Mr_Mister

Member
Jan 9, 2020
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503
1. Nami sent the police after them, so it was something that was unsanctioned by adults, so no cars. Nika and Summer got to the cabin on their own steam as neither could drive. Also, a 15 year old can't go faster than a car for 6 hours on a bike. Even if the "old" home (do we know they moved, or is it just the decor and room we see of the "old house" an assumption?) was closer, it was in walking distance to the lake, which Nika can currently walk to and back before breakfast. Nami and Noji's confirmation of the cabin (Nami by calling Jane, Noji by asking if AMber really means that cabin) confirms Nika's story enough.

2. Can't be, because of the lake, currently a 15 min walk or thereabouts, which if they walked from their old house, they wouldn't walk further than an hour, especially as they talk about the beach being on the bus route, and the surfing thing with Zara, saying the beach is close... so at best the lake would be between the two houses, in walking distance from either, putting the cabin at least 5hrs 45min from the lake still.

3. Yes, this would be one way, but create the exact problem you describe.

4: A sensible solution - the cabin was simply where NIka and Summer ran away to and is only known to Nami and Noji after Jane finds them. But for Nika and Summer to run away jsut to have alone time before SUmmer's family vacation, they'd choose somewhere closer. 6 hours at 60km/hr by car (conservative, based on slow roads, mountains etc), 360km, which at 5km/hr hiking, would be 72 hours. I'm sure they could find somewhere for alone time closer. Take off maybe 2 hours most for the walking distance between the potential old home and the new one, we're still at 70hrs of hiking.

Here's my nice infographic. If the old house is further from the cabin than the current one, well, it's worse.

View attachment 4432790

So 5:



This is the most likely answer, nailed it!

View attachment 4432602

Nika's Raziel. There's a chronoplast to solve pesky time issues as well as the Elder God, and there's the legacy of his predecessor to work out.
1736647684190.gif 1736647684190.gif
 
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NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,638
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Hello,

We will continue as usual while we all wait for Steam to finish its review.
Epic Games has approved SG, and I'm also working with GoG to get the page up and running.
As soon as Steam is done reviewing, there will be one announcement log of the S1 release date.
But from now on, all Dev Logs are about Season 2.

To bring back some structure, Bi-Weekly dev logs are back.
You can check out the previous S2 Logs by clicking the "Season 2" tag.
I will repeat some info about Season 2 and a few new things here.
Season 2 ports over your save from your last Season 1 playthrough. (I'm still looking for a way to port different playthroughs simultaneously from S1 to S2.)

Graphical changes from Season 1 to Season 2.
Season 2 will be in 4k. (I already render everything in 4k. It doesn't add work, and you don't need a 4k display to see the difference.)
My friend Messe, UI designer for SG, has also created the new UI, etc., for Season 2.
The main menu

View attachment 3549745

The Gallery
View attachment 3549746

Load/Save
View attachment 3549747

Options

View attachment 3549748

It has a very clean and fantastic look. The theme of the main menu can also be changed.
This one up there is the "Glacial" theme.
I've been talking about Blender Short Stories for a while now but just didn't have the time in the past. However, with Season 2, the short stories will become a reality.
Messe was so nice in creating the UI for them, too.
These are just examples of how it would look. (The short stories have their own exe.)


View attachment 3549749 View attachment 3549750

In my opinion, it's just absolutely beautiful.
I will showcase more of his work at different points. But his work elevates the game's UI tremendously.
I mentioned that I'd be signing some new music soon. Sadly one Artist jumped ship with the usual: "Upon further review of your product I am going to decline on having my music in the game."
His loss.

But I still scored some very nice ambient music.
Season 2 Previews (4k attached.)
Some Nadia.

View attachment 3549751 View attachment 3549752

Season 2 is going to be great, and no more reworks to slow me down.
Hopefully, you'll hear from me soon about the Steam release date.

Ocean

Did Ocean ever linked the guy that made him the S2 GUI? I want to see some other works, because I have to say, its probably the most impressive one I've seen in a renpy game.

Also seeing the steam wallpapers, why are the fucking tertiary characters, like the book club milfs and random background props so much better looking than the main cast? :cautious:
 

John972

Well-Known Member
Apr 24, 2018
1,003
3,270
I have being defending the idea of Eldritch God beneath Wollust. Bodies changing size overnight ? Eldritch God. Time dilation lake ? Eldritch God. He feeds of sexual energy and is starving because Nika can't fuck anybody.
1. Nami sent the police after them, so it was something that was unsanctioned by adults, so no cars. Nika and Summer got to the cabin on their own steam as neither could drive. Also, a 15 year old can't go faster than a car for 6 hours on a bike. Even if the "old" home (do we know they moved, or is it just the decor and room we see of the "old house" an assumption?) was closer, it was in walking distance to the lake, which Nika can currently walk to and back before breakfast. Nami and Noji's confirmation of the cabin (Nami by calling Jane, Noji by asking if AMber really means that cabin) confirms Nika's story enough.

