a really good story, I went through it and tried it out and loved it. Now I'm emotionally invested. I want the artist to deliver a good product in their own time and to their own standards, but withen reason.

You talked, rightfully I may add, about the practical difficulties of expediting the process and by your own admission it would be difficult but not impossible. I believe Ocean has an obligation to, at the very least, try to overcome these difficulties.

But all of that isn't even my mine gripe. I will excuse a failure of team and resource management. But the constant self inflicted setbacks are quite honestly infuriating. SG on its own is a mammoth undertaking, and he decides to develop another game concurrently? How does that make sense? Prioritizing remakes over story progression? That's like falling into the trap of trying to optimize your code too early in the development cycle.

I love this game. I love his evident technical skill. I admire his commitment to good communication with the audience. I admire his artistic integrity. The naivety of some of his choices is what bothers me.
 
Last edited:

PaxHadrian17

Engaged Member
Sep 8, 2020
2,395
11,653
You make a lot of great points that I completely agree with. Yes, project management is a completely different beast that Ocean may not be as good as, and the whole quality of the project may suffer for it. Yes, finding good hardworking people is not as easy as it may seem from a distance, especially for something as niche as a crowdfunded AVN. The last point is where we start to disagree, but it's more a matter of opinion than anything we can objectively nail down.

You argue that an artist who has released their work to the public has the liberty to persue their work at their own pace in their own way. I would argue that the second the artist has chosen to make their work public they have taken on a responsibility towards their consumers. If by some miracle the game is finished at one point and I get to consume it whole I would not be doing so in a vacuum. It would be done in the context of how long it took to be made, how the artists has communicated throughout, what promises they made and how will they were kept and so on.

If he had chosen to develop it in private then release it finished, then sure. Go nuts. I will admit that that is financially unfeasible and practically impossible without some bankrolling, but that doesn't change the current reality of the situation. I was just trying to rub one out to some 3D girls, I found this game that had great reviews and apparently a really good story, I went through it and tried it out and loved it. Now I'm emotionally invested. I want the artist to deliver a good product in their own time and to their own standards, but withen reason.

You talked, rightfully I may add, about the practical difficulties of expediting the process and by your own admission it would be difficult but not impossible. I believe Ocean has an obligation to, at the very least, try to overcome these difficulties.

But all of that isn't even my mine gripe. I will excuse a failure of team and resource management. But the constant self inflicted setbacks are quite honestly infuriating. SG on its own is a mammoth undertaking, and he decides to develop another game concurrently? How does that make sense? Prioritizing remakes over story progression? That's like falling into the trap of trying to optimize your code too early in the development cycle.

I love this game. I love his evident technical skill. I admire his commitment to good communication with the audience. I admire his artistic integrity. The naivety of some of his choices are what bother me.
Just a few thoughts for you:

Ocean does have others who work for him - I can't speak to the # of hours of work/week, but he regularly mentions having help in his dev logs.

He also hires freelancers to do major work for him - two examples:

The track and field where the night training occurs is good freelancer work.

Ocean hired a freelancer to code the phone and this person dropped the ball requiring Ocean to step in and do major coding himself (slowing down development of CH 5 - mentioned in at least one dev log).

He is developing SG and WIAB concurrently at least in part to combat burnout.

If this is what he needs to avoid burnout - I Absolutely support it.

What may feel like a slowdown now is related to the rework of early chapters of SG and polishing the entirety of SG Season 1 so it can be released on Steam.

A great Steam release is very important from a resourcing perspective - this will help drive hardware improvements and major music purchases - both key to continued success in developing Season 2 and beyond.

You may not have seen a lot of this information in prior posts - it is spread out over posts for > 1 year, so I am just touching on the highlights, but he is doing a great deal to advance SG.

His vision for SG is Grand - no doubt; he is the most ambitious developer I support with $. Given his creative abilities, commitment to communication, commitment to reinvesting in the ability to tell the SG and WIAB stories well (this includes hardware & software upgrades and learning how to maximize efforts with both, quality music acquisition, and even taking additional English classes to improve his writing), and willingness to team with others, I have not regretted a single minute spent enjoying SG or a single $ spent supporting him.

Cheers!! :coffee:
 

Scyths

Active Member
Mar 18, 2019
649
743
Anyone can hit me up with a few Ren'py games that are story focused like this one ? Maybe I'll find one or two that I haven't played yet. I want to be really invested in the story. Not sure you can drop names of others games so feel free to send a DM instead.

Thanks.
 
  • Like
Reactions: Sleepy666

ZazzyBoi

Member
Mar 23, 2020
217
177
So I have a bug to report, if this is where to do it. If not, point me in the right direction.

