Cartageno

Devoted Member
Dec 1, 2019
8,589
14,595
1. Give player more feedback/clues about where he is and how to progress.
Absolutely.

Also "clues about things you know" would be welcome - once you've shown by some metric to be decided you know what a girl likes for a date give little pointers - in real life it may be two weeks until I next come around but in game I should just know by now.

Also more clues about the mindbending options. Yes, it should be "try around what works" from an in game story point of view. But in games with many options some tend to fall under the table, so players miss out on the possibility to reach content entirely. Think of how many players will use only fireballs in fights in RPGs. First spell you learn, it works, why bother with ice magic? At best a bigger fireball may take its place.

2. Don't create an overly complex matrix of triggers depending on myriad stats, just make it part of progression and let it unlock sequentially. Better yet, give the player more agency and make it less random.
I'd be more in favor of - in the line of point 1 - help players find out about the stats needed. Making it a sequential progression in my eyes is the exact opposite of what you say, it gives less agency. "Just roam around until you hit the love score" works perfectly fine in many games and is nothing to sneeze at but this game had more. And after all: agency also is the agency to fail, or to run around for hours without achieving stuff. You don't want that so help the player find out how to avoid it. But don't take this agency.

3. Really think hard about RNG and what purpose it supposed to serve. I don't want to assume bad intentions, but in most instances randomness seem pointless and almost always punishing, almost never rewarding.
I like me some randomness and also think it adds to the experience. Of course it needs to be done well. Prepare for an hour and then just roll a die? Annoying, to say the least. Hope that I will finally get the one scene during my job? Yeah, nice suspense. Generally the less accessible stuff is, the less randomness should occur.
 
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I'd be more in favor of - in the line of point 1 - help players find out about the stats needed. Making it a sequential progression in my eyes is the exact opposite of what you say, it gives less agency. "Just roam around until you hit the love score" works perfectly fine in many games and is nothing to sneeze at but this game had more. And after all: agency also is the agency to fail, or to run around for hours without achieving stuff. You don't want that so help the player find out how to avoid it. But don't take this agency.
I'm not sure if you ever tried to unlock all the scenes for all the girls in this game - the random ones you get at school? You practically can't without a mod like Radioactive to keep track what scenes you've seen, and even then It's like I said this crazy matrix, because one stat have to be at this level and other on different, so in my experience it just couldn't be done however carefully, and systematically, I tried to play. Like really micromanage stats, and rise one stat when letting other fall, when constantly struggling to even meet her and then hoping for the best to trigger scene itself.

But yes, giving player agency would be best, especially in later stages (and progression arc from the just witness to guy in control would be fun IMO) and I feel the need to acknowledge and point out, that there is something to be said of things just happening in the world, outside our control, that makes the world more alive. But then again, as a player you are actually purposefully looking for them and try to trigger and there is discontent here. So maybe giving full agency isn't always the answer, so just don't make it an absolute nightmare for completionists like me, who would like to see all the scenes without the need to create an Excel spreadsheet for each girl.


I like me some randomness and also think it adds to the experience. Of course it needs to be done well. Prepare for an hour and then just roll a die? Annoying, to say the least. Hope that I will finally get the one scene during my job? Yeah, nice suspense. Generally the less accessible stuff is, the less randomness should occur.
I don't mind SOME random chance as a rule, love me some X-Com and tension of taking that 50/50 shot. But then of course you position yourself better, improving gear and skills to minimize reliance on chance. To make them more reliable. I don't think here the balance is right, and there is practically no in-game mechanism that let you manage chance-reliance in SP. If you do the job and don't have luck, you've mostly wasted time. Action economy in this game just don't seem to make sense, does not lend itself well IMO to this kind of playful experimentation. With constant failures and lack of ability to naturally focus on girls that you need/want to focus on. At last, it didn't really work for me. At failure or even upon meeting the wrong set of girls, I just felt the need to reload, to not waste my time.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,589
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I'm not sure if you ever tried to unlock all the scenes for all the girls in this game - the random ones you get at school? You practically can't without a mod like Radioactive to keep track what scenes you've seen, and even then It's like I said this crazy matrix, because one stat have to be at this level and other on different, so in my experience it just couldn't be done however carefully, and systematically, I tried to play. Like really micromanage stats, and rise one stat when letting other fall, when constantly struggling to even meet her and then hoping for the best to trigger scene itself.
Don't get me wrong, I am one of those players who strive for 100% completion as well. There is a chest unlooted? Let's slay 1,500 orcs to get there!

