jholcjholc

New Member
Jan 23, 2019
14
6
86
how do you get tamara to come to your house for video games i have seen some scenes from other people with her with glowing eyes during video game event but have never been able to get it to happen
 

Jyk

Newbie
Oct 27, 2019
71
62
125
For some reason console commands arent working in this update - am I missing something? Like do we need to enable them ourselves?
 

Phoexist

Active Member
Mar 11, 2020
505
559
258
how do you get tamara to come to your house for video games i have seen some scenes from other people with her with glowing eyes during video game event but have never been able to get it to happen
She never has in my games. Though I only ever go the love route when convincing her to join. I suppose if you go the NTR route with Freddy it might play out differently. She did come home with a scene with Steph once, though, but that wasn't a video game night.
 

Jash83

Active Member
Jun 8, 2019
604
1,189
307
The cardinal rule of game design should be, if you need mods or a walkthrough to make the game fun, you did a bad job designing it. It hurts me to say it, because I absolutely love the premise of this game, but it doesn't just break that rule, it shatters it into a million pieces.
I've said this so many times: the gameplay is BAD. Not flawed, straight-up BAD, and it's INTENTIONALLY bad because the developer thinks a game being frustrating is the same as being challenging and "grind" is the same as "content". It's sad, but it's never going to get any less awful because he doesn't understand game design and, I sincerely believe, never actually PLAYS his own game except to look for bugs, otherwise he'd notice how UN-FUN it is.
 

RandomGuy99

Engaged Member
Nov 11, 2018
2,048
2,758
448
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'RaPerson'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/behavior.py", line 962, in event
return handle_click(self.clicked)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/behavior.py", line 897, in handle_click
rv = run(action)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/loadsave.py", line 769, in load
roots, log = loads(location.load(filename))
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'RaPerson'

Darwin-20.1.0-x86_64-i386-64bit
Ren'Py 7.3.5.606
SP 0.42.00
Fri Nov 27 15:57:55 2020

Old save hitting error
 

Rock H.

Member
Jul 30, 2018
156
246
248
I've said this so many times: the gameplay is BAD. Not flawed, straight-up BAD, and it's INTENTIONALLY bad because the developer thinks a game being frustrating is the same as being challenging and "grind" is the same as "content". It's sad, but it's never going to get any less awful because he doesn't understand game design and, I sincerely believe, never actually PLAYS his own game except to look for bugs, otherwise he'd notice how UN-FUN it is.
You think he looks for bugs? OK, maybe fatal errors but there are horrible typos and language gaffs that have been in this game for years that never get corrected.
 

bbnn

Member
Mar 22, 2018
354
111
219
The cardinal rule of game design should be, if you need mods or a walkthrough to make the game fun, you did a bad job designing it. It hurts me to say it, because I absolutely love the premise of this game, but it doesn't just break that rule, it shatters it into a million pieces.
you know what, even elder scroll, fallout or the sims need mod
 

Johny Alfa

Member
Oct 7, 2017
221
114
163
Sorry to be a pain like with every new version, but how to find the "win" version (which is compatible with my save game) instead of the "pc" version?
 

sillyrobot

Engaged Member
Apr 22, 2019
2,434
2,058
468
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'RaPerson'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/behavior.py", line 962, in event
return handle_click(self.clicked)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/behavior.py", line 897, in handle_click
rv = run(action)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/display/behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/loadsave.py", line 769, in load
roots, log = loads(location.load(filename))
File "/Volumes/renpy-7.3.5-sdk/renpy-7.3.5-sdk/renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'RaPerson'

Darwin-20.1.0-x86_64-i386-64bit
Ren'Py 7.3.5.606
SP 0.42.00
Fri Nov 27 15:57:55 2020

Old save hitting error
The save was using Rdioactive mod.
 
  • Like
Reactions: T.Geiger

Aleks Mark

Well-Known Member
Aug 25, 2020
1,233
991
278
Hello friends, can you say whether this update works with the previous version or not, at least it does not work for me. I want to understand whether to wait for the fix or play again ((((.
 

zephrates

Member
May 12, 2017
211
531
204
you know what, even elder scroll, fallout or the sims need mod
That may be true, but the only one of those I have tried was Skyrim (part of the Elder Scrolls franchise, yes?) and I found my self wondering how that game ever became popular. I played for about 4 hours, during which time I mostly ran back and forth to quest objectives, then never went back.
 

themagiman

Well-Known Member
Mar 3, 2018
1,906
615
273
SuperPowered [v0.42.00] Night City Productions

Original Size Win/Linux: 3.64 GB

Compressed Size Win/Linux: 490 MB: MEGA
Compressed Size Mac: 472 MB: MEGA


This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.

You can find all of my Walkthrough Mods content here:

Or you can:
Everytime I try to download I get a corrupted checksum error. What am I doing wrong?
 

SMD

Newbie
Jan 13, 2018
60
59
118
I've said this so many times: the gameplay is BAD. Not flawed, straight-up BAD, and it's INTENTIONALLY bad because the developer thinks a game being frustrating is the same as being challenging and "grind" is the same as "content". It's sad, but it's never going to get any less awful because he doesn't understand game design and, I sincerely believe, never actually PLAYS his own game except to look for bugs, otherwise he'd notice how UN-FUN it is.
I give it 50/50 myself. I feel like the intent was good originally that you had to ease in to all of it, but as more and more elements and characters were added it quickly got out of hand. Baal has made some efforts to fix this recently so we can hope for more in the future, or someone may make a balance mod that is not a straight cheat. Some issues I have(some of these have been stated before):

-Grades are a huge pain in the beginning and then after 100 just a nuisance. I'm sure they are supposed to be but I'd like to see a different system to them. I like the Book Smarts merit but Billy should also be getting credit for higher Mental scores and getting flat credit for going to classes. Study at the college was nice addition but in the end I'm not sure why we need to do an action at all after a certain point.

- Weird Random element for skill checks: Not a fan. Even with the skill maxed out + power bonuses there seems to be a heavy chance of failure. Encourages/requires save spamming at times to get content, sometimes in places you only get one chance at it

-The formulas for 90%+ of the romanceable characters are exactly the same. In some ways this makes it easier since you know what to expect but realistically falls on its face. There's no reason it's exactly as easy/hard to get Allie to get sexed up as Mary. Also the gating for some allowable actions can be steep while others are non-existent, the steep ones have you grinding limited options to continue down the line to suddenly having no restrictions at other points.

-Too many types of points to grind and too few granted. Baal reducing the cost of letters of recommendation helped a lot with this but still requires a visit to Larsen's office which I consider a hidden additional cost. Global rep only?
 
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Reactions: zephrates
3.10 star(s) 142 Votes