Thank you very much for all the feedback, and after the numerous messages, I would like to speak up once again.
First, a brief mention of the OpenWorld, and hopefully for the last time from my side:
For the next update, I will include a strong
disclaimer at the start of the game, warning everyone that they have the option to visit the OpenWorld after the prologue.
If they do not wish to do so, they will be directed straight to the classic VN part and won't have to navigate through the rooms.
I believe that providing the option for players to deviate from the classic VN path (currently accessible through the PC in Dave's room) is a good idea, considering that the game I've built essentially consists of three different VNs, intertwined into one, where each new story part revolves around a journey with one woman.
It's a different approach compared to other games, but it's my thing, and I want to continue it that way.
The OpenWorld serves as a space for supporting characters. For example:
Jane, in the upcoming story parts, probably won't play a major role anymore, but I really like the character model and it would be a shame not to do anything more with her. She won't have a huge story arc, but through what you could call side quests, I'll give her and players who may also like her the opportunity to shed some more light on her life.
I think that when additional story parts featuring the main women, Libby, Victoria, and Mel, are introduced, the whole thing will also become clearer and more understandable.
Currently, everything is still in the development phase, and I believe that's also a significant aspect that many seem to overlook.
Essentially, this project has been in development since the beginning of the year. Roughly speaking, I started two years ago, but the past two years (of which I didn't work on this project for one year) were mostly a learning process for me. I learned how Daz Studio works, how to improve the quality of my renders, and how to enhance various aspects. However, since the beginning of the year, I can say that I have reached the rendering quality I aimed for. Of course, there's always more to learn, but I'm very satisfied with the foundation I have now.
And now I am working on expanding the game and making it a great experience.
And here's the point that I always have to remind myself of when gaming other games.
This is, how should I say... Alpha?
I really don't care if someone likes an open world or not, and it's completely fine to express that.
My main goal in this forum is to get tips on improving the experience. Sure, you don't like open world? That doesn't help me at all because it's already in the game. Tell me what you don't like, and I can try to work around it and make it a better experience for you.
Yes, my open world is currently empty, but maybe you should see it as a starting point. In the last update, I added the ability to visit Mel at night and have outdoor conversations with Vic. In the next update, there will be points in the pool and more. Updates keep adding more and more to that.
Basically, I'm painting a picture right now.
You can only see the initial strokes, but give me time and maybe something will come out of it that you'll enjoy. Maybe not, and that partly depends on you.
Saying that "the stroke there is black and it is shit, fuck you" is absolutely useless.
Hey, I don't like the black stroke there, but maybe try it in red, it might look good."
You won't be able to change the direction of my stroke, but I'm happy to receive help with coloring.
And I've read it more often, "It took me 10 minutes to figure out how to get to the cafe."
Sorry, but the exclamation mark above the shoes is only in the game because of Cookie. I actually wanted to leave it out. I hate it when games are cluttered with HUD elements, and I will continue to try to keep them as minimal as possible in my game.
If you want it to be really fucking easy try Pornhub, from here on you usually reach the goal in 2-5 words.
So to all those who have been following this project for a while, thank you very much for your trust and feedback.
This update 0.18.7 had less of a storyline and was more for the feet guys who message me all the time on Discord, the ones who know they're being referred to.
It was important for two things, to demonstrate how scenes will be replayable in the future and to test the new movie player. And I think both were well received, even though feets are not everyone's cup of tea (including mine), I tried to incorporate that here and maybe made some people happy.
And for all those who see potential in this, but feel like it's not happening fast enough,
Just check out my
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if you have a little extra each month, I appreciate any support here.
But one last thing,
What's this all about?
Maximus0 1.00 star(s)
It's 100% a visual novel. Not a single sandbox element at all. No locations. There's nothing to do besides read dialogue.
The story is pretty generic. Absolute waste of my time.
The renders are nice though.
If everyone complains that my open world is so empty, and then I receive a negative review because I don't have one, I slowly lose interest in this forum.
Sure, please rate your experience as you currently have it, but please keep in mind that we are at the beginning of the journey here.
If you liked some of it, come back in 1-2 months and maybe there will be more of that.
Until then, thank you for your time.
Phil