However I do think when it comes to "bonus stuff" like seeing every possible random scene - well, that's up to us. Do not hide anything major behind a RNG barrier, but seeing everything minor? Well, I want it, I gotta work for it. (Even if "work" means save scumming.)

It may also be that my completionism fails at a certain stage. Getting all the "regular" scenes of a girl? I want that. Understanding the effects and seeing the results of the various "broken" scenes? Sure, here I am. But there's a limit to what I need still, despite being a 100% guy. I will go for it, sure, but sometimes you just can't have everything (or have to luck your butt off).

I don't mind SOME random chance as a rule, love me some X-Com and tension of taking that 50/50 shot. But then of course you position yourself better, improving gear and skills to minimize reliance on chance. To make them more reliable. I don't think here the balance is right, and there is practically no in-game mechanism that let you manage chance-reliance in SP. If you do the job and don't have luck, you've mostly wasted time. Action economy in this game just don't seem to make sense, does not lend itself well IMO to this kind of playful experimentation. With constant failures and lack of ability to naturally focus on girls that you need/want to focus on. At last, it didn't really work for me. At failure or even upon meeting the wrong set of girls, I just felt the need to reload, to not waste my time.
This of course is true. The ability to learn, to slightly guide the RNG towards favoring you, that is nice and is missing from this game.
 
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Don't get me wrong, I am one of those players who strive for 100% completion as well. There is a chest unlooted? Let's slay 1,500 orcs to get there!

However I do think when it comes to "bonus stuff" like seeing every possible random scene - well, that's up to us. Do not hide anything major behind a RNG barrier, but seeing everything minor? Well, I want it, I gotta work for it. (Even if "work" means save scumming.)

It may also be that my completionism fails at a certain stage. Getting all the "regular" scenes of a girl? I want that. Understanding the effects and seeing the results of the various "broken" scenes? Sure, here I am. But there's a limit to what I need still, despite being a 100% guy. I will go for it, sure, but sometimes you just can't have everything (or have to luck your butt off).
This exactly. I think we are at very similar boats after all, just maybe came to slightly different conclusions. Both completionist. And I similarly as you came to the realization, that I don't need to unlock/see everything after all, so I gave up/ decided that effort required is not worth it especially for the minor scenes. But that's my point exactly: games like this are notoriously starved for content. I would like it to see it. Happy to "work for it". Just make the effort somewhat reasonable compared to reward. Because the other thing is, where any given game here is very content limited, there are just so many of them to try, so much content to discover.
 

T.Geiger

Active Member
Modder
Nov 29, 2017
839
1,139
Alas, the game is now effectively dead.
Not terribly surprised by this outcome. The writing has been on the wall since the first announcement of Loser. What I am surprised by is how long it took.

As someone who has spent a lot of time with Baal's code, his issues with his Ren'Py code-base are not insurmountable. But they are far from insignificant either. The only likely feasible way to resolve these issues while keeping the lights on would be to have someone else rewrite it while he continues to add content (a difficult prospect at best).

Anyway, I wish him the best of luck on his new project.
 

Strec

Active Member
Feb 20, 2018
573
367
So you consider the anouncement of of SP2 (in reallity SP3) as the end of Loser?

I follow Baal since the Rags version and the reason of the the end was the difficulty and time needed to find real porn images corresponding to the story.
This was solved in the Renpy version but resulted to having some sparse scenes every 2 months.

And it also resulted to free some time to add a lot, a lot, of new features and chars. But without never finished ones... and finally the crash.

The problem is that Baal seems working instinctively (or it is the Patreon system whic conduct to this, don't know) jumping from an idea to another resulting in a situation where finishing the previous feature become boring because the new one is far more interesting for the dev.

It's a so a classical trap when the one who does the job is also the one who find the ideas and the one who decide of the next content.
 
