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Stil996

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IIRC you have to go to the mall and look for Becca there then you can go to becca's house and then to Priscilla's but you need to climb up the back of the house to get the keys to the stable. Been awhile since I played but that is what I recall.
yeah you go the Becca's house knock on the door then from here to Pricilla's, but if you haven't moved Becca's moms content on far enough you can't interact with Becca's door.

If I'm right you won't be able to do anything with Becca's door before you have the quest " follow Sara", you can follow Sara before or after completing "find Becca", but I think it must be cued.
 

MrRick

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Apr 30, 2018
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yeah you go the Becca's house knock on the door then from here to Pricilla's, but if you haven't moved Becca's moms content on far enough you can't interact with Becca's door.

If I'm right you won't be able to do anything with Becca's door before you have the quest " follow Sara", you can follow Sara before or after completing "find Becca", but I think it must be cued.
I was able to progress. The issue holding me back was that I hadn't fapped with Becca enough times.

Props to everyone for the assistance
 
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Count Morado

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does somebody knows the cheat codes for 0.8.1?
Did you look in the Changelog section of the OP (Original Post of this thread)? I'll bet you 100-to-1 that it is in there.

Also, is there a reason you are playing a 3 year old version of the game that others might find fascinating?
 

Stil996

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does somebody knows the cheat codes for 0.8.1?
Did you look in the Changelog section of the OP (Original Post of this thread)? I'll bet you 100-to-1 that it is in there.

Also, is there a reason you are playing a 3 year old version of the game that others might find fascinating?
Count Morado you may want to do some fact checking before making 100/1 bets, you don't want people to think you don't pay up on lost bets do you.
Dylan Cruz , is that 0.8.1 from before the Rape/NTR rewrite, if so can you upload it somewhere?
 

Stil996

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I did.
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The cheat code is in the Changelog of the OP.
I stand corrected, seems I looked in the wrong change log..... oops
Guess that a double oopsie for me since, I did think it was very weird for you to make such a wager when the change log was right there lol, should have been cause for me to double check my facts o_O
 

APoc1

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yeah you go the Becca's house knock on the door then from here to Pricilla's, but if you haven't moved Becca's moms content on far enough you can't interact with Becca's door.

If I'm right you won't be able to do anything with Becca's door before you have the quest " follow Sara", you can follow Sara before or after completing "find Becca", but I think it must be cued.

From what I can see you just have to have Becca content far enough. I just tested it and I have done none of Sara's content and I can finish the find Becca event. The real issue is the quest system is not linear and very random , for instance I helped Darnel long before I took his drugs which in earlier releases was the reason he was all beat up in the alley. I have been playing this game for a long time and every release brings more randomness to the quest system. still a great game but I am afraid the randomness of the quest system is baked in at this point, with out tearing the whole game down and starting with different coding for the qwests I don't see it getting fixed. Also they really need a proof reader there are so many errors.
 

Stil996

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From what I can see you just have to have Becca content far enough. I just tested it and I have done none of Sara's content and I can finish the find Becca event. The real issue is the quest system is not linear and very random , for instance I helped Darnel long before I took his drugs which in earlier releases was the reason he was all beat up in the alley. I have been playing this game for a long time and every release brings more randomness to the quest system. still a great game ......
None of Sara's stuff?? another member had this bug and it seemed the french lessons were what were blocking him.

I think randomness might be an unfair term because it implies intent, IMO those are just bugs, fragments that got missed during all these rewrites.

I disagree with your statement about the quest system not being linear, I'd say the quest system is very linear, at any given time there are only a few branches that can be played (not including bugs), and even then it's a case of play "A", "B" and "C" in any order you like but you must play them all before you can start "D", "E" and "F". Hell most of the time there is only one path forward, its actually one of the few complaints I've got about the current design. It's way to linear, it's the main reason I crave the other routes getting implimented.
I'd also like the ability to skip some of the girls, Stacy does nothing for me, and the Bimbo Character I'd rather have not bimbofied her (she got boring the second that happened).

.......but I am afraid the randomness of the quest system is baked in at this point, with out tearing the whole game down and starting with different coding for the qwests I don't see it getting fixed. Also they really need a proof reader there are so many errors.
Is Uberpie an individual or a team? A dedicated Proofreader/Debugger is an asset for a team, but if it is a one man operation it might be overkill.

Are there really that many bugs? I can't think of too many
  1. The "retreive the ball" quest has some stuff in a weird order (seems to change each update)
  2. Darnell gets beat up before you steal the drugs
    (I suspect isn't so much a bug, rather a placeholder for whatever story Uberpie is planning to write to setup the Bro/NTR paths. Not to mention Darnell is an asshole! there are lots of reasons that could explain him getting beaten up,)
  3. Some of the Becca quests let you move forward before you complete them, leading to the "Find Becca" bug
    (Because of the linear nature of the game :p)
  4. I've heard about a few issues with quest items being overwritten if you don't use them right away
    (I've never experienced this though)
Thats about all I can think of right now, seems to me that it's more a case that they are so small you don't notice them till they trip you up than some glaring problem.
 

