enrique29

Newbie
Jun 23, 2017
37
23


Here's the status update for this past month!
Art:
  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.
Posing:
  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.
Writing:
  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.




and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time
 

raygetard10

Member
Apr 17, 2021
120
146


Here's the status update for this past month!
Art:
  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.
Posing:
  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.
Writing:
  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.




and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time
Fuck yeah. Locations. Locations get me so fucking hard....
f6cae74e43dc2703670bbdcb618eb39e-686218014.png
 
Last edited:

Xander Fields

Member
May 12, 2017
443
494


Here's the status update for this past month!
Art:
  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.
Posing:
  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.
Writing:
  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.




and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time
Whole lot of nothing there
 
  • Like
Reactions: tankdick and D2K

Marphey

Active Member
May 13, 2019
784
1,172
Years away my dude. I just recommend to anyone to just forget about this game for 1-2 years. Checking it 3 months later wont change anything because this game development is akin to a snail. We dont know if DC is actually delaying it somewhat to milk more money or it actually take that long to make it. You be the judge.
Here is the thing. Even if you forget about this game for 2 years and then comeback there would be little to none progress at this rate. :ROFLMAO:
 
4.10 star(s) 359 Votes