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darklight92

New Member
Apr 1, 2018
10
5
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/func_action_processing.rpy", line 246, in script
call screen kitchen
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: DynamicImage u'Characters/Mom/[m.outfit]_[m.pose].png': could not find image. (u'Characters/Mom/work2_horny.png')

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/func_action_processing.rpy", line 246, in script
call screen kitchen
File "renpy/ast.py", line 2009, in execute
self.call("execute")
File "renpy/ast.py", line 1997, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3057, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 437, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 569, in visit_all
callback(self)
File "renpy/display/core.py", line 3693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/image.py", line 751, in per_interact
self.find_target()
File "renpy/display/image.py", line 652, in find_target
raise Exception(error)
Exception: DynamicImage u'Characters/Mom/[m.outfit]_[m.pose].png': could not find image. (u'Characters/Mom/work2_horny.png')

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
SP 0.44.04
Sun Dec 5 01:32:25 2021
 

Cartageno

Devoted Member
Dec 1, 2019
8,589
14,595
We want update, rabbits
I recommend reading this thread, posts of the last week or so, before posting something that has been extensively discussed already. While according to the rules of F95 there is no "abandoned" tag on this thread yet, there just as well might be.

(Also please don't use "we" when talking about yourself)
 
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poza

Member
May 16, 2020
185
70
I recommend reading this thread, posts of the last week or so, before posting something that has been extensively discussed already. While according to the rules of F95 there is no "abandoned" tag on this thread yet, there just as well might be.

(Also please don't use "we" when talking about yourself)
My comment does not contain any question, dudec
 

Urruah

Member
Jun 20, 2017
468
293
Well, there's no downsides here for me. SP was nigh impenetrable and I wasn't motivated to do anything in it after awhile. If this is actually the death of the game, whatever. If he does a remake with a trimmed down cast and improved mechanics, great. Maybe I'll actually play that.

Can't say I appreciate the months of radio silence though. I mean, I do contribute to the pateron page, so having actual updates show up every week or two would be nice.

Hopefully Loser isn't dead too. Seems like it's just getting into the good parts.
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,040
1,809
The dev did suggest he's going to get the update promised for last month out sometime and maybe perhaps consider doing some other small bits sometime in the future. But the update is really scenes with one woman and bits and pieces of scenes with another from what I gathered. No new game play.
 
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HighPriest

New Member
Aug 5, 2017
4
7
Yeah, the writing has been on the wall for this one for a while. Long dev silences are always bad news, especially for one who has actually been relatively communicative in the past. Starting a "side project" is also a big red flag that the main project no longer has much passion behind it. It would be nice if the characters in place could at least get finished... but at the current pace, that might still take a year or two, so, yeah, probably best to move on.

The biggest disappointment here is where the announcement was placed. The Discord? Really? Shouldn't this sort of thing go to your Patreons first? I don't know when it was posted on Discord, but it's been almost a week now since the decision was reposted here. How long is Baal going to sit on this before actually informing the people who are contributing cash money?
 

Cartageno

Devoted Member
Dec 1, 2019
8,589
14,595
Yeah, the writing has been on the wall for this one for a while. Long dev silences are always bad news, especially for one who has actually been relatively communicative in the past. Starting a "side project" is also a big red flag that the main project no longer has much passion behind it. It would be nice if the characters in place could at least get finished... but at the current pace, that might still take a year or two, so, yeah, probably best to move on.

The biggest disappointment here is where the announcement was placed. The Discord? Really? Shouldn't this sort of thing go to your Patreons first? I don't know when it was posted on Discord, but it's been almost a week now since the decision was reposted here. How long is Baal going to sit on this before actually informing the people who are contributing cash money?
I agree that stuff like this should be all over the relevant sites. However having had a similar experience in a completely unrelated field (no lewds, no payments or similar, just a regular club and his updates) some people are using discord so much they cannot think anymore that there may be people which they cannot reach this way. So with good faith they may think "I told everybody".
 

HighPriest

New Member
Aug 5, 2017
4
7
I agree that stuff like this should be all over the relevant sites. However having had a similar experience in a completely unrelated field (no lewds, no payments or similar, just a regular club and his updates) some people are using discord so much they cannot think anymore that there may be people which they cannot reach this way. So with good faith they may think "I told everybody".
If that's the case, he should readjust his thinking if he wants to keep his account. I'm not sure what the overlap between his Patreon and his Discord are, but he's already in a red zone regarding his content and Patreon's current disinterest in being the main funding method for adult content, particularly incest. If he gets many complaints about the project being cancelled without informing Patreons, he's likely to get his account suspended as soon as they do a manual review of what he's actually producing.
 
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