gsuk

Member
Jul 31, 2018
135
38
Why am I getting a black phone shaped op-up on the right of the screen? Doesn't seem to do anything useful!
1670593655721.png
 
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QuestionTime

Active Member
Dec 6, 2019
512
863
I'm liking this from what I've played so far but the smiles with teeth sometimes seem a little weird sometimes. Maybe they'll grow on me.
 

QuestionTime

Active Member
Dec 6, 2019
512
863
Okay I finished the current version. I like the character models and I appreciate you mentioning how all the fetish content will be optional.

That being said I feel like without some sort of central main story it causes relationships to move too fast. I know it's porn but I feel that it's more "rewarding" if there's more of a build up (especially so with incest) but I do understand that as a porn game you do have to add sex scenes so with this many blood related heroines and no main story it's obviously going to be the case that relationships move faster than usual.
Some devs do the best of both worlds by having one or two characters be either really slutty or really in love with the MC which allows them to have a character whose relationship moves at a really fast pace which provides people with sex scenes but also allows for other relationships to move at slower paces while also providing fast porn for those who really want it.
I was under the impression that this game was doing a similar thing that "Lessons in Love" did with it's early versions where in the first version, to add a sex scene early without moving relationships too fast, they originally had a dream sex scene with his niece AND a character who was both lovestruck and slutty which meant she was more forward with the MC and had her relationship move along faster than everyone else. But in this game the Veronica scene caught me off guard with how fast it came around and because of how nonchalant both of them were about it considering it was incest between siblings who've known each other their whole lives.

Another thing to note is the world feels a little empty. I believe Phoebe is the only non-blood related character which means most characters don't seem to hang out with friends or colleges or stuff like that which means it does feel like it's just you and your relatives but I also understand that you've commited to having so many blood related heroines that you can't really afford to make a lots more characters because you'd become spread too thin.
One of the things I like about games like "Lessons In Love", "Sensei Overnight" and "Crimson High" is that there are lots of scenes inside various shops/houses/locations which help bring the world to life but there are also scenes on lots of different streets which is really underrated because it really helps the world feel more realistic instead of being like a disjointed set of locations that you warp between. Maybe making it so that you move around the interior of the school in the house by clicking on doors/hallways or something would make it feel more grounded.
It's also worth noting that a main story could potentially make the world feel more alive and connected too because it helps provide you with a reason to combine NPCs or various other characters in the world with different locations and streets along with the fact that it allows you to focus on something other than the MCs relationships which means the relationships can move along at a more "realistic" pace.


That being said overall I'm looking forward to see how this game turns out because it's very unique looking and you seem like a promising dev.
 

Simulacrum29

Active Member
Apr 20, 2018
891
3,259
Sandbox itself isn't a problem, it's the poor implementation of it like a linear vn disguised as a sandbox. And kinetic novels can fuck right off.
you are 100% right with that, but even AAA Devs with a near-infinite budget produced some empty sandbox games, which sucked.

Don't remember if it was Assassins Creed 1 or 2 where you could ride a horse between the Cities, I mean it was immersive, but you probably didn't do it more than once because all you got was a barren wasteland. Later entries got rid of the in-between stuff until they had the means to make a fleshed-out world years later.
Or Mass Effect Andromeda, where you have multiple planets, that are more or less empty with only 5 or 6 different tasks scattered on these maps. So you are doing the same over and over again. Once with a three in the background and the next time, it's a Rock. :cautious:

Spider-Man did Sandbox the right way. Or at least better than most other games. If you searched the backpacks, it was essentially the same task over and over again. It never felt like it, because they each had some interesting tidbits about Spider-Man, his life, his Enemies, his struggles, and so on. (repetition bad, New Content good)

So my expectation for a single-person developer creating an engaging and meaningful sandbox is nearly nill. There are sandbox games that are enjoyable and/or bearable.
For me, sandbox in AVNs is best when it's so minimal that you don't notice it's even there. No Stat grinding, no go shower every morning -> getting breakfast (annoying and unnecessary padding - because you have nothing worthwhile to tell).
 

Adoringfan

Engaged Member
Dec 17, 2016
2,427
4,901
you are 100% right with that, but even AAA Devs with a near-infinite budget produced some empty sandbox games, which sucked.

