CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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May 5, 2023
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but if the fox Jiggies proc from an event, I may have tripped that before switching, and permanently missed it that way.
Those Jiggies are given during the museum introduction, so yes it's from an event you can't revisit.

Also found some more bugs while testing this.
Bug reports:
  • Skipping the intro with a genital restriction set awards the opposite fox's jiggy from what it should (carnivores get the vegetarian fox and vise-versa).
  • Starting a new game from the main menu doesn't properly clear the old save file. (I retained the library through a reset, Cayenne was still napping on my bed waiting to trigger their event, the Museum intro never triggered on any save.)
  • Somehow got gathering events with the choose-their-sex characters displaying both images. (Not sure if this is caused by the new game bug alone, or if it's related to me accidentally enabled both Vegetarian and Carnivore at the same time with cheats on one save.)
 
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
727
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Happy Halloween everyone!

halloween.png

They're a bit scuffed which is why many aren't in the game yet:
  • Angelica's fur pattern, which is an annoyingly frequent problem her images have
  • Sharly's hood colors her ears purple
  • Helena's eyepatch is whack
  • Sorbet might need a new costume as she has the same outfit idea as nutmeg/cinnamon, plus bits of the transparency are wrong
  • Mary-lou still needs her redesign, you can't see all of it but she's got nipple rings and cow-print elbow gloves too
  • Khanna's is meant to be the DQ3 cleric but a bunch of elements just failed to appear, I should probably start from scratch with her too
  • Marlow's tail and ears are the wrong color and I should make his vampire fangs more pronounced
But designing costumes is fun! My plan is for holidays to be town-wide events where you go around and interact with the cast for an event or two each on a festive version of the town map, and you'd be able to re-start these events again anytime after you've seen them at least once. This would be after I've finished most of the core game at least.

If you have any feedback or notes on that front this'd be a great time to say them and maybe your ideas could be put into the game this time next year, that'd be rad!

From all of them, the eye-patch girl is the most interesting one, a really original and distinct design.
Others that I liked, are:
Green bunny, (you could make one of her most prominent features be the fact that bunnies like to fuck a lot?)
Goat with orange kimono.
The last pig-girl. (The naked one with white hair.)
Brown mouse-girl.


I really like the white Mary-Lou. These designs are looking much better than the original one. I would put a hair on her, like a short messy black bob. But she's looking good anyway, you really nailed her design now.
I know I have way more designs than I know what to do with, I have a mr.resetti-inspired pair of mole siblings that don't even have SDXL images yet, but the green bunny and the brown mouse really do activate my neurons.

I will say though a leotard might not be the best for a pregnancy-focused character, since it naturally tries to cover the crotch and doesn't show off the belly as well. Making Mary-Lou a nudist means it's harder to come up with costumes and festive outfits, so maybe I'll give her a cow-print bra in the redesign?

I've actually gotten several pieces of positive feedback for the white mary-lou with that simple nose. It'd be real funny if I went through all this and her "redesign" is just me removing the noseless tag from her prompts haha

Bug reports (Furry PNG 2.0 > 2.5 upgrade):
Meat and No Meat random puzzles both have at least one broken image in their pools (blank white background, 0 pieces).
No Meat has a meaty Cayenne in it's pool.
Getting no event while gathering on Willow/Lakeside roads will cause the "Visit [character]" options to shrink font size (fixes itself when you leave and return)
Ty for the feedback. Hunting for whichever images are broken will be a pain, I should probably make some kind of script that can display all of the puzzles in the random pool at once for easy checking. I'll also fix up that wrongly-placed cayenne one, not sure how that got in there.

Also not a bug, but repeatedly rerolling the Pocketmanz random puzzle to try to see what all was in there made me realize how few vegetarian Manz there are.
Yes there are very few vegetarian pocketmanz. This is because they're connected to a meaty character (helena), but also because about 90% of the pocketmanz images in the files are for the dungeon minigame I'm building, and I didn't expect to do any veggie content in that.

I like the whites, the left brown, and the far right black. Others are nice color schemes, but don't feel like they fit her personality (I say having never even met her.)

Oh, these are nice. Hope we get to see at least some of them return as side content if nothing else. Though the white-haired pig looks like Emilie from My Pig Princess with just enough AI jank to look uncanny.
They're just me using a script to basically hit a random button a bunch of times and saving the best results. All of them except the sheep actually, she's an older unused character design I've had since I first started designing characters over a year ago. She almost made it into the core cast a few times.

The images will also be included in the training data for the next version of the fluffy lora model. I have such a large backlog of unused character designs at this point Mary-Lou's spot on the core cast could be in jeopardy! Although whatever new design/cast member I add will have a pregnancy focus, I really want to have at least one heavily pregnancy-focused character who stays pregnant for almost the whole game.

So, I've got a bit of a weird bug, which may also just be me being an idiot. I'm missing one Jiggy, and despite weeks of gathering, and exploring all of the content/getting every scene... I still can't find it. Using 'even the funko pops' shows that it's the Vegetarian - Garnet one, and I'm wondering if it's because I started in Carnivore, but switched over to Omnivore. I don't think that's it, since I have all of the other Vegetarian collectibles, but if the fox Jiggies proc from an event, I may have tripped that before switching, and permanently missed it that way.
Save file is attached if you want to look into it. (Would've attached the .noodle version, but F95 said, "No.")
throwaway is correct, changing modes does skip over where the jiggy would be acquired. I'll change it in the next update so that it'll be unlocked along with the other jiggy.

Those Jiggies are given during the museum introduction, so yes it's from an event you can't revisit.

Also found some more bugs while testing this.
Ty, I'll fix these up too.

My upload speed is awful so I'll keep the online version up to date with bugfixes and release a downloadable patch when necessary, but reuploading everything is something I only do if new content is broken/there's potential for the save data to be corrupted.

  • Starting a new game from the main menu doesn't properly clear the old save file. (I retained the library through a reset, Cayenne was still napping on my bed waiting to trigger their event, the Museum intro never triggered on any save.)
That's a very bizzare bug, it happened a few times with previous hentai university updates but I can't seem to replicate it. Both online and offline doing a new game, nothing you mention carries over for me.