APoc1

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None of Sara's stuff?? another member had this bug and it seemed the french lessons were what were blocking him.

I think randomness might be an unfair term because it implies intent, IMO those are just bugs, fragments that got missed during all these rewrites.

I disagree with your statement about the quest system not being linear, I'd say the quest system is very linear, at any given time there are only a few branches that can be played (not including bugs), and even then it's a case of play "A", "B" and "C" in any order you like but you must play them all before you can start "D", "E" and "F". Hell most of the time there is only one path forward, its actually one of the few complaints I've got about the current design. It's way to linear, it's the main reason I crave the other routes getting implimented.
I'd also like the ability to skip some of the girls, Stacy does nothing for me, and the Bimbo Character I'd rather have not bimbofied her (she got boring the second that happened).



Is Uberpie an individual or a team? A dedicated Proofreader/Debugger is an asset for a team, but if it is a one man operation it might be overkill.

Are there really that many bugs? I can't think of too many
  1. The "retreive the ball" quest has some stuff in a weird order (seems to change each update)
  2. Darnell gets beat up before you steal the drugs
    (I suspect isn't so much a bug, rather a placeholder for whatever story Uberpie is planning to write to setup the Bro/NTR paths. Not to mention Darnell is an asshole! there are lots of reasons that could explain him getting beaten up,)
  3. Some of the Becca quests let you move forward before you complete them, leading to the "Find Becca" bug
    (Because of the linear nature of the game :p)
  4. I've heard about a few issues with quest items being overwritten if you don't use them right away
    (I've never experienced this though)
Thats about all I can think of right now, seems to me that it's more a case that they are so small you don't notice them till they trip you up than some glaring problem.

They have a team working on this. The proof reading has to do with the writing of dialog not the game play. As far as linearity it is random you can play the game over and over and the randomness changes even if you play the same way at least that has been my experience. As far as Sara, I played none of her rout before I completed Becca's "Find becca quest" keep in mind that a lot Becca's content takes place in french class these are separate from Sara's content. There is something to be said about the possibility that the randomness could be caused by yet to be implemented aspects to the game. I don't really think of them as bugs though because if you keep searching around you eventually can finish all the quests. I don't want to give the wrong impression the game plays okay. The thing with Darnell could also be two separate things I suppose, there is the interaction with his sister early on but it sounds like in the dialog that she loans him the cash to get out of the jam he is in so why would he get beat up at that point now having all his stash stolen and after the sister says she is not going to bail him out any more makes more sense for a reason why he gets the shit kicked out of him. So finding him in the alley and taking him to the hospital way before you can even take his drugs does not make sense in the context that is laid out presently. The find the ball quest I have seen pop up before you even have the session with becca where the ball goes missing but only sometimes I have had it work as it should and also had it pop early. To me the find becca quest should not be able to appear if the "If/Than" logic has not been satisfied , that is why I say there is randomness in the quest system , I don't see that as a bug but sloppy code writing, but hey just an opinion I am no expert on code writing there may be logical reasons for these things due to the development process.

When you compare the story line to the way the quests pop up things are all over the place for instance this time Darnel got beat down before Harry orders his goons to do it, and you take him to the hospital long before he gets beat down from a story point of view this is really confusing to the player. Now having played the game each time an update has been released I just expect this so I end up not having a hard time figuring out what to do next but a new player gets really confused thus leading to all the help me with quest posts.
 

AXE2501

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Dec 6, 2019
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kinda hoping that we will be able to call more of the female cast over for late night fun and maybe some random fun instead of the usual locations.
 

Count Morado

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i hope there will be stacy x darnell scene
View attachment 1628213
Most likely. However, unless the dev changes plans - it won't happen until after the main default route is complete.

From the discord FAQ: Taffy Tales currently has planned Three Major routes.
  • The main default route involves the MC either seducing, 'stealing', or romancing the other characters. You will not get cucked.
  • The second is the 'Friendship' route which involves an alliance with one of the villains of the game (Avoidable).
  • And the third route is 'The 'NTR route,' but this is entirely avoidable, you will be giving a very direct question in-game whether you want to enter into that route, if you say no, you will not be asked again.
(any spelling/grammatical errors are those of the developer)
 

Stil996

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The proof reading has to do with the writing of dialog not the game play.
I was counting Proofreader and Debuger as one job because I don't think there is enough story content to warrent a fulltime proofreader in this instance. A Debugger can just as easily find errors in the story as he can in the code.

