There was some talk of getting it to the play testers a couple of weeks ago, but silence since. I am unsure if it got that far.Any E.T.A. on new version?
Hey people I'm alive. I got back to Austin a few days ago after a very shitty week+ in amarillo. I have been trying to figure out how to write this up...but it'd probably be easier for me to just say it plain. SP is killing me. I dread working on it. I hate the amount of spaghetti code I've made in it. Working on it is a serious pain in the ass, the ephasis of the game is a nightmare for me, since it requires a lot of writing(something I find very draining), and feature creep has made creating a new character a monumental effort. These are all issues that new Devs face...but new Devs eventually start new projects with much fewer of these problems. I've been roughing this out for probably 2 years longer than I should have. Now...I want to be clear...I didn't do all this world building just to fuck off. I still love night city and the SuperPowered world....I'm just done fighting with the mess that is SP. And a lot of this has to do with Ren'py.
I've come to loathe Ren'py as a gaming engine. It's great for VN's, but it is not suited for what I want it to do. The game is ugly and clunky, the images are too small and pretty desturated due the process I have to run them through to reduce thier size, and modifying the UI in anyway is a goddamn nightmare for me. Some people are good with co-ordinate based UI work. I am not. I need a visual editor. For 2 weeks before I left, I'd been in a state of writer paralysis....And a huge part of it is just how much I'm burned out with this game, and how much of it is due to structural problems. Granted those structural problems I made...but I did make them years ago when I had no clue what I was doing. The game is so big at this point Refactoring it would take longer than just starting over. So...I've decided to Start over. Not completely though.
I plan to make an SP2 in Unity. Sorry for all you Ren'py fans. I'm not completely ditching the Ren'py version either. I'll still be leaving it open for people to add to, and I'll still be adding some content to it from time to time to make the transition from one game to the other a little smoother. I will be figureing out a way to transfer your progress from SP1 over. This is something I have to do. I started tinkering with the idea last month when I started working on Gen8 versions of Maggie, and it's just been festering the entire time I've been struggeling to write. It's nothing but torture to try to write decent dialogue for something you have absolutely no inspiration in. I've just made the characters too manditorily complex, which has really burned out my creativity for the project. Making every character have all these intricate and distinct interactions is great...but making them required to creating a character....is draining. There's something to the effect of 12 base states for every character, with that number being multiplied for some characters. It's just too much writing/rendering/and coding. I need to cut those manditory base states down to like 5 or 6, and then add in the intricacies in other ways. I also need to put more emphasis on game and less on writing. Loser is a pretty good model for me in this aspect. I made SP very narrative driven in part because when I started, It took me 6 hours to render an image, so I tried to compensate for the low image count, with dialogue. I don't really need to do that anymore, but it's built into the structure of the characters now. So yeah....I'm gonna be working on a streamlined SP2 in unity. I'm gonna be focusing more on the Superhero/villain stuff, and adding in the support cast as I go. I will continue to work in the Ren'py version for a while to finish what's already in the game, but I don't plan to go much further beyond where we are now in terms of story.
Billy's story will continue in SP2. Normally I'd call a vote for something like this...but my time in Ren'py has to end. I've been in a fairly bad depression this last month, and while a good amount of it is probably due to another issue I just went through, I was depressed at the start of the month. So I don't see there being any other real viable option.
Sad but not entirely unexpected. Apart from all "spaghetti code" problems you will face with such a long project, I expected it to happen sooner or later due to the RenPy problems he mentions. It is just not made for free roaming games with gazillions of stats and options.Alas, the game is now effectively dead. Baal7334 posted the following on the discord.
Meh. This'll be the third engine the dev has moved to. At one point, you have to recognize the tool isn't the issue when you experience similar problems with wildly different tools. Especially as the primary point of failure (writer's block and anxiety dealing with the large conversations) isn't confined to the language and the secondary complaint (the massive number of renders required per character) had passed the hump of dealing with all the school characters and only had a handful of undeveloped obvious characters remaining in total (Sophie, the scientist, and the Logistics admin).I actually consider this good news, not bad. Why? Because though I love the game's story, I find its implementation flawed at best. The endless and ultimately tedious clickfest before you can even begin getting into the story. The endless scrabbling after resources. The incomprehensible and nearly indecipherable methods needed to unlock the girls' kinks that essentially require a walkthrough. And most of all, the endless and ultimately tedious clickfest.
Let me tell y'all something: I cheat like a bastard at this game using the Radioactive mod. This is the only game I use cheats on, and I'm glad I do. I use nearly each and every one offered. Why? Because it allows me to bypass the endlessly boring clickfest required to acquire resources, and allows me to concentrate my activity on the endless clickfest required to actually advance the story.
So: I hope Baal is well and that moving over to Unity makes things easier and re-inspires him. I truly want to see more from this creator ... in this fictional world. But I also hope he rethinks some of the truly tedious, tendonitis-and-carpal-tunnel-syndrome-inducing clicking that's needed for every bloody interaction in this game.
By and large, patrons abandon devs. Devs don't abandon patrons.Will he remain with the samemonkeyspatreons or will he start with new ones?
Makes me glad I gave up on this game the last time an update killed my saves YET AGAIN- I was going to wait for it to be either finished or abandoned, and I was betting on the latter.I actually consider this good news, not bad. Why? Because though I love the game's story, I find its implementation flawed at best. The endless and ultimately tedious clickfest before you can even begin getting into the story. The endless scrabbling after resources. The incomprehensible and nearly indecipherable methods needed to unlock the girls' kinks that essentially require a walkthrough. And most of all, the endless and ultimately tedious clickfest.
Let me tell y'all something: I cheat like a bastard at this game using the Radioactive mod. This is the only game I use cheats on, and I'm glad I do. I use nearly each and every one offered. Why? Because it allows me to bypass the endlessly boring clickfest required to acquire resources, and allows me to concentrate my activity on the endless clickfest required to actually advance the story.
So: I hope Baal is well and that moving over to Unity makes things easier and re-inspires him. I truly want to see more from this creator ... in this fictional world. But I also hope he rethinks some of the truly tedious, tendonitis-and-carpal-tunnel-syndrome-inducing clicking that's needed for every bloody interaction in this game.
There's different strokes for different folks. First, games here are adult games. That includes porn games but is not limited to it. It can also be games with pornographic elements.in the name of "challenge". Right, because what I want from a porn game is a sense of pride and accomplishment. With there being no intention of fixing the game's massive problems because he thought the problems were good, this game never really had a chance anyway.