- Jun 1, 2020
- 414
- 528
I agree totally, but that is on the technical aspect only.Sadly not surprisingly that you plan to bail out ...starting the other game was already showing that you lost the interest on SP.
I don't think changing the game engine will really help you.. as long as you plan to continue using a visual novel like presentation. You quickly will realize that you gain control on the one side but lose them on the other side and you need to generate code for many many things you get "free" in Renpy.
I guess you problem is simply .... yeah work is boring .. you lost interest in your own game as you start to add to many NPCs for whom you need to generate exactly the same interactions as for all others. That's a problem i personly have as well.. i need to follow my personal fetches/interests or i'am quickly bored. (e.g. i wouldn't add anything anal or watersporty .. i don't like that fetch and i hate to code things for stuff i don't like.)
If you now start over with SP2 .. i will give you less than 10% chance to generate something remotely as good as SP but feel free to surprise us, i would really love that .. and gimmy more possibilities to fuck my sister and coat her white
He needs a better planning strategy when handling large projects. He has to plan everything and make it viable in regards to his skills. The story itself with it's characters, plots and setting is in itself something you can trip over and lose confidence. I've seen writers toss their year long worldbuilding ideas out the window once they trip over themselves and their lousy planning.
I suggest to the developer to rethink his methodology and work process, because he will otherwise just be doomed to repeat it. It is hard revisiting old work and editing it to fit a larger picture, but it is a process that comes with it's benefits as well.