i thought the modifications were to enable Ocean to sell in Germany, not necessarily on Steam, which has a hundred million customers outside of Germany.
accepting 2 simple facts will make accepting Oceans patterns much easier;
1 Ocean is a perfectionist.
2 He had a 'clear' vision of how he wanted certain things to look, and didn't have the hardware nor the software experience to make it the way he envisioned when he first made them.
luckily for us there are lots of other games to go thru between his updates, and some of them, like Eternum, Artemis, et al, are really good too.
The changes made before going on Steam were for more than just trying to ensure that Steam users in Germany could also enjoy SG.
They included: the removal of some nudity - to avoid getting a restrictive Steam rating that would reduce S1 audience size.
Removal of music that could have resulted in the potential for takedown notices from music companies due to license issues.
There are also changes made to avoid Patreon's ever-expanding TOS, which already got
WIAB booted from Patreon.
I think Ocean did a great job for a one-person shop who hires a few other people to assist (like Messe with the GUI and the independent contractor that built the sports field we get to run in/use during evening BB training with the coaches).
Did he make some mistakes with Steam - sure.
Did he learn the hard way how to better obtain music licenses for SG - sure.
Having worked for a small company and been called on to do complex things that no one in the company had the institutional knowledge to do - there is often a tough learning curve to climb.
I expect that, when Ocean releases
WIAB on Steam/other venues like EPIC, he will do a better job, having learned lessons from his first effort with Steam.
For now, I am looking forward to playthroughs of other AVNs that I have waiting in the wings.
Cheers!!
![Coffee :coffee: :coffee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)