  • Somehow got gathering events with the choose-their-sex characters displaying both images. (Not sure if this is caused by the new game bug alone, or if it's related to me accidentally enabled both Vegetarian and Carnivore at the same time with cheats on one save.)
Having both versions active at once will definitely make things weird. If I do make a change it'll probably be to prevent players from having both active at the same time.
 
May 5, 2023
83
86
That's a very bizzare bug, it happened a few times with previous hentai university updates but I can't seem to replicate it. Both online and offline doing a new game, nothing you mention carries over for me.
Managed to replicate them first try, also got the double images bug without using cheats to stack both restrictions, so it's just from not properly clearing variables. (Offline Furry 2.5, upgraded from 2.0)

Opened the file and started a Veg game with intro skip, everything seemed fine.
Exited to main menu from options, did not exit out of game or browser tab, same as when I was testing Teak's issue.
Started Carnivore game, intro skip again. Doubled images bug was present. Bought library on this file.
Returned to menu and started Omnivore game, intro skip. Doubled image bug persisted. Library and pending Cayenne event carried over to new file.
Returned to menu, started Omnivore game, played through intro this time. Double image, library, and Cayenne persisted. Museum introduction was skipped.

Noticed a couple new quirks too. The rename and gender switch cheats unlocked by the intro skip carried over to the non-skip save, the logbook displays both the Carnivore and Vegetarian entries for the shop NPC trio, and all three have dicks regardless of which I picked during the intro.

are for the dungeon minigame I'm building, and I didn't expect to do any veggie content in that.
Disappointing to hear. :((y)

On a related note, any chance of more animal dicks on the Manz (and I guess anything else you feel like putting them on)? I'm not big on human dicks and seeing them on ferals looks especially out of place. But given that everything's based on Syuro's art I should hardly be surprised every man woman and dog is rocking a 2-foot cock and a foreskin.
(Both more of the types we've already gotten and/or new varieties. (Feline dicks and the smooth tapered dicks a lot of animals are drawn with are probably common enough the AI might already know them, though I know better than to get my hopes up this time.))
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
727
1,727
I had some fun and explored some ideas for replacement costumes for Sorbet and Khanna:

913503-1817377112-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913506-906921113-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png 913510-301166172-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png 913511-4002720915-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png

Unfortunately I think Khanna's data is too overfit and most ideas didn't show through, but here's a few that came out alright:
913521-481874838-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png 913527-1392690126-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913533-283523964-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png

I also wanted to try out brushing shots, like the character or you are brushing their tail It has the very weird effect that it usually just generates the character eating the brush. I think it's taking the "brush" to mean toothbrush? But in some shots and when I use a disembodied hand tag it starts actually generating a hairbrush (but never actively brushing the hair, usually just holding it up to the face):

913591-3819731293-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913630-2665942560-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png

And then there's this shot where the hand looks like it's using a wooden spoon as a sounding rod on Nutmeg:
913731-580315534-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png

Stuff's weird sometimes, yo

Managed to replicate them first try, also got the double images bug without using cheats to stack both restrictions, so it's just from not properly clearing variables. (Offline Furry 2.5, upgraded from 2.0)

Opened the file and started a Veg game with intro skip, everything seemed fine.
Exited to main menu from options, did not exit out of game or browser tab, same as when I was testing Teak's issue.
Started Carnivore game, intro skip again. Doubled images bug was present. Bought library on this file.
Returned to menu and started Omnivore game, intro skip. Doubled image bug persisted. Library and pending Cayenne event carried over to new file.
Returned to menu, started Omnivore game, played through intro this time. Double image, library, and Cayenne persisted. Museum introduction was skipped.

Noticed a couple new quirks too. The rename and gender switch cheats unlocked by the intro skip carried over to the non-skip save, the logbook displays both the Carnivore and Vegetarian entries for the shop NPC trio, and all three have dicks regardless of which I picked during the intro.
I think I found the solution to the saving issue, in some contexts and not others, the data variable where all the save data is being stored isn't being cleared before loading the new, completely fresh empty data from restarting. It should be fixed in v3, ty!

Disappointing to hear. :((y)
I could do more veggie pocketmanz, I'd need to find a way to unlock the content for vegetarian players too. I planned on having three dungeons and having them each have different flavors could be a neat way to spice up the minigame without getting too far into feature-creep territory.

On a related note, any chance of more animal dicks on the Manz (and I guess anything else you feel like putting them on)? I'm not big on human dicks and seeing them on ferals looks especially out of place. But given that everything's based on Syuro's art I should hardly be surprised every man woman and dog is rocking a 2-foot cock and a foreskin.
(Both more of the types we've already gotten and/or new varieties. (Feline dicks and the smooth tapered dicks a lot of animals are drawn with are probably common enough the AI might already know them, though I know better than to get my hopes up this time.))
Great question! I'm all for having variety, it's just that at smaller scales the AI uses less detail causing dicks to look worse, so I use the ol'reliable humanoid penis + foreskin tag combo. When dealing with smaller ferals like z*r*a I find that a small humanoid penis ends up looking the best, and there are more smaller, mamalian-esque types among the pocketmanz that the AI can do well.

I know the AI can do equine penises and canine penises decently well, and it can do knotted equine penises too with a little bit of patience. Cetacean and spiked dicks are less consistent, spiked dicks in particular it's pretty much a crapshoot as to where the spikes appear and how many there are.

