BobTheDuck
Engaged Member
- Dec 24, 2018
- 2,445
- 15,551
Oh yes, I think we're mostly on the same page. I'm not for stripping away choices, but we make choices based on what we think we know - ie the chicken burger choice ideal is bot terrible and great in a way. It's a choice where we can't know the outcome. Make it a less flippant choice where the character has to choose between (metaphorically) pepsi or coke, and suddenly the character has forgotten about water. That's the kind of choices that I like, one where the outcomes feel uncertain. But it is a risk, because it can feel meaningless if done as poorly as the chicken burger in WiaB.I think here we diverge of talking only of SG, I 100% agree with you and if we are talking only about a novel there is nothing that I would add, however this is a interative media and while I don't think that authors should limit themselves on the behalf of the player, I also don't think they should be careless with it, you should give as much control over the story and its character as possible. I am fine with chosen the lesser of two evils, with unfair choices and even with choices that we as player don't have enough information to make - you buy the burguer with the sweet or spyce sauce ?- and I am fine with bad outcomes as well, what I don't like is to be stripped down of a choice - here I am not talking about SG- in ordem to have a determined outcome.
About the Nami situation I also agree with you, to clarify my point I feel that if Nami never moves on from the MC even when being "exploit" by him a bad idea not because is in itself a bad narrative, but because in my eyes, given the nature of the story's theme such decisions should be punished, they should lead to a bad outcome to the Mc and have Nami as a spare pussy feels like a reward to a much darker story. In this sense I also agree with Nika growing protective, we have some of that in Vic story already, is a great story and think those choices that diverge from that are the choices that "should" lead to a bad outcome because they go against the story themes. Rewarding a Mc that becomes more selfish don't makes sense in a story that is about open up.
Unfairness is a great narrative tool - I still am not over Bambi's opening or Bridge to Terabithia ending- and in AVNs it can hit more harder because it can be a consequence of your actions that breed a unjust outcome, but still has to have a narrative sense to any unjustness otherwise it is just... I don't know, sadism. For what I can tell we pretty much agree, but we are approaching it from different angles.
It's like Nika chooses to go to the gym alone and meets Robin and Sasha, but what he learns from them is mutually exclusive from what he learns if he goes with Nami or Mila. In Nami's case, we find out Nia knew something about Summer, well before CH5. If Nika goes to the Holgerson raid, then he doesn't find out Couch Hill has been watching his progress from before Summer disappeared. There's all these choices where there are outcomes that are contingent on the choice, but unrelated specifically - the choice positions Nika in a new situation, which leads to different events. The chikcen burger is bad, because there is literally no reason to choose one over the other, while these choices in SG do have a reason to differentiate.
I am just thinking that the consequences of the choice can be escalated, and riskier. I'm sure it'll happen.