* Once again, a text heavy game by non-native English speakers. Joy.
* I think I understand what's happening, but the poor English doesn't help.
* Renders look nice.
* Some sort of text is definitely needed for the UI. I have no idea what rooms I'm going to, And yes, this should be in the 0.1 version, at leastin my opinion.
* OH wait, there's the text. Just not in an obvious place.
* Okay, the house is empty. What am I supposed to do? I can see the task list, but it doesn't look like I can do anything in any of hte rooms. Well, okay, you can look at a 0icture of Alice un the MC's room, but there seems to be little else you can do.
That's about all I have, as I can't see a way to move forward and do anything. If it sounds like I'm unimpressed, it's because I am.
Perhaps my expectations for a 0.1 release are way too high, but to me if you release the game publicly and start a Patreon, you're saying the following:
* I have a workable demo that gives an idea of not just what the game is about but the mechanics of the game as well. If the game involves solving puzzles, I expect a sample of that. If the game is a dating sim, I expect an example of that. If you as the dev plan to add those features later, you shouldn't release the game to the public until they're available. I know some people feel differently about this.
* If you have a Patreon, I expect you to be a professional. Do your spell checks, make sure everything works, or that if it doesn't inform the player that it hasn't been implemented yet, etc. Get the player excited about playing your game.
There may be some potential here, but at the moment the only thing I have to base that statement on is a handful of renders. Perhaps that's acceptable for some people, but I call it half-assed.