Actually the rendering station must be something more complex than 2 A6000 in parallel, if you look, the 2 A6000 is what you are looking for with 1250 patreons.
Yup.
One A6000 cost around 5500€ and I need to get at least two at once. (Reason down below.)
But the rendering station is a goal for 2500 patrons, so I don't know exactly what it consists of.
It's a custom-designed GPU Render(Server) Rack/Box that can hold a custom amount of GPUs. (10+. No limit.)
Besides the extreme upfront costs... It would need external cooling and my electricity bill would probably be 1500€+ a month. (I already pay 400€/month for 3x 3090s.)
And I'm almost certain, I will have to increase the goal again until I can actually afford it... and sleep well.
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By the way, didn't he already have only 1 A6000 in a computer?
It was the plan to get one... but then I found out you can't run them with a 3090 in the same system.
And using only one A6000 would cost me a lot of rendering speed.
That's why I will go for two of them at once. So I don't lose any rendering speed and I'm pretty sure my system can hold a third A6000.
I just can't afford them at the moment.
It's both Daz and the 3090. I'm not a 3D artist, nor do I have any experience. [...] Ocean has mentioned multiple times already, Daz is really being push beyond its limit to keep up with what this game demands.
Pretty much this.
I have to scale some stuff down (Character amount, etc.) to not blow out the 24GB Vram.
This can be solved by professional GPU cards.
And those cards are a must when I make the switch to Blender.
But that the scene lags like hell is just Daz's fault.
Blender is much better at handling gigantic scenes. It offers functions like Simplify, proxy, etc.
Daz also can't provide me with the tools I need for some really good animations... But it still holds up when it comes to still renders.
I am still a Baby 3D-Artist and there's still so much to learn. Even in Daz.
And I could buy MotionBuilder (Animation software) to use with Daz... But it costs 2000€/annual.
And all these costs of (Assets, music, Zbrush, Adobe, Marvelous, hardware, and electricity) are adding up.
Add Motionbuilder and the price of the two A6000s to this and things are going above and beyond.
I'll just have to work with what I have until I saved enough.
As long as I have a few A6000s before Blender, we're going to be fine.