I'll use Nutmeg as a model since her proportions are ideal for focusing on the dick without needing to do a close-up:

red penis, spiked penis, feline penis
913750-3960465036-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913751-3960465037-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913752-3960465038-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png
The gradient pattern waffles around a little and the core shape is still humanoid, I don't think the feline penis tag is recognized at all.
Do note the spiked glans on the second image here for later.

red penis, spiked penis, canine penis, penile barbs
913756-2422819684-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913758-2422819686-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png
Trying to fix the core shape I tried a canine type with spikes but I think the overfit training data of the model is causing it to ignore the request for spikes entirely. Notably, the fluffy model also struggles with making knotted equine dicks a consistent color:
913747-3757155744-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png
So I think more varied training data could fix this, but I'd probably need to manually edit spikes onto some canine dicks to fix it. I can at least tell it's possible because my non-furry model can do knotted equine dicks fine at this point since Its training data is more varied:
913739-2938668213-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_S...png

red penis, spiked penis, tapered penis, tapering penis, cetacean penis, penile barbs
913760-111310945-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png 913763-3196929931-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png 913764-3196929932-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-00004...png
I think this direction has the most promise for a feline-type, since the "cetacean penis" tag is less overfit. It has similar problems to all the rest though in inconsistent spike location/count/color.

Probably the most important part if I want spiked dicks to work well in the model is having a single, consistent look that they should have. A line of spikes along the sides? Spiked glans ridges like I pointed out in the second image? Darker spikes or ones matching the color of the flesh?

On top of all of this the Queria Syuro LoRa I use to upscale images will often cull the spikes or mess them up:
95899-3743688913-score 9, score 8 up, score 7 up, score 6 up, _lora_Syurofluff v2 64x16-000040...png

While I can train the fluffy lora to do better spiked dicks, I can't change anything about the queria LoRa so any spiked dick shots will require me to overlay and erase any messed up spikage. So while I plan on having a futa shark-girl with a cetacean dick eventually, I don't see myself using a spiked-dicked character for any major content. Maybe just a pocketmanz card or two for variety's sake.
 

The Corsair76

Member
Jul 15, 2018
133
138
Ya know, usually I don't want anything to do with stuff that uses AI generated content but seeing as you have the integrity to straight up say "If you like the art go show thanks to and support the actual artist" I'll make an exception for this game. Besides I could use the lewd Animal Crossing game parody. :p
 

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Oct 1, 2020
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SyrupTown-2.5Furry / SyrupTown-2.5NonFurry
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
727
1,727
Glad to see the thread's been updated, thank you to whoever handled the report! I was a bit worried something had broken but I assume the wait was due to the number of files that had to be uploaded?

My own upload speed is abysmal so uploading all the downloads and upgrade packs took a large amount of time for me to upload just to MEGA. I wonder if I should be doing things differently. Personally my primary way to play is the WEBP version, but older browsers don't play nice with it, the files are more annoying for image viewers to read, and they can't store PNG data. So I'd like for both versions to always be available but upload speeds and filesize are big issues for me.


Anyways I try to have something new to show off whenever I make a post as that helps get even more feedback but at the moment I'm working on hentai university and rainy dayz, so instead I'll just post some Sharly!
sado (5).png sado (6).png sado (7).png sado (8).png sado (9).png

In the early drafts of syrup town's design tests Sharly was meant to wear chest wraps as her default outfit, but I canned the idea since fluffyrock couldn't do them right. She's been nude ever since!
sado (1).png

Her crimbus outfit was meant to be a blue nightgown at first but I felt it was too similar to the valentines outfit, plus while the transparency was better it kept making her nipples bright red through the fabric soooo I went with a more traditional winter coat:
sado (2).png

Here's that valentines outfit, a red babydoll, though the AI sometimes has trouble making it a consistent level of see-through
sy-sado_rev_2_22.png

Her summer outfit, just a simple micro bikini top:
sado (4).png

And a bonus alternate color pallete, a shiny Sharly
sado (3).png

Overall I like her. She used to be my absolute favorite design among the cast despite her simplicity, but thanks to the SDXL model I'd say she's about on par with most of the cast. Not that she's fallen, it's just that I like most of the other designs a lot too. If I had to rank them by personal taste I'd say

A Tier: Helena, Sharly, Riley, Sorbet
B Tier: Angelica, Bluebell, Khanna, Nutmeg, Cinnamon, Garnet & Jasper (together)
C Tier: Marlow, Cayenne
D Tier: Mary-Lou

And here's some images of her generated sometime around september 2023 so you can get an idea of how things looked just one year ago.
I stored these in a folder titled "syuro gen 1/sadogato/Perfect"
old (1).png old (2).png old (3).png old (4).png

I really thought I was cooking at the time! I'm really glad the technology has improved so much.

And finally here's what Sharly's mother looks like:
misc-sadomommy_2.png

My plan was for her to be named Madame Butterfly, and she'd actually not have any magical powers; she's a fraud, a huckster, a sham, and Sharly has her powers essentially on accident. All my notes on her are quite old though, I haven't given her much thought beyond a vague concept.


Nice game! even though cg was made by ai. I really like it.
Glad you liked it!

Ya know, usually I don't want anything to do with stuff that uses AI generated content but seeing as you have the integrity to straight up say "If you like the art go show thanks to and support the actual artist" I'll make an exception for this game. Besides I could use the lewd Animal Crossing game parody. :p
Thanks! I hope it scratches that itch. Actually at first the game was going to be a direct animal crossing parody starring AC villagers like Isabelle and Ankha. I pivoted away from that mostly due to having more freedom with an original cast, plus not wanting to so directly reference nintendo characters, but the exact moment I went all in on an original cast was when I realized how much trouble the AI was having trying to do Raymond's heterochromia, I'd have to fix the eye color in every single shot.

I do still include designs in the training data in case I (or a modder or something) wants to do something with them later though:
misc-audie (1).png misc-isabelle (4).png misc-sasha (2).png
 

XoeSara

Member
Aug 11, 2018
272
138
Glad to see the thread's been updated, thank you to whoever handled the report! I was a bit worried something had broken but I assume the wait was due to the number of files that had to be uploaded?

My own upload speed is abysmal so uploading all the downloads and upgrade packs took a large amount of time for me to upload just to MEGA. I wonder if I should be doing things differently. Personally my primary way to play is the WEBP version, but older browsers don't play nice with it, the files are more annoying for image viewers to read, and they can't store PNG data. So I'd like for both versions to always be available but upload speeds and filesize are big issues for me.