2. Can't be, because of the lake, currently a 15 min walk or thereabouts, which if they walked from their old house, they wouldn't walk further than an hour, especially as they talk about the beach being on the bus route, and the surfing thing with Zara, saying the beach is close... so at best the lake would be between the two houses, in walking distance from either, putting the cabin at least 5hrs 45min from the lake still.

3. Yes, this would be one way, but create the exact problem you describe.

4: A sensible solution - the cabin was simply where NIka and Summer ran away to and is only known to Nami and Noji after Jane finds them. But for Nika and Summer to run away jsut to have alone time before SUmmer's family vacation, they'd choose somewhere closer. 6 hours at 60km/hr by car (conservative, based on slow roads, mountains etc), 360km, which at 5km/hr hiking, would be 72 hours. I'm sure they could find somewhere for alone time closer. Take off maybe 2 hours most for the walking distance between the potential old home and the new one, we're still at 70hrs of hiking.

Here's my nice infographic. If the old house is further from the cabin than the current one, well, it's worse.

View attachment 4432790

So 5:



This is the most likely answer, nailed it!

View attachment 4432602

Nika's Raziel. There's a chronoplast to solve pesky time issues as well as the Elder God, and there's the legacy of his predecessor to work out.
You leave Ocean no choice but to add another forest and a lake six hours away. First the workstation, now this... Expenses, expenses...
I'm getting worried again bud... Remember to go outside yeah? And talk to real people :LOL:

Anyways as much as I enjoy the discussion about driving/walking distances, time, portals and shapeshifting, what I really want is to know where I can find this:
View attachment 4433615
I have a cat. I NEED this! Completely getting rid of scratches and cuts in a few hours with no scarring? Sign me the fuck up!!!
Now seems like the perfect moment to drop in a quote: "Consistency is key. That's all there is" :KEK:
There are some things in SG I wish Ocean had the writing experience to deftly "hang a lantern on it" (i.e. a method of acknowledging minor implausibilities in-game to allow a player to move on), since several implausibilities are devices to move a particular scene along - nothing more, nothing less. For example, this would work with the magic wound spray scene.

Other things, such as the character/boob/body type shape-shifting between scenes cannot be fixed outside of reworking ALL of the remaining legacy parts of Season 1 (which is bittersweet for me because I adore the version of Mila that debuts in-game at ZPR).

There is one area that Ocean needs to be absolutely sharp as a tack on - the mysteries surrounding Summer's disappearance and Nika's past. There is simply no room for error and/or inconsistency there because Ocean chooses to make the slow unraveling of these mysteries a central tenet of the SG plot (at least in the first couple of seasons). Players will pick up on inconsistencies and the longer they remain in the game, the harder they are to fix retroactively. Wollust logic will not be good enough.

I really enjoy SG for the character development, feels, and atmospherics, so I am happy to put up with a certain amount of Wollust logic. However, if the mysteries of the past story arcs turn out to be badly riddled with plot holes, SG will lose credibility with me. At this stage, I continue to trust that Ocean is on top of it...
 

LHDLLB

Active Member
Oct 3, 2019
704
1,542
There are some things in SG I wish Ocean had the writing experience to deftly "hang a lantern on it" (i.e. a method of acknowledging minor implausibilities in-game to allow a player to move on), since several implausibilities are devices to move a particular scene along - nothing more, nothing less. For example, this would work with the magic wound spray scene.

Other things, such as the character/boob/body type shape-shifting between scenes cannot be fixed outside of reworking ALL of the remaining legacy parts of Season 1 (which is bittersweet for me because I adore the version of Mila that debuts in-game at ZPR).

There is one area that Ocean needs to be absolutely sharp as a tack on - the mysteries surrounding Summer's disappearance and Nika's past. There is simply no room for error and/or inconsistency there because Ocean chooses to make the slow unraveling of these mysteries a central tenet of the SG plot (at least in the first couple of seasons). Players will pick up on inconsistencies and the longer they remain in the game, the harder they are to fix retroactively. Wollust logic will not be good enough.

