- Aug 24, 2020
- 238
- 475
Depends...I don't get the current fad of users with just a small handful of posts, going to the forums here just to shit on other devs work. Are these devs of less popular games that just want to bring others down? This is the third time I've seen it this week.
Not every game is for everyone, fortunately. But if you played something for a bit, decided it isn't for you, why comment? Not every post should be a love-fest for the devs, we are all free to mention things we like as well as things we don't like, but just to say this game is terrible, without a single example from the game, or any constructive comments at all, just for vague personal reasons, really isn't helpful to anyone.
Personally, I think Tales of Unity is a good, solid effort. I enjoy it, and hope to see another few updates. All devs have to start somewhere, so its a little unrealistic to think a lone, first time dev, is going to create Depraved Awakenings or Eternum, right from the start.
Depends on where you draw the line for users with "just a small handful of posts".
It also depends on what you consider "shit on other devs work".
If you try out something it is up to you if you like to comment on that. Posting your own opinion or critics on a game should be welcomed as long as the comment is somewhat rational and not straight insulting or for example if the game is clearly tagged as NTR there is no sense in bashing it for NTR content. So for playing games with tags, you don't like and then raging about the content of the game I'm on your side, that's unnecessary.
Criticism on writing, render quality, animations, and other reasonable topics is good in general as long as - as already stated - the comments are based and written without insults and bashing the game or developer.
Here in this thread are examples of both reasonable and unreasonable comments.
Mostly the users are to be blamed for wrong expectations and resulting comments but devs also have a way to influence that. They should, when starting a project, take some time to explain their project and themselves. Stating if it is a single person's first-time hobby project or if it is a team effort of experienced developers done full-time is a big difference maker in the expectations of the players/readers, just as a small example. The more you go in detail describing your project the better off you are. Most devs lack in this regard and don't use an hour or so explaining themselves and their project, this alone avoids tons of negative backlash.
On the other hand: If your set premise of bad comments is to bring a game down wouldn't it be way more effective to write bad reviews and so directly affect the rating of the game?