yossa999
Engaged Member
- Dec 5, 2020
- 3,613
- 24,130
- 669
Yes, it’s hard to argue here, with each new update, DPC is more and more turning into a rendering monster machine. But it seems to me that the progress of the story is still going at the same pace as before there. But now each LI's branch gets an equal share of screen time.I think BaD had 5k static renders in episode 9 and 4k in ep 8. DPC seems to push himself to do more and more with each episode. Impressive. Though I kind of want to pull him to one side and say "Bro, chill. You did good already.". SG deffo ranks high up there with the visual design. But the sheer depth, and coding, in being a dik is hard to beat. Ocean has a lot of work to get to that level - Fortunately we believe he has the talent to get there! Certainly if this game is anything to go by.
However, I think they are different styles, SG focuses on storytelling while BaDIK is more like a sandbox game with these huge free roams and various horns and whistles in the form of mini-games. Each of these approaches has its pros and cons. I like them both, but in the case of SG, I'd rather have more side stories of the non-major characters, like Maja, Kate or the twins or the lube girl with a mischievous smirk from the locker room than free roams and minigames.