- May 29, 2020
- 94
- 145
It's going to be another year without an updates isn't it? Felt like a millennia since I saw that 80% on tech updates. I don't think it has been any numbers but that. 81% maybe? Not that it matters sigh
Because scammers rarely work alone....... That's why I don't get why the purple sunflowerguy (and others) here keep defending a 3 years development ...
I'll do you a couple better:There is a game called 'Fort solis' , that game was made in unreal 5 with a team of 10 people and and it was developed in two years... That's why I don't get why the purple sunflowerguy (and others) here keep defending a 3 years development (In march will be 3 years of the announcement that work on the tech-update has begun) of a 'point and click' visual novel with 2d art in Ren'py... I mean others indie games (like fort solis) are made from scratch to end in more complex engines with more complex mechanics in a similar amount of time.
If true, this is the biggest example of the mythical man-month I've ever seen.I'll do you a couple better:
- Doom (1993) was developed by a core team of seven guys in 13 months. That included developing an engine from scratch and basically inventing the FPS genre in the process.
- Stardew Valley was developed by one guy in 4 years. That includes all art, music, sound effects, story, and dialogue, not to mention he built the whole thing using the XNA framework rather than an existing engine.
The long development at this point has nothing to do with game complexity and everything to do with the fact that the dev pipeline is fucked. This is not a game made by a team of dedicated professionals evenly splitting the Patreon proceeds, it's two or three full-timers (DC, the coder, and maybe the head writer) and a pack of part-time posers/QA people in different time zones who work when they can find the time. It's massively inefficient and DC doesn't seem bothered by it, so it's unlikely to get better any time soon.
Actually the very first FPS game that started the genre was Maze back in 1973.Doom (1993) was developed by a core team of seven guys in 13 months. That included developing an engine from scratch and basically inventing the FPS genre in the process.
Makes absolute sense. I was going to say that it's a shame what this niche genre has become what it is today, but the overall gaming industry isn't much better if you're honest with yourself. AAA after AAA with hundreds of millions of dollars budget but they are all mismanaged to a high degree and thrown into the market to make a quick buck.The long development at this point has nothing to do with game complexity and everything to do with the fact that the dev pipeline is fucked. This is not a game made by a team of dedicated professionals evenly splitting the Patreon proceeds, it's two or three full-timers (DC, the coder, and maybe the head writer) and a pack of part-time posers/QA people in different time zones who work when they can find the time. It's massively inefficient and DC doesn't seem bothered by it, so it's unlikely to get better any time soon.
Yes, it is really mind boggling that people discuss the lack of updates about a game that has its widescreen "tech update" in the pipeline for literal years. What's next? People skipping Youtube ads? InconceivableI'm not sure what I enjoy the most about this thread. The amount of the complaining, or the forensic detail some complainers deploy in articulating the basis of their complaining.
Only two more years of milking and maybe something will be released.well 80% of the update complete. Cant wait to see new version
nopeI was here the last time two years ago. Just one question.
CAN YOU IMPREGNATE DEBBIE YET?