Anyways I try to have something new to show off whenever I make a post as that helps get even more feedback but at the moment I'm working on hentai university and rainy dayz, so instead I'll just post some Sharly!
View attachment 4214565 View attachment 4214566 View attachment 4214567 View attachment 4214568 View attachment 4214569

In the early drafts of syrup town's design tests Sharly was meant to wear chest wraps as her default outfit, but I canned the idea since fluffyrock couldn't do them right. She's been nude ever since!
View attachment 4214561

Her crimbus outfit was meant to be a blue nightgown at first but I felt it was too similar to the valentines outfit, plus while the transparency was better it kept making her nipples bright red through the fabric soooo I went with a more traditional winter coat:
View attachment 4214562

Here's that valentines outfit, a red babydoll, though the AI sometimes has trouble making it a consistent level of see-through
View attachment 4214570

Her summer outfit, just a simple micro bikini top:
View attachment 4214564

And a bonus alternate color pallete, a shiny Sharly
View attachment 4214563

Overall I like her. She used to be my absolute favorite design among the cast despite her simplicity, but thanks to the SDXL model I'd say she's about on par with most of the cast. Not that she's fallen, it's just that I like most of the other designs a lot too. If I had to rank them by personal taste I'd say

A Tier: Helena, Sharly, Riley, Sorbet
B Tier: Angelica, Bluebell, Khanna, Nutmeg, Cinnamon, Garnet & Jasper (together)
C Tier: Marlow, Cayenne
D Tier: Mary-Lou

And here's some images of her generated sometime around september 2023 so you can get an idea of how things looked just one year ago.
I stored these in a folder titled "syuro gen 1/sadogato/Perfect"
View attachment 4214557 View attachment 4214558 View attachment 4214559 View attachment 4214560

I really thought I was cooking at the time! I'm really glad the technology has improved so much.

And finally here's what Sharly's mother looks like:
View attachment 4214556

My plan was for her to be named Madame Butterfly, and she'd actually not have any magical powers; she's a fraud, a huckster, a sham, and Sharly has her powers essentially on accident. All my notes on her are quite old though, I haven't given her much thought beyond a vague concept.




Glad you liked it!



Thanks! I hope it scratches that itch. Actually at first the game was going to be a direct animal crossing parody starring AC villagers like Isabelle and Ankha. I pivoted away from that mostly due to having more freedom with an original cast, plus not wanting to so directly reference nintendo characters, but the exact moment I went all in on an original cast was when I realized how much trouble the AI was having trying to do Raymond's heterochromia, I'd have to fix the eye color in every single shot.

I do still include designs in the training data in case I (or a modder or something) wants to do something with them later though:
View attachment 4214592 View attachment 4214595 View attachment 4214594
I recommend you experiment with ControlNet and some type of regional prompting to make the scenes feel a bit less generic.
Though Forge does have limited extension options. (Forge integrated ControlNet is a pain in the ass)
Been trying to learn it myself
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May 5, 2023
83
86
np!
I'd need to find a way to unlock [pocketmanz] for vegetarian players too.
It seems really weird to lock side content behind one preference or the other to begin with (especially since the cards are already omnivore, if heavily skewed). Guess worst case scenario you could make an image of Helena with pants :oops: for a one-off scene to unlock it for veggie players.
The tarot's additional content probably has similarly issues for carnivore players.
[Dick stuff]
Hmm, not only can it not do them consistently those aren't even the right shape for a cat. Those conical spikes look like they're off an XXXXXL Cunt Destroyer 9000 dildo form some sadism comic, or maybe Bowser.
Barbs are thin and lay flat against the dick and...

How do embed those images into your posts? I want to include some examples, but it throws an error when I try to use the "Insert Image" tool.
 

riolu4535

Member
Apr 2, 2020
125
28
Will this game have a pregnancy or impregnation system?

Instead of being dominant, you can be submissive, whether you are a woman or a man. Instead of giving, can you also receive penetration?
 
May 5, 2023
83
86
Will this game have a pregnancy or impregnation system?

Instead of being dominant, you can be submissive, whether you are a woman or a man. Instead of giving, can you also receive penetration?
As male character character's with pussies with end up preggo in their endings. Mary Lou will end up pregnant for most of her story.
Last I've heard it's planned for male characters to optionally get pegged by Helena.
Female PCs will have an entirely different plotline, which I think is planned to focus more on submission?

Noodle answered in more detail in one of the Q&A posts a while back, so just search through the thread till you find that if you want to know more.
 

XoeSara

Member
Aug 11, 2018
272
138
As male character character's with pussies with end up preggo in their endings. Mary Lou will end up pregnant for most of her story.
Last I've heard it's planned for male characters to optionally get pegged by Helena.
Female PCs will have an entirely different plotline, which I think is planned to focus more on submission?

Noodle answered in more detail in one of the Q&A posts a while back, so just search through the thread till you find that if you want to know more.
I'm more excited for a female MC path tbh.
Need more straight femboy in my life
 

riolu4535

Member
Apr 2, 2020
125
28
As male character character's with pussies with end up preggo in their endings. Mary Lou will end up pregnant for most of her story.
Last I've heard it's planned for male characters to optionally get pegged by Helena.
Female PCs will have an entirely different plotline, which I think is planned to focus more on submission?

Noodle answered in more detail in one of the Q&A posts a while back, so just search through the thread till you find that if you want to know more.
How do I get an NPC pregnant in the game? Do I have to "interact" with her multiple times or what?
 
May 5, 2023
83
86
How do I get an NPC pregnant in the game? Do I have to "interact" with her multiple times or what?
It will be a story event. None of the characters have their scene in yet, and it may be limited to endings only for characters other than Mary Lou.
You can go to the fashion wing of the museum and choose the pregnant sprite for any female character you've met, though it doesn't change any of their scenes.
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
727
1,727
Coming up with discussion topics is harder than I thought :unsure: maybe today I'll talk about scene ideas?

