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Hello,
Quite a few news.
I have probably had the most productive days in the past week, mostly because of a new system I implemented.
It's not just the system itself; I had a change in perception. I won't go into details, but it's a good thing.
The render queue has formed a union and I’m currently dealing with their demands. That boy hasn’t stopped running in a while… Actually, it did, I once forgot to start it before bed.
After almost two years and being burned out on working with others, I retook a leap of faith and recruited a coder.
Until now, it looks great, and he works on a per-project basis.
The priority right now is the phone and two of its apps.
Afterward, around 12 to 13 more apps will be added over time.
If this works out, it will take a massive burden off my shoulders.
Season 2 – Chapter 1 state.
I calculated to see how much of the update is left… By my last count, I had over 2000 renders done…
However, this time, I counted how many lines of dialogue were still left… And what’s left is double the size of Chapter 5… Of what’s left alone.
I don’t think this update was double the size of Chapter 5. It’s triple the size.
By my current estimations, the PC can’t match the quota to release before the end of the year. I see I render around 30 to 40 renders a night, provided I’m not rendering an animation. Those take up an entire night. (Not just SG.)
600 to 800 renders a month are for SG alone. By just looking at the script, I think I’m still missing 3000 to 4000 renders… and I think this update will be close to 6000 to 7000 renders.
I don’t want to cut it in half because the update flows perfectly throughout and ends at a point where it makes sense.
Just to put this in perspective, the final version of Season 1 has ~ 12000 still renders. (It would be More if you added the old renders that got removed.)
In terms of render count, this update alone comes close to 50% to 60% of the currently released entire Season 1 render count.
What the actual fuck… I’m so focused on just setting up scenes all day that I didn’t notice how big this update actually was.
Quite the challenge. I’ll take it.
So, going forward, there will be no more animation rendering to keep the PC baking renders. The animations will be done by the end of the update while I do postwork. I can do both at the same time.
If the thingy with the coder works out, those areas are taken care of.
By getting the workstation, I could probably raise the daily render output to 60 - 70 renders a day while simultaneously rendering animations on my current PC.
But I still don’t feel comfortable getting the workstation right now because I’m still waiting for the 2022 taxes, which should arrive next month.
After I have taken care of this, I will order the workstation.
Some previews: 4K attached
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Man, I wish I could show some of the incredible renders I have made... But they would just show too much.
Thankfully, my mind is in a good space, and I’m aware that creating such a behemoth of an update (and another big update for another game) is quite taxing.
With the new system I’m using for work, I will get through this without any significant difficulties, but I can say that this will be a one-time thing. (Maybe an update of this size to start a new season is cool, but it won’t be the new normal.)
Future updates are normal-sized updates of 2000 to 2500 renders.
- Ocean