Doesn't your WT show optimal choices anyway? Like I don't get where he goes wrong...
I don't really ever show "optimal" since that's subjective. I simply supply awarded outcomes of a choice and any pertinent personal notes as applicable. I also place choice prerequisite information if a choice is disabled so the Player has information on what is required to enable a particular choice. All of this information is done and displayed dynamically, and takes into consideration all of the Player's previous choices.
With 21 endings it's more complicated than simply paths or simply relp... it's a mix of both and any one LI's relp (if her path is active) can result in a different ending combo. The MiniStat changes in realtime though... it'll assist as play is progressed.
That said if one is
prioritizing a specific LI then it's entirely possible to miss out on another LI's relp throughout the story... so just because in a particular playthrough
a Player chose the maximum relp choices during that save doesn't mean they had access to ALL of the available relp in the story. The prerequisites of the endings are dumbed down significantly imo so it's not too difficult to achieve the required relp points at all, but there's no way to achieve the ability to access all endings in one playthrough playing pure (not cheating).