As far as linearity it is random you can play the game over and over and the randomness changes even if you play the same way at least that has been my experience.
I think you are getting confused with different playthrough experiences, I've seen nothing that makes me think there is any randomness to any of these versions.

As far as Sara, I played none of her rout before I completed Becca's "Find becca quest" keep in mind that a lot Becca's content takes place in french class these are separate from Sara's content.
I mispoke there, I was counting class stuff as Sara content, though I suppose the real Sara content starts at the quest "follow Sara" when you discover her addiction

....[Darnell Story inconsistencies].....
I think you might be getting to hung up on Darnells story, at this point in the development Darnell is irrelevant, I think most of his story is a mess from all the rewrites, and will eventually be rewritten from scratch when the NTR/Bro routes get implimented. IMO what exists right now should be considered Placeholder material at best

The find the ball quest I have seen pop up before you even have the session with becca where the ball goes missing but only sometimes I have had it work as it should and also had it pop early. To me the find becca quest should not be able to appear if the "If/Than" logic has not been satisfied , that is why I say there is randomness in the quest system , I don't see that as a bug but sloppy code writing, but hey just an opinion I am no expert on code writing there may be logical reasons for these things due to the development process.

When you compare the story line to the way the quests pop up things are all over the place for instance this time Darnel got beat down before Harry orders his goons to do it, and you take him to the hospital long before he gets beat down from a story point of view this is really confusing to the player. Now having played the game each time an update has been released I just expect this so I end up not having a hard time figuring out what to do next but a new player gets really confused thus leading to all the help me with quest posts.
Like I said earlier, those aren't random, they are simply bugs created when chunks of code/story are copy/pasted to new locations, fragments get left behind, directions get confused. Sometimes some of these fragments look like they belong so they get expanded and tied off like they are legitimate parts of the program instead of getting deleted/transplanted.
Proof reading code is difficult, it can blurr together very easily, making it hard to recognise what does and doesn't belong there particularly when multiple people are involved and things keep getting moved around.
 

APoc1

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Apr 22, 2018
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@Stil996


LOL you got a lot of words, many of them back up what I am saying , its just an opinion no reason to take it so seriously. Facts are facts the game has issues not serious issues but they are there. Still a great game as far as concept and over all direction of the lmao dialog. Even if none of the issues get fixed I will still be playing so don't get the wrong Idea a person can point out flaws but still enjoy the game.
 

Kaos_Theory

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Apr 18, 2019
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When/if the game gets completed will the choices that currently do nothing (or that cycle back on themselves) have a purpose or are they going to be removed or left in like a tease that you simply can't use? I'm curious because a few of those choices I wanted to make but was forced to change it last minute or load a save and redo because it led nowhere.
 

APoc1

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Apr 22, 2018
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Was just have a friendly conversation with you. no furrowed brows here.
Same here , just seemed like we were talking past each other.

When/if the game gets completed will the choices that currently do nothing (or that cycle back on themselves) have a purpose or are they going to be removed or left in like a tease that you simply can't use? I'm curious because a few of those choices I wanted to make but was forced to change it last minute or load a save and redo because it led nowhere.
short answer : Yes. They plan to finish all the choices that dead end currently. I would encourage you to play what is there for now the NTR has not been implemented and although I don't do traps I seem to recall that there is a very small amount of it but no where near complete.( haven't played that content so not sure how much you get).
 

mrdiv

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Mrs Brinda, the School Nurse and the mother of Peter's friend, Taksh.

Once an accomplished scientist working for a rising phamaceutical company, she left and moved with her family to Taffy Town to enjoy a more peaceful life where her more unorthodox research into herbal medicines could continue in peace.

Kind beneath her cold, stubborn exterior, she works hard to help keep her ungrateful family going, and she's always been at least passively kind to you for being Taksh's friend, but you and others have always noticed how attractive she is, even if you don't dare say anything to Taksh.

Many a comment has been made in private about the hot, weird nurse in the School, and for years, you paid no attention to it.

But now, with Red at the helm you've started to notice just how lonely Mrs Brinda really is, with no one giving her the appreciation she deserves.

It's clear she's been neglected for quite some time now in fact.

Maybe you could change that?
 

Kaos_Theory

Member
Apr 18, 2019
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short answer : Yes. They plan to finish all the choices that dead end currently. I would encourage you to play what is there for now the NTR has not been implemented and although I don't do traps I seem to recall that there is a very small amount of it but no where near complete.( haven't played that content so not sure how much you get).
I don't care much for NTR but it'll be interesting to see how they implement it, and if the player is able to fight back against said NTR, I did like the corruption path of Clara and especially her boy, that was fun, I'm not normally into that but he's an annoying person and I just want to make him submit, does that make me evil, perhaps but as long as the option exists I'm going to make use of it :devilish::devilish:
 
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