- Jan 19, 2020
 
- 12,382
 
- 49,487
 
- 892
 
Damn, forgot to add another feature to the progress report: DonutAlarm. It's only activated during play if the ChoiceGuide is active (again SanchoMod never forces you to see any spoilers whatsoever, everything can be toggled on/off as desired). You might ask "why not just give me a button to unlock them all?" and I'd say "SanchoMod has always been about customization and assistance, not about removing gameplay content properly coded by a dev". Those folks that have used my mods before get it, it's all about your choices, your gameplay experience, not what a hack coder is forcing down your throat simply color-coding choices green stating "Best Choice" which is bullshit imho. Anyway, teasers below explain how the DonutAlarm works in-game. Regards.SanchoMod - Progress Upddate
Code of dynamic relationship pathing stats (change immediately as choices are made, separate and more fleshed out from OEM scripted code in "Tablet") is near completion. Shows path being open, closed, or some other variable as required (in Relationship stats, Path category). Here's some teasers:
View attachment 1491950 View attachment 1491949 View attachment 1491948
(Activated)
(Deactivated)
Edit: Yes, I spell it "donut" since I'm in Texas and American, that's how we spell it here. Google that shit if you don't believe me
								
									Last edited: