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Unlocked
Dev update Chapter 3
Good morning!
Sorry for being so silent on this Patreon. I was very busy working
13-14h a day on
WiAB (My first game). Whos update is now ~
95% ready.
(
WiAB and
SG are in the
same universe. You can acquire a lot of background knowledge from playing
WiAB. But a part of
WiAB will be reworked in the future, so you might want to wait for that.)
I am currently driving a bad rig (
1x 1080Ti.) and the new update for
WiAB has
2000+
renders.
So it took me longer than expected. Not only because of the number of renders.. But also because I did improve in quality. It just takes very long to render.
"Will this be the rule now?"
No. It won't. I am currently saving up to make a
gigantic investment. Sadly the coronavirus might delay my plans a little (Many factories in China are closed.)
As soon as the new
3080Ti's are released, I am going to invest in them.
My earlier plans were to get
2 of them. But I recently ditched this plan because of the quality and complexity I want to achieve.
I will now invest in a "
Threadripper 3970x with 4x 3080Ti's." This is obviously a huge investment for someone like me.
But the results that I could achieve with this hardware.. Hah!.. Unlimited possibilities. At least until I have the resources to invest in a GPU server rig somewhere down the line.
This will obviously speed up the development process by.. well, I can't give an exact number, I need to test it.. but I assume by a damn big number. (I hope to be able to reduce the time for an update to
1- 1/2 months for both games.)
Please keep in mind that I am
not a
team of developers/artists and in the end, I am a single human being. I have a real-life, a gf and two big games I am currently developing. I do the post-production, video editing and coding all by myself.
"But down below you said coding is already done!"
Yea, all the necessary stuff. But I am diving deeper into the topic to give you guys the experience of an HQ game in every direction.
I am very good at time management but I can't get more out of a
1080Ti than I already do.
Summer's Gone is already
written and
coded until
Chapter 8. The only thing that is left is rendering all these
images and
animations.
To give you an example.. A
60 frame
HQ animation takes up to
50 - 130h for me. (Up to
130h if the environment is dark.)
I have also bought the
license for
8 new music tracks (
Rock, Metal, Ambient & Electronic) and got into contact with a few other artists who gave me the rights to use their music. (The licenses I had to buy did go from
100$ to 300$.)
I am also getting a lot into customizing. (Expect some beautiful and interesting environments in
Chapter 3.)
Again, I apologize for being so silent and normally I'd pause the Patreon cycle until I started actively working on
SG now. (
Which would be this month.) But due to the big investment I am going to take for the future of my games, I cannot do this without risking debt.
I will soon start with
SG Chapter 3 and if I had to give you guys a
non-binding release month. It would be
May. But in the end. The update comes when it's ready.
If you have any questions, want to stay up to date or you just want to say "Hi.", come and say visit my discord.
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- Ocean