Couple shots in this scene have Bella showing up instead of Mila.
image.png

Found a second one, if not already known. Didn't know Mila turned Asian and was living with us yet.
 

Jackie123

Well-Known Member
May 2, 2018
1,253
1,213
Your guess will be as good as any other. Ocean never gives an exact release date. Based on the latest dev log, we're already close, so yes, most likely October.
I had in mind that it was going to come out sooner but i really dont know im not active in this thread anymore so i thought i might ask
 
  • Like
Reactions: yossa999

yossa999

Engaged Member
Dec 5, 2020
2,865
19,273
I had in mind that it was going to come out sooner but i really dont know im not active in this thread anymore so i thought i might ask
Yes, in one of WIAB's August dev logs he mentioned September as a likely release date for both games, but apparently he was wrong in his estimates. From the latest SG dev log I gathered that he is still working on the new in-game phone and has made a very good progress on this task, although I get the impression that the Artist in him is again dominate over the internal Product Manager, so it will take more time than expected :)
Apart from the phone and Vic's new cinematic in the first chapter, everything else seems to have been done, but there are always post-work tasks, testing, proofreading, e.t.c, so my guess would be the end of October. Of course only Ocean knows for sure.
Here is the link to the latest dev log:
https://f95zone.to/threads/summers-gone-ch-4-5-full-oceanlab.29981/post-11766777
 

AlexFXR

Member
Sep 24, 2023
449
725
He is developing SG and WIAB concurrently at least in part to combat burnout.

If this is what he needs to avoid burnout - I Absolutely support it.
I don't agree with you. All people who work are susceptible to burnout. I also work and support myself, and I'm burned out too. If I stop working, I won't have money to pay for food and rent. This helps me not to burn out, like everyone else who has a job. According to you, it turns out that in order not to burn out, I need to find a second job. Nobody does that. If you work two jobs at once, a person will not be able to concentrate properly, the quality of work will deteriorate greatly and he will burn out twice as quickly.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,175
12,952
I don't agree with you. All people who work are susceptible to burnout. I also work and support myself, and I'm burned out too. If I stop working, I won't have money to pay for food and rent. This helps me not to burn out, like everyone else who has a job. According to you, it turns out that in order not to burn out, I need to find a second job. Nobody does that. If you work two jobs at once, a person will not be able to concentrate properly, the quality of work will deteriorate greatly and he will burn out twice as quickly.
I disagree about the concentrating/quality issue - in creative fields, you have one job, but multiple projects/tasks, often for separate clients. I find that different, concurrent projects help solve problems in other projects. So if I'm not feeling inspired because I can't solve something in one project, rather than punish myself staring at the screen, I move to a different project where I can be productive. While working on the other project, subconsciously I am problem solving. And maybe I come across a different workflow that triggers a solution, or is simply a better process, or is just an inspiring way to do a certain task. In Ocean's process, it's ultimately one big story with different facets, most of the actual tasks are pretty much the same. As he problem solves one thing, he learns for the other.

Everyone has their own ways to be productive. My feelings of burnout usually appear when I'm unable to solve problems, but have to keep beating my head against a deadline.

But you're right about the actual amount of work: too much work is the same a a GFX card running out of RAM, so yeah, making sure you don't overload your own capacity does need to be a conscious decision.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,230
8,082
I disagree about the concentrating/quality issue - in creative fields, you have one job, but multiple projects/tasks, often for separate clients. I find that different, concurrent projects help solve problems in other projects. So if I'm not feeling inspired because I can't solve something in one project, rather than punish myself staring at the screen, I move to a different project where I can be productive. While working on the other project, subconsciously I am problem solving. And maybe I come across a different workflow that triggers a solution, or is simply a better process, or is just an inspiring way to do a certain task. In Ocean's process, it's ultimately one big story with different facets, most of the actual tasks are pretty much the same. As he problem solves one thing, he learns for the other.
I also have similar experience. Working on another thing, however similar it is to the one you got stuck with, helps to relax the mind and work on the solution on the thing you have problems with, subconciously.
I am working on many very different things and finding solutions on many different problems at my job and it really helps not to get bored or stuck with any of its aspects, at least not for long.
I've had moments when none of the solutions I tried were working and it seemed that there's no way to make it work. Working on something else, even something similar for a while helps to find a solution much faster than not working at all or thinking about the problem intensively and stressfully.

I have zero doubt that working on two different games, writing and visualizing two different stories helps Ocean to increase the combined workflow, avoid writers block and burnout.
 
4.30 star(s) 551 Votes