The mc is using the phone light to fend off a horny sister, isn't it obvious?Why am I getting a black phone shaped op-up on the right of the screen? Doesn't seem to do anything useful!
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*sad lesbian noises*It's light content, in a "jealous girl gropes her friend with bigger tits" way.
you are 100% right with that, but even AAA Devs with a near-infinite budget produced some empty sandbox games, which sucked.Sandbox itself isn't a problem, it's the poor implementation of it like a linear vn disguised as a sandbox. And kinetic novels can fuck right off.
Don't you ever bring up Andromeda to justify why sandboxes suck. That was a bastardization of a game that shouldn't have even been called Mass Effect. Yeah some sandbox games can be monotonous, but that's mostly cause many new devs choose that style for their first project cause it's a bit more modular and since it's a static setting you can gradually work on it bit by bit. Also any game where you are ploughing everything that has a name and not showering every morning at least is just gross. In many a/vn games they just forget all about hygiene entirely, may as well name the mc stinky pete or chlamydia bob. Be grateful that the mc cleans himself and you aren't stuck playing some stinky bastard.you are 100% right with that, but even AAA Devs with a near-infinite budget produced some empty sandbox games, which sucked.
Don't remember if it was Assassins Creed 1 or 2 where you could ride a horse between the Cities, I mean it was immersive, but you probably didn't do it more than once because all you got was a barren wasteland. Later entries got rid of the in-between stuff until they had the means to make a fleshed-out world years later.
Or Mass Effect Andromeda, where you have multiple planets, that are more or less empty with only 5 or 6 different tasks scattered on these maps. So you are doing the same over and over again. Once with a three in the background and the next time, it's a Rock.
Spider-Man did Sandbox the right way. Or at least better than most other games. If you searched the backpacks, it was essentially the same task over and over again. It never felt like it, because they each had some interesting tidbits about Spider-Man, his life, his Enemies, his struggles, and so on. (repetition bad, New Content good)
So my expectation for a single-person developer creating an engaging and meaningful sandbox is nearly nill. There are sandbox games that are enjoyable and/or bearable.
For me, sandbox in AVNs is best when it's so minimal that you don't notice it's even there. No Stat grinding, no go shower every morning -> getting breakfast (annoying and unnecessary padding - because you have nothing worthwhile to tell).
Navigation is also a big thing. There are too many sandbox games that have you going room to room for no reason instead of just doing things simple, kind of like Big Brother/Glamour. Though those game have some horrendous grind, getting around is easy. The best sandbox design in my opinion has your typical "main" events that then become repeatable in some fashion and "side" stuff that doesn't advance the story but is just more content. Even better if there's an in game walkthrough of some kind. Thing is people expect an early sandbox game to be flush with content, and when it isn't they call the game empty like they expected something different. Of course it's empty, it's early in development.you are 100% right with that, but even AAA Devs with a near-infinite budget produced some empty sandbox games, which sucked.
Don't remember if it was Assassins Creed 1 or 2 where you could ride a horse between the Cities, I mean it was immersive, but you probably didn't do it more than once because all you got was a barren wasteland. Later entries got rid of the in-between stuff until they had the means to make a fleshed-out world years later.
Or Mass Effect Andromeda, where you have multiple planets, that are more or less empty with only 5 or 6 different tasks scattered on these maps. So you are doing the same over and over again. Once with a three in the background and the next time, it's a Rock.
Spider-Man did Sandbox the right way. Or at least better than most other games. If you searched the backpacks, it was essentially the same task over and over again. It never felt like it, because they each had some interesting tidbits about Spider-Man, his life, his Enemies, his struggles, and so on. (repetition bad, New Content good)
So my expectation for a single-person developer creating an engaging and meaningful sandbox is nearly nill. There are sandbox games that are enjoyable and/or bearable.
For me, sandbox in AVNs is best when it's so minimal that you don't notice it's even there. No Stat grinding, no go shower every morning -> getting breakfast (annoying and unnecessary padding - because you have nothing worthwhile to tell).
Do you know the reason why no movie ever is a showreel of the Cast taking a shit every five minutes?In many a/vn games they just forget all about hygiene entirely, may as well name the mc stinky pete or chlamydia bob. Be grateful that the mc cleans himself and you aren't stuck playing some stinky bastard.
"Become Someone" and "Fairytale" are some good examples of good navigation and hint systems, in "Become Someone" you have every person in the side panel and you can jump to them with a simple click.Navigation is also a big thing. There are too many sandbox games that have you going room to room for no reason instead of just doing things simple, kind of like Big Brother/Glamour. Though those game have some horrendous grind, getting around is easy. The best sandbox design in my opinion has your typical "main" events that then become repeatable in some fashion and "side" stuff that doesn't advance the story but is just more content. Even better if there's an in game walkthrough of some kind.
The thing is Devs set themselves up for that criticism. Don't make a Sandbox where every click is greeted with a "not in this version"- message. Don't make a House with 20 Rooms and nothing to do in them.Thing is people expect an early sandbox game to be flush with content, and when it isn't they call the game empty like they expected something different. Of course it's empty, it's early in development.
I think that is the fault of the publishers, but they, in fact rarely deserve what they demand.As for AAA game studio's most of them don't deserve any money for what they're selling. Broken/unfinished games get no praise or money from me.
Whatever you make it. I made it cousin.what's the relationship for the clones
That's inventory screen. If you opened it on map, you need to close it or it will sometimes show up like that during events.Why am I getting a black phone shaped op-up on the right of the screen? Doesn't seem to do anything useful!
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You get Veronica's third scene by completing first story event.Can't get the third scene for Veronica to play. Game says I've completed her path.....am I missing something?
Thanks for the heads up i hate going into game thinking it already has vaginal sex scenes and ends up being only dreams. Don't get me wrong it's nice to see far as fap material but from the story point of view i like it to actually have happened far as story wise.Warning to those looking at the tags, the creampie, group sex, oral sex and the vaginal sex tags are all just dream sequences this early on in the game. Moreover, the lesbian tag are simply those cliché situations in anime where fellow girls just grope and feel out other's boobs because of the jealousy on how bigger they are compared to them.
Only the handjob is the only lewd content so far. Because of the small content, I'll be withholding any verdicts of what I think of the game.
personally I just skip dream sequences in games if its just random fap material with no real "reason" to be there. I played the first build but will wait a bit for the story to get along farther to go back (when scenes are not just dreams)Thanks for the heads up i hate going into game thinking it already has vaginal sex scenes and ends up being only dreams. Don't get me wrong it's nice to see far as fap material but from the story point of view i like it to actually have happened far as story wise.