With hentai university I mostly just let the imageset guide me, having complete freedom often leads to choice paralysis. For that reason my first draft of what each character's content should contain was done very formulaicly. I made a list of the things I could do
  • handjob
  • mutual masturbation
  • oral
  • paizuri/chest groping
  • vaginal
  • hotdogging/spanking
  • anal
  • footjob
And then distributed them around the cast until I felt I had enough scenes for each of them. I also had angles like POV/side view and character positions like kneeling or sex while standing so the list was pretty complex IE "I'll give Cayenne a POV oral scene, then a mutual masturbation scene that cuts between side view and POV, then" etc...

As such I have a big list of scene ideas I can then put characters into, except it's quite hard to organize as even just vaginal scenes can have lots of different modifiers like if you're doing it from behind or being ridden like:

neat (1).png

It's even to the point where I have pov handjob scene prompts separated into single vs two-handed handjobs like this one:

neat (2).png

I actually have scripts which try and keep things working smoothly, like if I do shots with the "head out of frame" tag it'll remove face details so I can get shots like this one:

neat (3).png

On top of that I have very busy categories like toys where I need to consider what toy is being used, the position of the character, the angle of the shot, what hole is being penetrated, if the character is looking back or not...
1-toys (1).png 1-toys (2).png 1-toys (3).png

For autofootjob scenes are the feet on the penis or on the balls? Is the character masturbating with their hand/hands at the same time?

2-autofoot (1).png 2-autofoot (2).png

For through-wall scenes is it a front/back view? Are they peering through the window or actually stuck in the wall? What should their expression be like before/during/after the scene is done? Fucked silly? Lusty? Not to mention all the possible backgrounds!

3-wall (1).png 3-wall (2).png 3-wall (3).png 3-wall (4).png sy-doe rev 2 (22).png


Then there's other cool scene ideas like hot springs and scenes where you encounter the character napping outdoors which have modifiers like being wet or in the shade:

sy-mayor rev 2 (6).png sy-mayor rev 2 (8).png

All of these on top of the fact that each scene is a set of prompts, not just one. At minimum I need
  • The pre-insertion starting image
  • The insertion image
  • The riding image
  • The climax image
  • The aftermath image
And all of these have their own variables to consider (should I have a prodding image before/in addition to the insertion image? should the starting image have the player's dick visible? do I want motion lines for the riding image? should I have an internal cutaway for the riding image? for the climax image? should the dick leaking cum still be onscreen for the aftermath image?)

Storage and organization of these scene ideas is very difficult, but also very complex is remembering how they're organized so I can use them afterwards. Maybe for a sorbet scene I want a oral through-the-window scene, I'll also need some kind of system that'll fill in any unspoken details. If neither motion lines/trembling are selected, default to the twitching/trembling keyword pair. If no expression at the end is selected, I'll go with her looking hungry for more.

And in addition to all of those factors when I was using easyfluff I had this whole database but now that I'm using PrefectPony I'll need to go back to that database and change what tags are used, some of them don't work or have terrible side effects (I hate that pushing out a dildo is tagged 'dildo shitting' on e621). Not all of them have 1-1 parallels either, should I be using motion lines + motion blur for scenes where I used the emanata tag? Or twitching + trembling?

There is an absolute metric ton to consider! But I know it'll pay off. While the scripts I'm currently using are very janky their ability to auto-fill missing details and auto-remove keywords which conflict made training the new model much more bearable, and this all will help future AI users get better, more visually interesting results once I've finished the tools.

I recommend you experiment with ControlNet and some type of regional prompting to make the scenes feel a bit less generic.
Though Forge does have limited extension options. (Forge integrated ControlNet is a pain in the ass)
Been trying to learn it myself
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I have a basic understanding of controlnet. These days I use an all-in-one model I got from here:



Mostly so I can keep things simple.

But really I treat controlnet like a collection of different tools as each have their own quirks, I only feel like I understand a handful of them.

  • Openpose doesn't work well with the proportions of syrup town characters
  • Canny, Depth, Lineart, and NormalMap would require making reference images
  • IP-Adapter seems like it could be promising but since I make my own LoRa models I don't usually need help getting a specific character or item into a scene.
  • Inpaint, Sketch, and Scribble all seem unecessary since I can just do similiar things in the img2img tab and I understand those better than controlnet.
  • And I have no idea what blur, instant-ID, MLSD, Photomaker, Recolor, Reference, Revision, Segmentation, Shuffle, SoftEdge, T2I-Adapter, or Tile do.

Are there any scenes that particularly stand out as generic? As much as I'd like to blame the AI the culprit is probably more likely a lack of creativity on my part haha. When it comes to sex scenes in this game many follow the same general tone and themes due to the way heat/pheromones work, and due to many scenes being limited by the concepts/angles that worked well in easyfluff there isn't as much visual variety as there could be now.

Many of the more interesting scene ideas I've had also don't really fit syrup in terms of content. Things like body modification, bdsm, parasites, breeding mounts, etc are more suited towards games like Rainy DayZ. I have a number of what I think are good shots in my training data for that:

912285-4019113575-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_A...jpg 912292-2232171871-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, _lora_A...jpg 912942-3697770221-score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up,  _lora_...jpg Ass-to-ass006.jpg Breeding Mount002.jpg Infestation Urethral001.jpg

np!

It seems really weird to lock side content behind one preference or the other to begin with (especially since the cards are already omnivore, if heavily skewed).
There are a lot of design choices I made very early on that were based on the limitations of the AI models I was using. Because fluffyrock and to a lesser extent easyfluff required a bunch of correcting work to make things look right, I didn't want to commit to making full sets of images for both sexes wherever possible.

A prime example is the shark tarot card, the model just would not do a decent shark girl, I believe that one alone took close to an hour, (all the pocketmanz cards at the time were a big pain as well because the fluffyrock model struggled to make landscape images). On top of that in order to do readings Sharly would need to reference details in the images which might be different between versions.

