- Jul 28, 2017
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I haven't, but I'm guessing it works something like "Images A, B, and C @ Positions Q, R, and S"? So character body, head, mouth flaps, etc. are placed appropriately on top one another and then faded or reappeared at certain timings based on the scene. Shouldn't implementing the new posing of scenes that have been done once already be as simple as "Images A, B, and C @ Positions Q+X, R+X, and S+X", where X is however many horizontal pixels needed to reposition the layered images in the new widescreen background? The relative positions of the individual components of the layered images to one another should be unchanged, as should be the animation timings.Have you ever coded a Ren'Py game? It's not only having the art in place. Layered images make things easier once in place, but the emphasis lies heavily on "once in place" here.
My apologies if it's more complex than that, but I'd imagine it'd be a horribly unwieldy system to implement if you couldn't effectively reuse or manipulate an existing layered image without too much effort.