manneychin

Member
May 8, 2017
410
1,181
Patreon turned out to be a pretty flawed system. Obviously, from a certain earnings threshold, the author must give guarantees (like "update very 2 months") and then fulfill them. If guarantees are not met, funding is terminated. Otherwise, all these products in early access turn into outright parasitism.
All crowdfunding sites should do this
cause if only patreon does this a dev could just move to subscribestar

if this was implemented tho, devs would just put out short 1 scene updates every 2 months

but honestly i would love this
None of these would work. Authors would game a system that demands them defining the "guarantees" and there would be endless yapping about "I meant this by that so the condition is met". And forget about a uniform process across all sites.

There is a solution.

For the first year, 50% of any paying-subscriber's monthly pay goes directly to the author, like now, but the other 50% is withheld until work is being released. About a week after work is released Patreon automatically calls all paying-subscribers since the previous release to vote on whether or not the newest work meets expectations (votes are weighted by how many months each voter paid across the interval). The vote is open for a week. If 50%+ of voters say YES, the author gets the other 50% in one big pay-off. Otherwise, the money is split across other Patreon authors, with paying-subscribers having limited control on exactly who gets it (so subscribers can't game the system as money always definitely leaves their hands and they can certainly punish this author but they can't control exactly who else gets the money so they must REALLY want to punish this author).
What happens after a year of not delivering? Paying-subscribers are called to vote on what share of their monthly pay still goes directly to the author: 50% or lower.

This system will GREATLY improve everything about this kind of financing and all thresholds can be tuned to be looser for authors that consistently meet expectations. Authors would be greatly incentivized to deliver often and according to the expectations they themselves set to grow their subscriber base. Voting can also be tuned to adjust the punishment depending on how unhappy paying-subscribers are.

Patreon just has to care about more than policing fantasies and getting their cut.
 
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RT5X

Member
Aug 15, 2021
233
505
None of these would work. Authors would game a system that demands them defining the "guarantees" and there would be endless yapping about "I meant this by that so the condition is met". And forget about a uniform process across all sites.

There is a solution. For the first year, 50% of any patreon's monthly pay goes to the author directly, like now, but the other 50% is temporarily withheld until work is being released. A week after work is released Patreon automatically calls patreons to vote on whether or not the work meets expectations. The vote is open for another week. If 50%+ of voters say YES, the author gets the other 50%. Otherwise, the money is split across other Patreon authors, with patreons having limited control on exactly who gets it.

What happens after a year of not delivering? Patrons are called to vote on what share of their monthly pay still goes directly to the author: 50% or lower.

This system will GREATLY improve everything about this kind of financing and all thresholds can be tuned to be looser for authors that consistently pass patreons vote on meeting expectations.

Patreon just has to care about more than policing fantasies.
You know what....
i love this idea more

It most likely wont happen unless the whole "milking patrons" thing happens more often
(like Kickstarter lol)
So far it mostly happens for NSFW games (unless im wrong lol)
 

Kaiki-tan

Member
Nov 3, 2022
139
306
honestly tho, this thread ought to be locked untill the update comes out.



...so, forever :KEK:
For real though dude! I mostly just lurk, but every time I look into the thread all I see is people whining about the update or creator for the hundredth time, and others passive aggressively arguing/correcting them. I get why, but it's been like this for practically years, some people surely ought to get tired... At least I hope.

I come here every few months to see if there's any news or healthy convo, but it's drowned in a sea of doodoo.
 

Poggersq

Well-Known Member
May 2, 2022
1,112
716
if the comments thread IS locked till update come out, but the update comes out in a long time (i guess only on f95 zone cause the only good site with games even non-winner ones...) wouldn't that prove the ppl correcting them wrong? but hey THAT'S JUST A THEORY, A GAME THEORY..! THANKS FOR WATCHING!
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,139
6,058
I felt this way about RPGMaker games until I played a few good RPGMaker games and similar engines. I generally now prefer half decent RPGMaker games to the Renpy VN games

The important assets are the adult scenes/character art, not the sprites
I think it's a lot about personal taste. The fact that you are just wasting soooo much time on walking/runnig somewhere - even if there's a map to jump between major locations - annoys me at times. You'll always have different sublocataions and yet you may spend minutes just to get from one thing to another, even you know excatly where they are.
People at times rightly complain about the minigames in SS, but in any RPGM game devs tend to implement even more RPGM mechanics which really should not be used more than few time at best in any porn game (like a fucking crafting sytem and stuff) - and let's not even talk about movable boulders, light barriers, hidden items or so.

