- Feb 20, 2021
- 2,464
- 3,907
This is spot on what bothers me most about the MCs inner monologue in this game.There is no need to have such inner monologue. The player is the one leading MC's choices. So the player should be the one having such thoughts. We shouldn't tell the player what he/she has to think. It's more immersive when players make their own thoughts about what to do and why to do and maybe even feel the consequences.
It just would be weird to script "second thoughts" or even "morality" and let the player act the opposite way. Same goes other way around. If we would make the player having thoughts like a douchebag, the player will be upset too (see for example the flight at the end of SL).
He passes moral judgement on himself constantly for being a pervert and a lying cheater, but does nothing to correct this behavior. Makes him look mentally weak and spineless for hating himself so much, but still acting the same.
I don't mind some introspection, or insight into the MCs mind, as long as it helps progress the story, or illuminates his character, but could do without the moral judgement and self-loathing.