DirtyMario
Shrek was just memeing to someone else
Though I'm not sure how to put it down to floor a scoring scheme for renders, but in a nutshell, probably something consist from following key points (from user perspective, since I'm not familiar with technical terms for that):
1) Evolution of 3D models - self explanatory, such as characters design and it development towards rendering process depending on engine.
2) Environment level of details - this is main part and takes in-depth to understand lighting, texturing, colors and effects to bring environments to life (visual/auditory).
3) Aesthetics - Optional, beauty standards in-game and characters structure (hair, eyes, nose, facial and such, you get the point) and voices if included.
4) Animations/Transitions/Cinematics - The heavy work which I assume and takes time, provides more immersive detail and expression view to the story.
5) Closing/Value personal - Bonus point to whatever user feels sentiment overall to render completion.
In my eyes, I've declared score 3 out 5 because of issues 2) and 4)
Why's that if you may wonder? As
PashafromRussia pointed out above, there are some mistakes apart from that during chapters which Ocean didn't intended on purpose when was doing rework which I will not point out as stated in initial quote:
it's heavy subjectively and biased.
But at this point, I can say already that I'm satisfied with his last changes towards rendering with DAZ. That's it, He would need to replace already old ones with newest and to some extent maybe improve or add more cinematic as well. I felt compelled to give additional point to it since I love the details of renders Ocean that does.
Right right, benefit of doubt (not that I care, but I do since this is the game I've played and looking forward to)
Thanks, I hope with time it would help with level of trust