I have two questions:
- So far every choice I've made was with the intention of steering towards a "full harem" route. Is it normal that, at the end of this episode, the status menu says I'm still not in a relationship with Nadya and Eva? or have I made a mistake somewhere?
- Are there plans to have Raene fully transition? From what I understand, she would clearly want that, and the technology to do it well must surely exist, this far into the future.
Eva and Nadya will be romanceable in the coming episodes.
A fully transitioned Raene has come up once in a while. I could probably write a storyline in that direction (citing technical progression), I think the appeal for most players is that she hasn't transitioned completely. A complete transition isn't what a lot of trans people necessarily prefer, based on some articles I read on the subject, so I'm rolling with that.
That sounds like a byproduct. The actual bug is an indentation error. The
if
statement on line 228 needs to have a matching
elif
on line 342. That line is indented with 4 spaces, but it should be 8. So, I added 4 spaces to every line between 342 and 402 (inclusive).
This is on the file I got with
unrpa
btw, not unren. Hope this helps! If it doesn't, PM me the original file and I'll send a diff
Ah right, that dastardly indentation... I'll fix it on my end in an upcoming release as well. Thanks for identifying the solution and providing the fix for it.
Why is the game now forcing me into a relationship with Raene?
LightmanP pointed it out, but it's because of a bugged conditional in an earlier version of the game. His fix works for a new playthrough of Episode 13. You can also set the romance to false on your current playthrough by opening the developer console (press Shift + O) and typing:
raene_romance = False
. This will shutdown the romance path in future episodes for her.
This one is from so far back I have no clue for context of why it wasn't defined for me.
Code:
While running game code:
File "game/episode002.rpy", line 805, in script call
call ep002_university from _call_ep002_university_1
File "game/episode003.rpy", line 387, in script call
call ep003_verdant from _call_ep003_verdant_1
File "game/episode003.rpy", line 561, in script call
call ep003_sagueliath from _call_ep003_sagueliath_1
File "game/episode003.rpy", line 838, in script call
call ep003_shuttle from _call_ep003_shuttle_1
File "game/episode012b.rpy", line 552, in script
if (ep001_celine_creampie + ep002_celine_creampie + ep002_jade_creampie + ep003_girl_creampie + ep003_be_creampie + ep003_le_creampie + ep004_jade_anal_creampie + ep004_ha_creampie + ep005_twill_creampie + ep005_taera_creampie + ep005_mechanic_creampie + ep005_women_creampie + ep006_chrone_creampie + ep006_chrone_anal_creampie + ep007_ce_creampie + ep007_th_creampie + ep008_av_creampie + ep008_j_creampie + ep009_cae_creampie + ep010_keodele_creampie + ep010_erylin_creampie + ep010_vess_creampie + ep010_ziv_creampie + ep010_ce_creampie + ep010_ce_creampie_second + ep011_lilly_creampie + ep011_orgy_creampie_first + ep011_orgy_creampie_second + ep011_orgy_creampie_third + ep011_orgy_creampie_fourth + ep011_orgy_creampie_fifth + ep011_rah_creampie + ep011_keo_creampie + ep011_er_creampie_first + ep011_er_creampie_second + ep012_ziv_creampie + ep012_av_creampie + ep012_th_creampie + ep012_yve_creampie + ep012_lilly_creampie + ep012_jade_creampie + ep012_nyssa_creampie + ep012_kvi_creampie + ep012_madris_creampie + ep012_madris_anal_creampie + ep012_tinesia_creampie + ep012_siora_creampie > 30):
File "game/episode012b.rpy", line 552, in <module>
if (ep001_celine_creampie + ep002_celine_creampie + ep002_jade_creampie + ep003_girl_creampie + ep003_be_creampie + ep003_le_creampie + ep004_jade_anal_creampie + ep004_ha_creampie + ep005_twill_creampie + ep005_taera_creampie + ep005_mechanic_creampie + ep005_women_creampie + ep006_chrone_creampie + ep006_chrone_anal_creampie + ep007_ce_creampie + ep007_th_creampie + ep008_av_creampie + ep008_j_creampie + ep009_cae_creampie + ep010_keodele_creampie + ep010_erylin_creampie + ep010_vess_creampie + ep010_ziv_creampie + ep010_ce_creampie + ep010_ce_creampie_second + ep011_lilly_creampie + ep011_orgy_creampie_first + ep011_orgy_creampie_second + ep011_orgy_creampie_third + ep011_orgy_creampie_fourth + ep011_orgy_creampie_fifth + ep011_rah_creampie + ep011_keo_creampie + ep011_er_creampie_first + ep011_er_creampie_second + ep012_ziv_creampie + ep012_av_creampie + ep012_th_creampie + ep012_yve_creampie + ep012_lilly_creampie + ep012_jade_creampie + ep012_nyssa_creampie + ep012_kvi_creampie + ep012_madris_creampie + ep012_madris_anal_creampie + ep012_tinesia_creampie + ep012_siora_creampie > 30):
NameError: name 'ep003_be_creampie' is not defined
---edit----
There's a bunch more whinging about creampies and facials from various episodes that I had to set up by hand in the console to get past it. Also it's not really a good idea to treat logical variables like integers by assuming they are represented internally as 0 and 1 and then using them in math. It may work in Python and C, but you will get your ass handed to you in Java or other strongly typed language.
Season One introduced a lot of variables to check the achievements, so older saves aren't compatible with that version I'm afraid.
As you say, doing math with booleans works in Python and it's very convenient for these checks, but I sure won't attempt it anything strongly typed.
Little bit of a knit-pick. During the Warrior Sim bit. Eva's swords should be reversed, in profile, not orientation. When you consider how your arms move drawing swords in an over the shoulder carry like that, the curvature of the swords would bind on the inside edge of the scabbards. Preventing a smooth draw, or at all. And would cut open those leather scabbards as well, after a time. Yes. It's a sim. So that bit dun matter. But as you draw those swords they would bind as your arms move out and down. They sure wont be moving up. Seeing as ppl don't have 5 foot long arms to accommodate that curvature. Which would require them to draw upwards AND inwards, to not have them bind and not draw at all. Physics is still a thing.
You mean when those swords are sheathed right? It's the default pose for that particular third-party asset. I'm going to have a look and see how much work it will be to reverse the swords in all of those renders. Otherwise I'm going to blame the creators of the simulation.
I think those of you who get forced into Raene scenes may be affected by a buggy variable that was fixed (one of the previous Raene talks wasn't checking for the relationship before a fix). But if you didn't replay a fixed game version, you can get a forced relationship. Technically, there's nothing wrong with the current conditions, but the old incorrect variables can cause this.
You can do ep011_raene_talk = False in the console before the first ship screen in Season 2 to fix it.
Thanks, I had a feeling it was related to that earlier buggy variable.