I really enjoy SG for the character development, feels, and atmospherics, so I am happy to put up with a certain amount of Wollust logic. However, if the mysteries of the past story arcs turn out to be badly riddled with plot holes, SG will lose credibility with me. At this stage, I continue to trust that Ocean is on top of it...
I fully agree. Summers plot can absolutely ruin this story and I hope Ocean cooked something good. He also has a real talent to write characters, that is not a easy thing.
 
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Winterstale

Member
Oct 3, 2018
136
794
I fully agree. Summers plot can absolutely ruin this story and I hope Ocean cooked something good. He also has a real talent to write characters, that is not a easy thing.
I know this horse has probably been beaten to death, so pardon me for trotting out an old topic, but I’m honestly stumped as to why Ocean chose to juggle two games at once. Sure, maybe he’s got the script all wrapped up, but handling the rendering, music, programming, and everything else for two separate projects sounds beyond exhausting. Here’s hoping he doesn’t suddenly throw a third title into the mix before finishing the first two :HideThePain:
... then again, I’m no stranger to kicking off new projects before finishing the old ones myself :KEK:
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
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25,946
I know this horse has probably been beaten to death, so pardon me for trotting out an old topic, but I’m honestly stumped as to why Ocean chose to juggle two games at once. Sure, maybe he’s got the script all wrapped up, but handling the rendering, music, programming, and everything else for two separate projects sounds beyond exhausting. Here’s hoping he doesn’t suddenly throw a third title into the mix before finishing the first two :HideThePain:
... then again, I’m no stranger to kicking off new projects before finishing the old ones myself :KEK:
tldr:

The guy he got to do SG for him (regium) was basically not up to task. Ocean did more and more and effectively by the end of Ch2...regium had left and Ocean took it over himself completely (it's his story). Blah, not stopping...WIAB my baby....but SG making three times the money...wahh taxes...workstations...boobs...

Here we are.
 

John972

Well-Known Member
Apr 24, 2018
1,003
3,270
I know this horse has probably been beaten to death, so pardon me for trotting out an old topic, but I’m honestly stumped as to why Ocean chose to juggle two games at once. Sure, maybe he’s got the script all wrapped up, but handling the rendering, music, programming, and everything else for two separate projects sounds beyond exhausting. Here’s hoping he doesn’t suddenly throw a third title into the mix before finishing the first two :HideThePain:
... then again, I’m no stranger to kicking off new projects before finishing the old ones myself :KEK:
Ocean explained it several times. The short answer is that Ocean finds working on two games (i.e. alternating between them) stops him from burning out and going stale, which he believes could happen if he worked on one game alone. In other words, it's like the old addage, "a change is as good as a holiday". There are other considerations as well that Ocean has mentioned [EDIT: Maviatab mentions them in the post above mine], but the burnout issue was one of the main reasons he gave.
 
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Winterstale

Member
Oct 3, 2018
136
794
tldr:

The guy he got to do SG for him (regium) was basically not up to task. Ocean did more and more and effectively by the end of Ch2...regium had left and Ocean took it over himself completely (it's his story). Blah, not stopping...WIAB my baby....but SG making three times the money...wahh taxes...workstations...boobs...

Here we are.
Ocean explained it several times. The short answer is that Ocean finds working on two games (i.e. alternating between them) stops him from burning out and going stale, which he believes could happen if he worked on one game alone. In other words, it's like the old addage, "a change is as good as a holiday". There are other considerations as well that Ocean has mentioned [EDIT: Maviatab mentions them in the post above mine], but the burnout issue was one of the main reasons he gave.
I definitely see the logic in not keeping one's nose to the same grindstone day in and day out - sometimes you need to switch gears so you can come back with fresh eyes. That really clicks for me. Still, diving into such colossal projects all at once is a whole different ballgame - ambitious to the hilt...
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,305
6,541
I definitely see the logic in not keeping one's nose to the same grindstone day in and day out - sometimes you need to switch gears so you can come back with fresh eyes. That really clicks for me. Still, diving into such colossal projects all at once is a whole different ballgame - ambitious to the hilt...
Yup. Finish a game first before trying to do multiple at the same time. All games exponentially increase time between updates as branching grows, even if it works today it likely won't in the future.
 

jadepaladin

Member
Mar 9, 2020
458
804
I think working on two projects simultaneously is fine as long as one is more of a testing ground/side piece. WiaB and SG are not the way to do it but that ship has sailed and it wasn't all Ocean's fault. The fact SG makes more money is unfortunate for WiaB fans.

It's nice to have smaller scope projects to flex on when you're feeling the burn on your main ambitious project.
 
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