Don't remember if it was Assassins Creed 1 or 2 where you could ride a horse between the Cities, I mean it was immersive, but you probably didn't do it more than once because all you got was a barren wasteland. Later entries got rid of the in-between stuff until they had the means to make a fleshed-out world years later.
Or Mass Effect Andromeda, where you have multiple planets, that are more or less empty with only 5 or 6 different tasks scattered on these maps. So you are doing the same over and over again. Once with a three in the background and the next time, it's a Rock. :cautious:

Spider-Man did Sandbox the right way. Or at least better than most other games. If you searched the backpacks, it was essentially the same task over and over again. It never felt like it, because they each had some interesting tidbits about Spider-Man, his life, his Enemies, his struggles, and so on. (repetition bad, New Content good)

So my expectation for a single-person developer creating an engaging and meaningful sandbox is nearly nill. There are sandbox games that are enjoyable and/or bearable.
For me, sandbox in AVNs is best when it's so minimal that you don't notice it's even there. No Stat grinding, no go shower every morning -> getting breakfast (annoying and unnecessary padding - because you have nothing worthwhile to tell).
Don't you ever bring up Andromeda to justify why sandboxes suck. That was a bastardization of a game that shouldn't have even been called Mass Effect. Yeah some sandbox games can be monotonous, but that's mostly cause many new devs choose that style for their first project cause it's a bit more modular and since it's a static setting you can gradually work on it bit by bit. Also any game where you are ploughing everything that has a name and not showering every morning at least is just gross. In many a/vn games they just forget all about hygiene entirely, may as well name the mc stinky pete or chlamydia bob. Be grateful that the mc cleans himself and you aren't stuck playing some stinky bastard.
 

Insomnimaniac Games

Engaged Member
Game Developer
May 25, 2017
2,852
5,050
you are 100% right with that, but even AAA Devs with a near-infinite budget produced some empty sandbox games, which sucked.

Don't remember if it was Assassins Creed 1 or 2 where you could ride a horse between the Cities, I mean it was immersive, but you probably didn't do it more than once because all you got was a barren wasteland. Later entries got rid of the in-between stuff until they had the means to make a fleshed-out world years later.
Or Mass Effect Andromeda, where you have multiple planets, that are more or less empty with only 5 or 6 different tasks scattered on these maps. So you are doing the same over and over again. Once with a three in the background and the next time, it's a Rock. :cautious:

Spider-Man did Sandbox the right way. Or at least better than most other games. If you searched the backpacks, it was essentially the same task over and over again. It never felt like it, because they each had some interesting tidbits about Spider-Man, his life, his Enemies, his struggles, and so on. (repetition bad, New Content good)

So my expectation for a single-person developer creating an engaging and meaningful sandbox is nearly nill. There are sandbox games that are enjoyable and/or bearable.
For me, sandbox in AVNs is best when it's so minimal that you don't notice it's even there. No Stat grinding, no go shower every morning -> getting breakfast (annoying and unnecessary padding - because you have nothing worthwhile to tell).
Navigation is also a big thing. There are too many sandbox games that have you going room to room for no reason instead of just doing things simple, kind of like Big Brother/Glamour. Though those game have some horrendous grind, getting around is easy. The best sandbox design in my opinion has your typical "main" events that then become repeatable in some fashion and "side" stuff that doesn't advance the story but is just more content. Even better if there's an in game walkthrough of some kind. Thing is people expect an early sandbox game to be flush with content, and when it isn't they call the game empty like they expected something different. Of course it's empty, it's early in development.
As for AAA game studio's most of them don't deserve any money for what they're selling. Broken/unfinished games get no praise or money from me.
 

Simulacrum29

Active Member
Apr 20, 2018
891
3,259
In many a/vn games they just forget all about hygiene entirely, may as well name the mc stinky pete or chlamydia bob. Be grateful that the mc cleans himself and you aren't stuck playing some stinky bastard.
Do you know the reason why no movie ever is a showreel of the Cast taking a shit every five minutes?

Because nobody, not a single human in history, cares.

