CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Feb 6, 2023
144
485
Does the tabletop game even need rework? It looked fine and fun to me. What is there to rework?
The tabletop game was just not interesting at all. I just skip past it every playthrough. It exists to be skipped. A shame because it has potential. Just the game's setting lacks goofy comic relief fun characters atm to liven up the ttrpg experience. A character like wingman Derek from Badik would've made a ttrpg 100 times better. But SG lacks those type of characters.
 

yossa999

Engaged Member
Dec 5, 2020
2,440
16,451
Guys! In the new year, I would like to remember that this thread was started on May 8, 2019.

According to the calculator, 5 years 7 months 3 weeks and 4 days have passed since then.

Also I would like to remind that Ocean didn't start working on SG right away. Around November 2019, the first developer mentions that Ocean has joined the game development and is doing some renders for Chapter 2. On December 31, 2019, the Chapter 2 beta announcement comes out, where Ocean says that he is currently working on the visuals of the game and has done about 1,200 renders for Chapter 2, while the first developer has done about 100. I guess you can consider Ocean to be working on Summer's Gone full-time from now on. So it's been 5 years and 2 days since he started working on the game full-time.

Just for your attention.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,293
11,125
Does the tabletop game even need rework? It looked fine and fun to me. What is there to rework?
Some don't care for the tabletop game, some do - you missed the back and forth on this topic (although missed might be too generous a term... ;)).

To your original question - Ocean no longer gives dates for updates but the timing, based on his comments in various dev logs, leads us to believe SG will land sometime around March - May 2025.

The update will be Very large (estimate 8K renders and all LIs will have content) but the waiting is hard, OC.

So best to find a number of other AVNs that you enjoy between now and SG's next release.

Cheers!! :coffee:
 

Hopet

New Member
Dec 2, 2024
4
0
OK, since the infamous patch was nowhere near getting updated for the final Season 1 release (and I have a feeling somehow it won't be released by the same source as before, given the Patreon politics), I've tasked myself with creating it. Well, updating it for the final release...
Here's the i-patch for the current Steam release. Should work fine with the Patreon build as well since they're identical.
The patch is compatible with Steam achievements.

I took the exact same approach as with previous versions of the patch, just unzip the attached and drop the "patchSG.rpy" file into the "game" directory of your SG folder. Don't change the filename!
Upon first launch the game will recreate the compiled "patchSG.rpyc" companion file.

Dialog changes come from the previous patch released for Chapter 5 beta, slightly amended when necessary to fit the updated Season 1 original dialogs. I did fix a few lines (just basic mistypes) from the Season 1 release as well.
But there's more. As you know a lot of further censoring went into the Season 1 release. Ocean cut a few risky renders, toned down some of the dialogue. And while he removed many of the assets cut from the game, a very small number of them were left in. So I've reenabled them with this patch and also restored some of the more spicy dialog (when it made sense, while keeping it balanced).
But please note : this is NOT an "uncensor" mod! The restored shots are part of larger scenes and are just additional shots. They wouldn't change your perception of the scene. It just felt like unnecessary edits on Ocean's part. I've attached a couple of them to this post. There are more drastic cuts which will be addressed with a full "uncensor" mod with i-patch, to be released by myself as well in the next couple of days, once testing is completed.

Tested this patch on a brand new Steam download of the game, on MacOS. Should work fine with Windows/Linux as well. I've tested several paths and did a few saves and loads with no issues. Your previous saves might not work with it though.
Please report if you find issues with it...

My thanks to scrappy for releasing an update of his Walkthrough/cheat mod which inspired me to revisit the patch.

Would appreciate if a mod could update the 1st post with this patch...

//last edit May 24th: incorporates latest bug fixes and proofreading from Season 1, with additional proofreading and bug fixes.
This patch deactivates scrappyMod that highlights/add hints to dialogue options!
Is it possible to make them both work together?
 
4.30 star(s) 542 Votes