I felt like vegetarians having the tarot cards and carnivores getting the pocketmanz cards was a fair way to balance things, there's omnivore stuff just because some images came out so nice I wanted to include them anyways. With the new model I could probably start making omnivore content in all those areas, but at the moment I'm still not completely happy with how the current model looks. I'm not sure how noticable it actually is but when I look at how the easyfluff images looked after being converted to SDXL compared to how SDXL outputs them by itself even after training:

sy-sado (14).png sy-sado rev 2 (33).png

If it turns out the difference is unavoidable then I'll just live with it, but if future models correct this (or end up looking like a third style altogether) I'd rather avoid generating a bunch of shots I'll need to come back to touch up later.

Guess worst case scenario you could make an image of Helena with pants :oops: for a one-off scene to unlock it for veggie players.
The tarot's additional content probably has similarly issues for carnivore players.
Our time on this planet is as precious as it is limited. I can't stomach the thought of spending it on something as truly heinous as covering a syrup town character's crotch.

It goes against every value I stand for, it would be like giving them a normal sized, non-donut anus, please understand.

(Actually, Helena's original pocketmanz outfit had her shorts covering up her donger, so it's funny you bring up her specifically. The change was actually because there was an error in my easyfluff-to-pony keyword conversion script that didn't remove her canine penis despite the bulge tag)

Hmm, not only can it not do them consistently those aren't even the right shape for a cat. Those conical spikes look like they're off an XXXXXL Cunt Destroyer 9000 dildo form some sadism comic, or maybe Bowser.
Barbs are thin and lay flat against the dick and...

How do embed those images into your posts? I want to include some examples, but it throws an error when I try to use the "Insert Image" tool.
I just attach the files through the attach files button then click add thumbnail.

With that said I think we have a different set of priorities, I'm not very interested in anatomical accuracy, otherwise Helena would have a pseudo-clit instead of a canine dick, knots wouldn't always be so engorged, and animal-cock'd characters would have sheathed dicks. Like with true pussy + penis futa, those are personal turn-offs for me. I prefer when things are exaggerated and a touch unrealistic.

Out of the box PrefectPony just can't do accurate feline dicks, as the feline penis, barbed penis, and penile spines tag have basically no effect. From what I recall easyfluff couldn't do them well either, and if the e621-trained trained model can't do it, then the mostly gelbooru-trained anime models probably has close to absolutely no training data on the subject.

None of syuro's art depicts feline dicks either. So while I think some more variety would be cool, more accurate feline types don't spark enough enthusiasm in me to want to teach the model to draw them essentially from scratch. Porcine dicks are pretty much in the same situation though I recently found some Fellatrix shots that I think are neat:

2021_12_06_pollwinner_raven_2_HD.jpg 2022_09_08_poll_raven_transforming_blowjob_3_HD.jpg

So I may give dicks that look like these a shot. And I may end up using the spiky cetacean ones as well, they make a good alien/monster dong to use for my other games.

Anyone is free to make suggestions for things I should add to the training data for future models, but I have my own preferences and creating new data that matches the style of the model takes a good amount of time. I've had people send me let's say "extremely anatomically correct" shots of hyena anatomy and I prefer the canine donger.

Will this game have a pregnancy or impregnation system?

Instead of being dominant, you can be submissive, whether you are a woman or a man. Instead of giving, can you also receive penetration?
Throwaway mostly got it right, while each character will have their own solo ending, the veggie cast (sorbet, sharly, mary-lou, khanna (and angelica/bluebell/cayenne if you chose not to give them dicks)) will all take part in a group ending where you impregnate them similar to how I did the PTSA storyline in my other game Hentai University. They'll only be pregnant for a short time for the actual ending though.

Mary-Lou being a pregnancy-focused character will get pregnant early into her route and then stay pregnant for the whole rest of the game, even in content where she crosses-over with other characters.

Currently it's all dominant player content in the game. My initial plans didn't really have any submissive content since the model I was using at the time just couldn't do it, but technology has improved to the point where it's on the table. I still haven't figured out exactly how to work it in, there's a lot to consider:
  • Adding in a whole submissive-player route would be a lot of extra work and would change the dynamic between you and the whole cast, that's a lot of rewriting even beyond just the porn scenes.
  • I have a female MC route planned, I could make this one the submissive route and have all the subby content in this route, but this'd mean no getting pegged as a male MC and femdomming others would be off the table.
  • I could add optional scenes where you're receiving to the repeatable scenes list, but I'd have to make it clear what the scene would be about before you click it, and I'd need a way to basically say "not interested" and then have the scene count bypass ignored scenes, otherwise the characters would be listed as not complete forever and the missing scenes would drive some players crazy.
I'm more excited for a female MC path tbh.
Need more straight femboy in my life
I feel like Riley is the only character who could do that, since Marlow's entire thing is being a sissy, and all the other characters with dicks also have boobas. In my brainstorming I thought about how a female mc route might want to have a different set of characters, but I feel like that'd lead to a huge amount of scope creep.

How do I get an NPC pregnant in the game? Do I have to "interact" with her multiple times or what?
The plan is that aside from Mary-Lou the cast will only be shown as pregnant for the group ending scenes I described above. I've thought about leaving them pregnant afterwards but then the seasonal content would need to have pregnant variants and I'd pop open the engine to allow for pregnant variants of character outfits to work. At the moment the prego-belly is just treated as a regular outfit, hence all the girls being nude when set to pregnant in the museum. Not to mention I'd need to account for their pregnancy in all their content afterwards.

It will be a story event. None of the characters have their scene in yet, and it may be limited to endings only for characters other than Mary Lou.
You can go to the fashion wing of the museum and choose the pregnant sprite for any female character you've met, though it doesn't change any of their scenes.
I think it'd be cool if repeatable scenes accounted for the costume you've set the character to wear, but:
  • That'd bloat the game's filesize a ton as each character has a clothed, nude, pregnant, alternate, and seasonal costumes, so each repeatable scene would need like 7-9 versions.
  • If the repeatable scenes accounted for a character being pregnant but their other content (like their ending and seasonal events) didn't, people would probably think it's a bug or it'd break their immersion.
  • I'd need to update the engine to only reflect the character's outfit if the images for that scene are actually done, otherwise you'd all get a ton of broken images.
So I'ma hold off on it for now. Maybe after the veggie ending is done, that's when I'd unlock the preggo outfits and give some kind of disclaimer that the pregnancy outfit only affects a few scenes?

