The losing of patreons weeks after a release is very common. There will be people who signed up just as chapter 4 was due to release and then unsubscribe after downloading the update. Usually it's people who want to support the dev but can't afford a monthly subscription, so they'll effectively make a single month payment in order to get the new chapter on release.He just lost more than 100 patreons, we need to hope the Steam release help the game, but i really think he should reconsider making two game at the same time, i mean he could still write both at the same time keeping off all the hard work to put into the real game. (just imo of course)
its the start of a new month so thats a common sight so patreon numbers going down , quite a lot resub early or laterHe just lost more than 100 patreons, we need to hope the Steam release help the game, but i really think he should reconsider making two game at the same time, i mean he could still write both at the same time keeping off all the hard work to put into the real game. (just imo of course)
This type of games sure, but not this quality in this type of games. As of now I see no other game on F95 which comes even close to this render quality.... Also gives time for other games to be released which by now, the market is already over saturated with these types of games.
It's completely normal on patreon to lose a bunch of patrons at the start of every month, since that's when the new billing is processed. There are many reasons for that, the most common is trouble with the automatic payment.He just lost more than 100 patreons, we need to hope the Steam release help the game, but i really think he should reconsider making two game at the same time, i mean he could still write both at the same time keeping off all the hard work to put into the real game. (just imo of course)
Thats quite normal. You can't just use the plain numbers from patreon on a random day. Especially not, if there was the change to a new month.He just lost more than 100 patreons, we need to hope the Steam release help the game, but i really think he should reconsider making two game at the same time, i mean he could still write both at the same time keeping off all the hard work to put into the real game. (just imo of course)
This type of games sure, but not this quality in this type of games. As of now I see no other game on F95 which comes even close to this render quality.
And those renders, combined with chosing good ingame shoots will have the people flock to it once it hits Steam.
Also the story & characters are also on the more interesting side of the fence, so that helps. It may not be perfectly flawless written, but very few games here make me smile and sad and really induldged into them. Summers gone is one of this rare pearls.
Imo and for me of course. But I doubt it will have problems with a bigger audience. I prognose most people trying SG will like or even love it once it goes live on Steam.
Well, when I started playing VNs 3 or 4 years back - I was overwhelmed in the beginning. But most VNs are... not very good. And once you start searching for better ones you will find them. That goes here in the F95 forum (I mostly checked out games in signatures) and in Steam you can check the the rating overall and go into detail in the reviews once you are interested. So it is even easier.I agree with you that the quality of this game is superb in terms of story, characters and renders. Of course I wish this game the best once it hits steam, but I am talking in practicality since the average user might not even consider the game if games like this gets pumped out all the time, regardless of how nice the renders look. Obviously, I want to be proven wrong and see the sales sky rocket, but only time will tell.
Also, if you are comparing strictly render quality, there are competitors, if few. For example, give Acquainted a try. It is new so it's super short. But so far right now what it lacks in story the high quality renders make up for it.
Financially profitable is not the be all and end all. A game at this level of quality is a labor of love. It is paramount that Ocean enjoys doing the work too. And the preferred way for Ocean is to alternate the way it is done now.I'm not sure why he hasn't considered polishing up chapter 2 and then push for chapter 5 for the steam release at least to get the game out there first so there could be revenue and then go back to the alternating WiaB and SG plan. It just seems like a more financially profitable move. Alternating now greatly pushes back the steam release date, thus delaying revenue. Also gives time for other games to be released which by now, the market is already over saturated with these types of games.
There's a reason that when you see a McDonald's, you'll probably also see a Burger King or Wendy's close by.In the VN category alone he'll be competing with full titles offering exponentially more content, legitimate studios putting out non-renpy genre-spanning 2/3D VNs with unique mechanics, and various smaller teams that can produce more content with competitive quality faster. It's a completely different ballgame than F95.
I like Summer's Gone as much as the next and would like to see it succeed but barring a significant tonal shift in the lead up to chapter 5 it's not really doing anything that will set it apart amongst its competition on the platform.
why dont you subscribe and upload it for us?so anyone know when the chapter 4.5 will be out ? it was released on patreon on Aug 19
so anyone know when the chapter 4.5 will be out ? itwaswill release on patreon when ready
No .. Neinso anyone know when the chapter 4.5 will be out ? it was released on patreon on Aug 19
Artemis, IDk, and quite a few others have the same or better quality.As of now I see no other game on F95 which comes even close to this render quality.
Artemis, IDk, and quite a few others have the same or better quality.