Mundane crap gets skipped for the actual story. You don't show everyday bullshit if it isn't to further a point. This bullshit only is in games as padding to swindle more game time into it. It only happens if the dev has nothing meaningful to tell.

If the MC has an encounter with someone in a bathroom, by all means, the stage is yours.
Nobody plays this kind of game to be stuck in traffic for 45min.
Or mow the lawn every other weekend in real-time.
 

Simulacrum29

Active Member
Apr 20, 2018
891
3,259
Navigation is also a big thing. There are too many sandbox games that have you going room to room for no reason instead of just doing things simple, kind of like Big Brother/Glamour. Though those game have some horrendous grind, getting around is easy. The best sandbox design in my opinion has your typical "main" events that then become repeatable in some fashion and "side" stuff that doesn't advance the story but is just more content. Even better if there's an in game walkthrough of some kind.
"Become Someone" and "Fairytale" are some good examples of good navigation and hint systems, in "Become Someone" you have every person in the side panel and you can jump to them with a simple click.
And both tell you explicitly where and when you have to be somewhere to trigger the next event. No bullshitting with "what's her favorite author?", "What is the third square root of pi?", "Is the macroeconomic market destined to fail?" and other needlessly complicated crap.

Thing is people expect an early sandbox game to be flush with content, and when it isn't they call the game empty like they expected something different. Of course it's empty, it's early in development.
The thing is Devs set themselves up for that criticism. Don't make a Sandbox where every click is greeted with a "not in this version"- message. Don't make a House with 20 Rooms and nothing to do in them.

If you just sent us on a journey to show us that you can make screenshots of standard Engin assets, don't bother.

That is exactly the thing I was talking about if you have only the Backbone of your game aka the Sandbox maybe it's too early to show the game to the public.

If you have a VN You can show half of the first chapter and it can be a decent demo. You can't really show how much work you put into a working sandbox and honestly, no player will care, if it works, it works, and if it doesn't it's the dev's fault.

As for AAA game studio's most of them don't deserve any money for what they're selling. Broken/unfinished games get no praise or money from me.
I think that is the fault of the publishers, but they, in fact rarely deserve what they demand.
 
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DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,266
619
Warning to those looking at the tags, the creampie, group sex, oral sex and the vaginal sex tags are all just dream sequences this early on in the game. Moreover, the lesbian tag are simply those cliché situations in anime where fellow girls just grope and feel out other's boobs because of the jealousy on how bigger they are compared to them.

Only the handjob is the only lewd content so far. Because of the small content, I'll be withholding any verdicts of what I think of the game.
 

pornaddiction

Member
Jul 4, 2020
209
888
Full Gallery Saves for v0.1.5:

View attachment SSH v0.1.5 Saves.zip

Installation:

Extract File

Copy and paste contents of the saves folder into C:/Users/USERNAME/AppData/Roaming/RenPy/draft*

Move original saves folder into SweetSummerHarem/game

*For some reason they decided to name the folder "draft" so remember that and don't waste your time looking for a folder named Sweet Summer Harem

Save 1-1. General Save
Save 1-2. Twins/Clones Intro Scene
 

ThaDude1977

Well-Known Member
Jul 5, 2022
1,213
2,223
Warning to those looking at the tags, the creampie, group sex, oral sex and the vaginal sex tags are all just dream sequences this early on in the game. Moreover, the lesbian tag are simply those cliché situations in anime where fellow girls just grope and feel out other's boobs because of the jealousy on how bigger they are compared to them.

Only the handjob is the only lewd content so far. Because of the small content, I'll be withholding any verdicts of what I think of the game.
Thanks for the heads up i hate going into game thinking it already has vaginal sex scenes and ends up being only dreams. Don't get me wrong it's nice to see far as fap material but from the story point of view i like it to actually have happened far as story wise.
 
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retek89

Newbie
Aug 5, 2017
55
164
Thanks for the heads up i hate going into game thinking it already has vaginal sex scenes and ends up being only dreams. Don't get me wrong it's nice to see far as fap material but from the story point of view i like it to actually have happened far as story wise.
personally I just skip dream sequences in games if its just random fap material with no real "reason" to be there. I played the first build but will wait a bit for the story to get along farther to go back (when scenes are not just dreams)
 
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