- Nov 5, 2023
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Something a bit naught from Sasha (and NSFW... hope that's okay
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Close to perfection, just add in Amber and Vic and it would be perfection itself.Something a bit naught from Sasha (and NSFW... hope that's okay)
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I'd suggest going to the Programming, Development & Art section of the forumHave been trying my hands on blender, and doing some stuff.
So does anybody have a roadmap to learn blender to create characters ?
Like what all to learn, and from where to?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 463, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1052, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "renpy/display/core.py", line 4252, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 743, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1399, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1399, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 1070, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1005, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 463, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 769, in load
log.unfreeze(roots, label="_after_load")
File "renpy/rollback.py", line 1078, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/rollback.py", line 889, in rollback
self.load_failed()
File "renpy/rollback.py", line 807, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Old saves are incompatible, also, from a dev log, Ocean has upgraded the renpy version for the full season one, which means playing from the start.Are old saves not works with ch5? Got this error.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 463, in __call__ renpy.load(fn) Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 1131, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1052, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore File "renpy/display/core.py", line 4252, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1175, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 53, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1175, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1175, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 743, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1175, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1399, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 279, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1175, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1399, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 279, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1175, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 279, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 1070, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 1005, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 463, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 769, in load log.unfreeze(roots, label="_after_load") File "renpy/rollback.py", line 1078, in unfreeze self.rollback(0, force=True, label=label, greedy=greedy, on_load=True) File "renpy/rollback.py", line 889, in rollback self.load_failed() File "renpy/rollback.py", line 807, in load_failed raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?") Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Time, more time...and best to give yourself even more time...unless you're incredibly naturally profficient.Have been trying my hands on blender, and doing some stuff.
So does anybody have a roadmap to learn blender to create characters ?
Like what all to learn, and from where to?
I'm so on board with you, I'm sooo excited and it feels soooo close!Old saves are incompatible, also, from a dev log, Ocean has upgraded the renpy version for the full season one, which means playing from the start.
Unlike other games with broken saves though, there is almost a full chapter worth of new renders in the full release (at least over 1100 new renders I think) that aren't in the beta. So consider for yourself that if you want to see all the new content, whether you're willing to wait for the steam release as you won't see everything in the current Ch5 beta, and you'll have to replay for Ch5 Full.
Ocean said his next dev log should say that he's submitted it for steam review, but I will practice breathing like I do daily, even though I'm okay with blue balls, I don't also want a blue face
Edit: Bluee7 don't be sad, there is so much new content in Ch2 in the full season that you won't have seen before, you'll have to play from the start to see it all anyway, and to remember all the details. Currently there are continuity erros because the final part of the rework is missing in the beta.
As much as I don't want to go blue in the face, I am pretty damn excited to play the whole season, and it is pretty close![]()
Something a bit naught from Sasha (and NSFW... hope that's okay)
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it's got to be one of the most milked updated on this forumstill beta sighs
Not even close as long as you consider he's making 2 games at the same time. Now it may have been better for him to make 1 game at a time but that's another question. His work rate between the 2 titles is not bad and he says the reworks are about done.it's got to be one of the most milked updated on this forum
Careful what you hope for, after all, we will all see the end some day.Really hoping to see the end some day
It certainly is built as a slow story, but Ocean has already written the script for 32(?) chapters. A slow burn story will feel episodic like a soap, but there is a definite story to be told between the two of Ocean's games (which don't have to be played together, they just enrich the sense of the world and back story if you like both), and it won't be and endless procession of new characters and new events. He wishes to create something that feels emotionally relevant, so continually shifting the goals of the story simply to extend it will diminish the significance of Nika's journey toward healing. All new events and characters that we'll see are already part of the planned story, the events aren't just throwing drama around for the sake of it.Careful what you hope for, after all, we will all see the end some day.As for the game, I think this is being built like a soap opera. An ongoing saga that has no intention of ending. I've only started playing it a few days ago, not sure how far through I am at this point, but no matter, that's the vibe I get from this guy's writing style.
In addition to your post, I would just like to give an example of how both games are linked:It certainly is built as a slow story, but Ocean has already written the script for 32(?) chapters. A slow burn story will feel episodic like a soap, but there is a definite story to be told between the two of Ocean's games (which don't have to be played together, they just enrich the sense of the world and back story if you like both), and it won't be and endless procession of new characters and new events. He wishes to create something that feels emotionally relevant, so continually shifting the goals of the story simply to extend it will diminish the significance of Nika's journey toward healing. All new events and characters that we'll see are already part of the planned story, the events aren't just throwing drama around for the sake of it.
I guess the simple thing is to look at the mice (cheesy as they are): we see the mice early in the 1st chapter, then we see the effect of them in the 5th. They exist purely to move Nika (and Nami and Noji) into Niks house, kinda kick starting his interactions with both Zara and Vanessa, just like the project forced him into contact with Bella. All the drama in this perspective is a means to an end, more important for how it pushes Nika along than for the drama itself.
Of course, playing WiaB means more Katie than in SG, so I can only see positive reasons for playing bothIn addition to your post, I would just like to give an example of how both games are linked:
Katie in WIAB
View attachment 3447948
Katie in Summer's Gone
View attachment 3447985
Hi, can you share the image without text?We can be almost certain it's a scar because of the way Nami asks where Sasha got it (assuming the scar because of the images and the way Nami worries it is a sensitive topic) and when Ayua touches the scar and says "I know you don't" hinting she knows how Sasha got the scar.
He had better ones in the old Wiab, when Willi was in hospital after being beaten up, and when Katie got scratched by the raccoon.
But maybe they were too generic for what he had in mind for Sasha's story, he customised it early, and now it's kinda like a birthmark even if it's a scar - would we think of her as the same character with a different scar?
Nika's fight scar looks odd, but more believable, and was developed at a similar time, so I'm just going to assume Ocean wanted it to look a certain way. In some angles, it looks like it's meant to have stitches, suggesting it is recent (which might be why she has Inessa as a bodyguard):
View attachment 3441012
Hi, can you share the image without text?![]()