How do I find other characters like the deer, cow and tiger?
Just as XoeSara mentioned, not yet implemented. Characters aren't hidden away, introductory events are all placed around the town with no requirements. The only ones implemented after v2.5 are the system characters/shopkeeps (Angelica, Bluebell, Cayenne, Jasper & Garnet) and the main characters added so far (Sorbet, Sharly, Riley).

The rest and more will be added in the future, I'll try not to take too long (y)
 

XoeSara

Member
Aug 11, 2018
272
138
Coming up with discussion topics is harder than I thought :unsure: maybe today I'll talk about scene ideas?

With hentai university I mostly just let the imageset guide me, having complete freedom often leads to choice paralysis. For that reason my first draft of what each character's content should contain was done very formulaicly. I made a list of the things I could do
  • handjob
  • mutual masturbation
  • oral
  • paizuri/chest groping
  • vaginal
  • hotdogging/spanking
  • anal
  • footjob
And then distributed them around the cast until I felt I had enough scenes for each of them. I also had angles like POV/side view and character positions like kneeling or sex while standing so the list was pretty complex IE "I'll give Cayenne a POV oral scene, then a mutual masturbation scene that cuts between side view and POV, then" etc...

As such I have a big list of scene ideas I can then put characters into, except it's quite hard to organize as even just vaginal scenes can have lots of different modifiers like if you're doing it from behind or being ridden like:

View attachment 4228295

It's even to the point where I have pov handjob scene prompts separated into single vs two-handed handjobs like this one:

View attachment 4228296

I actually have scripts which try and keep things working smoothly, like if I do shots with the "head out of frame" tag it'll remove face details so I can get shots like this one:

View attachment 4228297

On top of that I have very busy categories like toys where I need to consider what toy is being used, the position of the character, the angle of the shot, what hole is being penetrated, if the character is looking back or not...
View attachment 4228285 View attachment 4228286 View attachment 4228287

For autofootjob scenes are the feet on the penis or on the balls? Is the character masturbating with their hand/hands at the same time?

View attachment 4228289 View attachment 4228290

For through-wall scenes is it a front/back view? Are they peering through the window or actually stuck in the wall? What should their expression be like before/during/after the scene is done? Fucked silly? Lusty? Not to mention all the possible backgrounds!

View attachment 4228291 View attachment 4228292 View attachment 4228293 View attachment 4228294 View attachment 4228323


Then there's other cool scene ideas like hot springs and scenes where you encounter the character napping outdoors which have modifiers like being wet or in the shade:

View attachment 4228298 View attachment 4228299

All of these on top of the fact that each scene is a set of prompts, not just one. At minimum I need
  • The pre-insertion starting image
  • The insertion image
  • The riding image
  • The climax image
  • The aftermath image
And all of these have their own variables to consider (should I have a prodding image before/in addition to the insertion image? should the starting image have the player's dick visible? do I want motion lines for the riding image? should I have an internal cutaway for the riding image? for the climax image? should the dick leaking cum still be onscreen for the aftermath image?)

Storage and organization of these scene ideas is very difficult, but also very complex is remembering how they're organized so I can use them afterwards. Maybe for a sorbet scene I want a oral through-the-window scene, I'll also need some kind of system that'll fill in any unspoken details. If neither motion lines/trembling are selected, default to the twitching/trembling keyword pair. If no expression at the end is selected, I'll go with her looking hungry for more.

And in addition to all of those factors when I was using easyfluff I had this whole database but now that I'm using PrefectPony I'll need to go back to that database and change what tags are used, some of them don't work or have terrible side effects (I hate that pushing out a dildo is tagged 'dildo shitting' on e621). Not all of them have 1-1 parallels either, should I be using motion lines + motion blur for scenes where I used the emanata tag? Or twitching + trembling?

There is an absolute metric ton to consider! But I know it'll pay off. While the scripts I'm currently using are very janky their ability to auto-fill missing details and auto-remove keywords which conflict made training the new model much more bearable, and this all will help future AI users get better, more visually interesting results once I've finished the tools.



I have a basic understanding of controlnet. These days I use an all-in-one model I got from here:



Mostly so I can keep things simple.

But really I treat controlnet like a collection of different tools as each have their own quirks, I only feel like I understand a handful of them.

  • Openpose doesn't work well with the proportions of syrup town characters
  • Canny, Depth, Lineart, and NormalMap would require making reference images
  • IP-Adapter seems like it could be promising but since I make my own LoRa models I don't usually need help getting a specific character or item into a scene.
  • Inpaint, Sketch, and Scribble all seem unecessary since I can just do similiar things in the img2img tab and I understand those better than controlnet.
  • And I have no idea what blur, instant-ID, MLSD, Photomaker, Recolor, Reference, Revision, Segmentation, Shuffle, SoftEdge, T2I-Adapter, or Tile do.

Are there any scenes that particularly stand out as generic? As much as I'd like to blame the AI the culprit is probably more likely a lack of creativity on my part haha. When it comes to sex scenes in this game many follow the same general tone and themes due to the way heat/pheromones work, and due to many scenes being limited by the concepts/angles that worked well in easyfluff there isn't as much visual variety as there could be now.

Many of the more interesting scene ideas I've had also don't really fit syrup in terms of content. Things like body modification, bdsm, parasites, breeding mounts, etc are more suited towards games like Rainy DayZ. I have a number of what I think are good shots in my training data for that:

View attachment 4228334 View attachment 4228335 View attachment 4228336 View attachment 4228337 View attachment 4228338 View attachment 4228339



There are a lot of design choices I made very early on that were based on the limitations of the AI models I was using. Because fluffyrock and to a lesser extent easyfluff required a bunch of correcting work to make things look right, I didn't want to commit to making full sets of images for both sexes wherever possible.

