Yes, it's hard to say without seeing the whole picture. Maybe I'm talking nonsense, but hypothetically, it seems possible to allow a player to "shape the past", perhaps through the MC's memories or dialogue with other characters about the past.
For example:
Nami: “Guess who I saw today!", she shows me a photo on her smartphone. "This is William Zane, one of the biggest sponsors of our college, he held a press conference there today, this year they are going to increase the funding of our sports teams, as well as organize several annual contests between rival colleges here in ZPR."
MC: "Wait, I think I remember him from somewhere." Nami takes back her smartphone, examines the photo carefully, her smile slowly fading away.
MC: "The day... It was their funeral, right?", she nods.
Nami: "I remember how he came up to us, said something to Noji, then hugged us both.", she frowns harder.
MC: "Yeah, it was weird. How did he ever know about us? Noji never told me about him."
Nami shrugs. "She didn't tell me either."
... And here comes the choice:
MC: "There was that woman with him. Tall brunette, green eyes, pale skin, straight posture, a snake bracelet on her wrist."
Nami: "How can you even remember, especially details like this?"
... or
MC: "And I remember that petite Asian girl next to him. She could barely hide her tears."
Nami: "Now that you've said it, I remember her too."
I mean, a player could have made many different decisions in WIAB, but I think most of them are local in the context of the larger story involving WIAB and SG together. And my guess is there are only a few decisions, the outcome of which can affect the SG story, so why not to let the player input this outcomes manually. Those who have never played WIAB will randomly choose according to their liking, others can choose according to their WIAB playthrough. Although this will add a new dimension to the branching, not only the present, but also the past.
Yeah, but I do like the cloak & dagger about WIAB role in SG. I would even say that the mystery itself is William and his actions. The lack of answers, the riddles and the just out of focus detail makes a compelling presence in the narrative. The uncertainty creates a foundation which Ocean can build atop. Heavens, they go around talking about uncertainty created a safe place for the Zanes before the events of WIAB started to roll.
In short words, I argue that intended ambiguity is a safer and better way to maintain SG a separate game from WIAB while keeping the high bar of AVN quality. And it would even provide a good seasoning for the SG's drama, because it is fun to theorize, like what we are doing right now, and it would make things easier to develop for Ocean.