BobTheDuck
Engaged Member
- Dec 24, 2018
- 2,579
- 16,279
Actually, yes, understanding how to romance a LI through trial and error is probably what most devs intend, otherwise they'd simply scrap choices altogether. In most AVN's these are almost the only choices you CAN make. It is also up to the dev how you play the game, they are completely responsible for the playability of it and the logic of their product.Is understanding how to get a romance going with a certain character something that a dev intends? If I'm making a save for each girl, I'd like to know which choices are relevant without having to trial and error my way through it. My time is more valuable than that and a WT is simply a convenience. Nothing that you're saying justifies why the dev would make it deliberately more difficult to, optionally, streamline their playthrough. Dev's shouldn't get to decide how a player plays their game.
The convenience aspect would be like a player demanding that a soulslike should have one hit kills for the bosses, or a godlike debug mode as standard. Either you play to the dev's logic for their game if it's enjoyable or you don't. The dev doesn't have to make the code compliant for any player. If the dev decides on a walkthrough, you're in luck, if they want to keep things hidden, it's completely their choice.
I'm sure you can depend on the AVN community to provide walkthroughs at some point, but my opinion is the dev can make their decisions based on how they want people to engage the story they came up with - I see that as the default position, and any provided walkthroughs as a bonus. Especially during development, where tags in the code could reveal major plot points that aren't yet present in the game.