A prime example is the shark tarot card, the model just would not do a decent shark girl, I believe that one alone took close to an hour, (all the pocketmanz cards at the time were a big pain as well because the fluffyrock model struggled to make landscape images). On top of that in order to do readings Sharly would need to reference details in the images which might be different between versions.

I felt like vegetarians having the tarot cards and carnivores getting the pocketmanz cards was a fair way to balance things, there's omnivore stuff just because some images came out so nice I wanted to include them anyways. With the new model I could probably start making omnivore content in all those areas, but at the moment I'm still not completely happy with how the current model looks. I'm not sure how noticable it actually is but when I look at how the easyfluff images looked after being converted to SDXL compared to how SDXL outputs them by itself even after training:

View attachment 4228361 View attachment 4228362

If it turns out the difference is unavoidable then I'll just live with it, but if future models correct this (or end up looking like a third style altogether) I'd rather avoid generating a bunch of shots I'll need to come back to touch up later.



Our time on this planet is as precious as it is limited. I can't stomach the thought of spending it on something as truly heinous as covering a syrup town character's crotch.

It goes against every value I stand for, it would be like giving them a normal sized, non-donut anus, please understand.

(Actually, Helena's original pocketmanz outfit had her shorts covering up her donger, so it's funny you bring up her specifically. The change was actually because there was an error in my easyfluff-to-pony keyword conversion script that didn't remove her canine penis despite the bulge tag)



I just attach the files through the attach files button then click add thumbnail.

With that said I think we have a different set of priorities, I'm not very interested in anatomical accuracy, otherwise Helena would have a pseudo-clit instead of a canine dick, knots wouldn't always be so engorged, and animal-cock'd characters would have sheathed dicks. Like with true pussy + penis futa, those are personal turn-offs for me. I prefer when things are exaggerated and a touch unrealistic.

Out of the box PrefectPony just can't do accurate feline dicks, as the feline penis, barbed penis, and penile spines tag have basically no effect. From what I recall easyfluff couldn't do them well either, and if the e621-trained trained model can't do it, then the mostly gelbooru-trained anime models probably has close to absolutely no training data on the subject.

None of syuro's art depicts feline dicks either. So while I think some more variety would be cool, more accurate feline types don't spark enough enthusiasm in me to want to teach the model to draw them essentially from scratch. Porcine dicks are pretty much in the same situation though I recently found some Fellatrix shots that I think are neat:

View attachment 4228369 View attachment 4228370

So I may give dicks that look like these a shot. And I may end up using the spiky cetacean ones as well, they make a good alien/monster dong to use for my other games.

Anyone is free to make suggestions for things I should add to the training data for future models, but I have my own preferences and creating new data that matches the style of the model takes a good amount of time. I've had people send me let's say "extremely anatomically correct" shots of hyena anatomy and I prefer the canine donger.



Throwaway mostly got it right, while each character will have their own solo ending, the veggie cast (sorbet, sharly, mary-lou, khanna (and angelica/bluebell/cayenne if you chose not to give them dicks)) will all take part in a group ending where you impregnate them similar to how I did the PTSA storyline in my other game Hentai University. They'll only be pregnant for a short time for the actual ending though.

Mary-Lou being a pregnancy-focused character will get pregnant early into her route and then stay pregnant for the whole rest of the game, even in content where she crosses-over with other characters.

Currently it's all dominant player content in the game. My initial plans didn't really have any submissive content since the model I was using at the time just couldn't do it, but technology has improved to the point where it's on the table. I still haven't figured out exactly how to work it in, there's a lot to consider:
  • Adding in a whole submissive-player route would be a lot of extra work and would change the dynamic between you and the whole cast, that's a lot of rewriting even beyond just the porn scenes.
  • I have a female MC route planned, I could make this one the submissive route and have all the subby content in this route, but this'd mean no getting pegged as a male MC and femdomming others would be off the table.
  • I could add optional scenes where you're receiving to the repeatable scenes list, but I'd have to make it clear what the scene would be about before you click it, and I'd need a way to basically say "not interested" and then have the scene count bypass ignored scenes, otherwise the characters would be listed as not complete forever and the missing scenes would drive some players crazy.


I feel like Riley is the only character who could do that, since Marlow's entire thing is being a sissy, and all the other characters with dicks also have boobas. In my brainstorming I thought about how a female mc route might want to have a different set of characters, but I feel like that'd lead to a huge amount of scope creep.



The plan is that aside from Mary-Lou the cast will only be shown as pregnant for the group ending scenes I described above. I've thought about leaving them pregnant afterwards but then the seasonal content would need to have pregnant variants and I'd pop open the engine to allow for pregnant variants of character outfits to work. At the moment the prego-belly is just treated as a regular outfit, hence all the girls being nude when set to pregnant in the museum. Not to mention I'd need to account for their pregnancy in all their content afterwards.



I think it'd be cool if repeatable scenes accounted for the costume you've set the character to wear, but:
  • That'd bloat the game's filesize a ton as each character has a clothed, nude, pregnant, alternate, and seasonal costumes, so each repeatable scene would need like 7-9 versions.
  • If the repeatable scenes accounted for a character being pregnant but their other content (like their ending and seasonal events) didn't, people would probably think it's a bug or it'd break their immersion.
  • I'd need to update the engine to only reflect the character's outfit if the images for that scene are actually done, otherwise you'd all get a ton of broken images.
So I'ma hold off on it for now. Maybe after the veggie ending is done, that's when I'd unlock the preggo outfits and give some kind of disclaimer that the pregnancy outfit only affects a few scenes?



Just as XoeSara mentioned, not yet implemented. Characters aren't hidden away, introductory events are all placed around the town with no requirements. The only ones implemented after v2.5 are the system characters/shopkeeps (Angelica, Bluebell, Cayenne, Jasper & Garnet) and the main characters added so far (Sorbet, Sharly, Riley).

The rest and more will be added in the future, I'll try not to take too long (y)
1731521693524.png
This image scared the shit out of me when I was cycling through the message images.
Also Forge Couple would probably be more useful
idk throwing ideas around. I'm not a game dev :v
 
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