sillyrobot
Engaged Member
- Apr 22, 2019
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Unity supports one of the dev's complaints better than ren'py -- a WYSIWYG screen development that he apparently likes for the combat screen and similar visually rich interfaces. It also consolidates all games under development to an single game engine.I think Unity is overkill for a game like this. That is why I wonder why Something Unlimited is done in Unity - it would work perfectly well as a Ren'py game. A dev should choose the engine that is best suited for their game from the onset. Changing engines in mid development can lead to the game slipping into development hell and being needlessly delayed - Duke Nukem Forever case in point. Or worse the game never being finished.
It does nothing to support his other complaints -- writer's block when dealing with deep conversations, narrative depth, and complex interaction sets requiring many renders for characters as a base. Adjustments to game play are expected to address these elements. It remains to be seen if such changes result in a game that remains interesting to play.