Last but not least, the most important part to me by now simply is the massive split in art and style. You are essentially spending 90% of your playtime looking at pretty bad 2d art, just to get a few nice assets in between.
Maybe I'm just overemphasizing this point, but to me that's one of the factors why I like good 2D VNs. The art is consistent across all parts of the game and basically every screen/background/etc. you see is appealing.
 
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Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,159
7,481
if the comments thread IS locked till update come out, but the update comes out in a long time (i guess only on f95 zone cause the only good site with games even non-winner ones...) wouldn't that prove the ppl correcting them wrong?
No.
The corrections have nothing to do with the thread's existence itself, beyond this being where the inaccuracies/lies and the corrections in question are taking place.

If anything, it would drive this kind of repetitive drivel to the relevant Off Topic Thread, where it belongs.
 

Thasic

New Member
Feb 22, 2021
13
140
Could somebody explain how a game like this is earning so much money? From the CG and tags i do not see the appeal. Like i see how it can appeal to many people, but this many? with those artworks?
To each his own. Some people like steak, some people like chicken. Who are you or I to say what people should like?
 
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Lupiscanis

Member
Dec 24, 2016
156
301
Could somebody explain how a game like this is earning so much money? From the CG and tags i do not see the appeal. Like i see how it can appeal to many people, but this many? with those artworks?
Because not everyone is you. He has 80k subs. That's 0.0000102% of the world. You don't think it's possible for 0.0000102% of people to like his content and be willing to part with at minimum, £1/month? (In my currency that's the lowest pledge for clarification, no-idea what it is in other currencies).

The only thing posts like yours do is expose just how jealous you are that someone is successful at something you don't like. Do you complain about how successful every music artist is that you don't enjoy too? You should really focus on the things you do enjoy in your life - you'll be much happier for it.

Or you know, at least provide decent criticism of the game - after all, there's plenty of things to complain about.

*Edit - too few zeroes*
 

mrpopo69

Member
Aug 10, 2019
190
368
I think it's a lot about personal taste. The fact that you are just wasting soooo much time on walking/runnig somewhere - even if there's a map to jump between major locations - annoys me at times. You'll always have different sublocataions and yet you may spend minutes just to get from one thing to another, even you know excatly where they are.
People at times rightly complain about the minigames in SS, but in any RPGM game devs tend to implement even more RPGM mechanics which really should not be used more than few time at best in any porn game (like a fucking crafting sytem and stuff) - and let's not even talk about movable boulders, light barriers, hidden items or so.

Last but not least, the most important part to me by now simply is the massive split in art and style. You are essentially spending 90% of your playtime looking at pretty bad 2d art, just to get a few nice assets in between.
Maybe I'm just overemphasizing this point, but to me that's one of the factors why I like good 2D VNs. The art is consistent across all parts of the game and basically every screen/background/etc. you see is appealing.
Yeah it is about personal taste. I rather play something like an NLT game or Dandy Boy (although Dandy's gameplay is farrr more aggravating and broken) than many VN's that want you to repeatedly do a Renpy scene and grind a stat to level up a skill. SS is guilty of this too and it's not always more story or a fun scene but repeatedly doing the same action until you reach some threshold in order to progress for the plot to move forward or you have to be at the right place somewhere at the right time.

I much prefer having a RPGM puzzle and walking from point a to point b to finish something. What I find objectionable though and you'd probably agree with this, is when RPGM games are incredibly cryptic and you have to follow a goddamn walkthrough to play the game. Outside of those bad games, I do find the RPG style far more satisfying than reading massive novels of dialogue with no new scenes or flat out repeating the same stuff over and over where even the erotic scenes are boring to look at. It is especially monotonous in the 3DCG VNs.

I agree that RPGM games should be simple. I generally dislike complex systems in RPGM and play on the easiest modes if there is a combat system. There are exceptions where it does not matter if the game is bare bones but I can typically enable cheats or find ways to alter stats/money in those games

edit: and because I forgot to mention this, the good thing about a lot of these RPGM games, and you'll find this with even obscure japanese ones, is that they have a lot better and more plentiful art than what western devs typically provide us which makes up for not having the uniformity of a well done VN-type game like SS
 
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