- Jun 23, 2019
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I do know the combat is lacking a lot of features, but that's because making graphics takes me a lot of time (I've already said this before). I don't do certain things on purpose so I have time and energy to do all the programming.Combat kind of... lacks? There are some ideas to consider:
1) More variants and animations for enemies;
2) Special library or book, describing mechanics in case of serious changes;
3) Defeat animations... I'm not sure there.
I hope you won't abandon this project.
Yep nevermind, found itGo to the swamp area, the one where you find the first frog girls. At the top right there's a secret entrance behind a tree.
Don't you have a location called "???" on your World Map?So I have a v0.1 save (just found a download of v0.1, completed the dryad and gold slime fight but not all achievements). I'm converting it, but it doesn't seem to be doing anything? Is there some sort of requirement in order to get the eighth girl (Complete all achievements in v0.1 or something like that)? Or is it just not working for some reason?
Ah, my apologies, I must have missed that.Don't you have a location called "???" on your World Map?
You can tell via looking at the one specific type of flower in each of the areas, or via getting the hidden secret chest in the deep forest maze. If all else fails, you can go back some pages and you'll find some people just giving you the answer.How much gold do I have to donate?
alright, tyAh, my apologies, I must have missed that.
You can tell via looking at the one specific type of flower in each of the areas, or via getting the hidden secret chest in the deep forest maze. If all else fails, you can go back some pages and you'll find some people just giving you the answer.
I want to try improving the art before adding anything new to combats or the gallery. Rn I'm practicing a lot so maybe I won't need to hire an artist ^^If I could suggest something (if it hasn't been suggested or thought of already), maybe add a way to re-fight enemies from the gallery? Possibly just a menu after interacting with them asking whether you want to see the animations or fight them again, even if it's only for the unique enemies like area bosses like the Dryad or hidden enemies like the golden slime.
Maybe for a game-over thing, loop the enemy attack animation and set a repeating timer for the cum animation until the player presses the interact/confirm key? Good alternative to game over scenes with extra CGs or writing if you don't want to do those, in my opinion.
Also, only having those five specific healing items within ??? and me not realizing how to do the color flash minigame until the third time (thought it glitched first time or something) worked out to a perfect photo finish where one more attack would have killed me. Just something neat that happened and I figured I should share.
take your time we can wait for years...I want to try improving the art before adding anything new to combats or the gallery. Rn I'm practicing a lot so maybe I won't need to hire an artist ^^
Extracting the save file? What do you mean?can't do anything without extracting the save file. halp
there is something about addtional content when i have older version or someting, and i (had) bug with itExtracting the save file? What do you mean?
Ah yes, when you convert your save from v0.1 you'll get access to a special location in-game. It won't let you do it if your game version is v0.1.5.there is something about addtional content when i have older version or someting, and i (had) bug with it
In the words of one Akihiko Sanada, "I'VE BEEN WAITING FOR THIS!"So I just finished drawing (almost) all the sprites for v0.2. That means I'm halfway done! ^^
Guess I can show you the new boss of the Giant Tree area: The Queen Bee!
You can tell our hero is getting in a sticky situation, and this enemy doesn't fight fair, as she may call other bees to help her! D:
The rest of her animations can be found here:You must be registered to see the links
Remember, I post in my Patreon page almost every 3 days! So if you want to be updated about the game progress and support me, I invite you to join it! ~3~
Yeah. This will be the last version compatible with the converter tho, cuz I'm planning to redo everything for v0.3.In the words of one Akihiko Sanada, "I'VE BEEN WAITING FOR THIS!"
All seriousness though, it's great to know you're making good progress on this. I'll be patiently anticipating the next release.
I'm assuming that we'll have to convert our saves again, if we take them from v0.1.5?