In games that aren't completed, you never know when you hit the wall. For example, in 6.2, after the bedroom encounter with the daughter, how do you know if it's over? Maybe you need to be in your underwear, drunk, in the garage, Saturday afternoon, with sleeping pills in your inventory, and Sara's corruption over 15. Same for your wife. How do you know when you've done all her events? There is no ending, and some of the events have very specific unwritten requirements that you'd never find, so you spend half an hour wondering if you've completed all the available content or not.I don't get it why so many people ask for walkthrough
I like this suggestion about the notice about the end of the current content. Dreaming of Dana does this and it's very helpful for a visual novel format I find.One solution is to just add notes at the end of the content ... "This is all the content available for daughter at this time. Stay tuned for more." ... which is great, but you still have the problem of events that are practically hidden. Like walking into the daughter's bedroom in your underwear, or the 2nd part of the shower event where your only hint was something like "if you play your cards right" which is completely unrelated to just choosing a different option when you walk into the bathroom. It's up to the developer how much they want to hold your hand and spoon feed you, though. That's not a problem with the game. Just a design choice. But either way, a walkthrough is extremely helpful when you get stuck.
Ah, the memories. It was The Age Green Guide on a Thursday in Victoria, Australia in the 90's.Better than that shit in the 90's when you get stuck on a game and have to wait for the next issue of Electronic Gaming Monthly or Nintendo Power to tell you how to move forward.
Most of the things you mentioned are in achievements - so if you have them all...In games that aren't completed, you never know when you hit the wall. For example, in 6.2, after the bedroom encounter with the daughter, how do you know if it's over? Maybe you need to be in your underwear, drunk, in the garage, Saturday afternoon, with sleeping pills in your inventory, and Sara's corruption over 15. Same for your wife. How do you know when you've done all her events? There is no ending, and some of the events have very specific unwritten requirements that you'd never find, so you spend half an hour wondering if you've completed all the available content or not.
One solution is to just add notes at the end of the content ... "This is all the content available for daughter at this time. Stay tuned for more." ... which is great, but you still have the problem of events that are practically hidden. Like walking into the daughter's bedroom in your underwear, or the 2nd part of the shower event where your only hint was something like "if you play your cards right" which is completely unrelated to just choosing a different option when you walk into the bathroom. It's up to the developer how much they want to hold your hand and spoon feed you, though. That's not a problem with the game. Just a design choice. But either way, a walkthrough is extremely helpful when you get stuck.
Better than that shit in the 90's when you get stuck on a game and have to wait for the next issue of Electronic Gaming Monthly or Nintendo Power to tell you how to move forward.
I remember only trouble with Divi Dead and finding all the endings.I like this suggestion about the notice about the end of the current content. Dreaming of Dana does this and it's very helpful for a visual novel format I find.
Ah, the memories. It was The Age Green Guide on a Thursday in Victoria, Australia in the 90's.
Caught D masturbating in the bathroom. It's "movie night" thing. Just follow her.What's achievement #15 and how do I complete it ??
Ahh - does the name Ben Woodhouse bring back memories? All those walkthroughs...I remember only trouble with Divi Dead and finding all endings.
Forgot to put that. LolI'm a fan of The Twist, but it's not renpy, if that's what you were trying to stick with in your list.
use this console commandWhats the easiest way to lose depravity for the new daughter event?
Thx, but if at all possible I rather not mess with console commands.use this console command
player.changeDepravity(x)
Thanks, so i first need to do Meg line before i can even do that Recognize Zoe stuff, seems weird. Couldn't she just be working part time in the weekend at the superstore =/Nothing has changed with Meg lunch visits yet post-college trip. It's something I'm working on. Some of it it might make it into the 1.6 patch (her clothes will change for sure). The rest might have to wait until next update.
Boutique unlocks after Meg college trip.
Currently , only way to reduce depravity is taking a shower.It will be really hard to reduce if you have a high dep.Good luckThx, but if at all possible I rather not mess with console commands.
Yeh, it's a little sloppy and forced, but I needed a reason for the MC to go back to the boutique so I threw the line in from the wife snarking at MC about his shoes, which comes after the college trip. Maybe I'll change it in the future or simply open up the boutique after the first visit.Thanks, so i first need to do Meg line before i can even do that Recognize Zoe stuff, seems weird. Couldn't she just be working part time in the weekend at the superstore =/
That's an interesting idea I hadn't considered. I made the daughter go to a different school just to create some dramatic tension(she hates it) and open up interesting story possibilities(like the kind of thing you mentioned). I also wanted to allow for the possibility of her having a circle of friends that you don't know, so she could potentially bring someone over to the house and I wouldn't have to have established that character at MC's school.On another note, why is the daughter at a different school or are we getting a option laterYou don't have permission to view the spoiler content. Log in or register now.
Like her slutty best friend?Yeh, it's a little sloppy and forced, but I needed a reason for the MC to go back to the boutique so I threw the line in from the wife snarking at MC about his shoes, which comes after the college trip. Maybe I'll change it in the future or simply open up the boutique after the first visit.
That's an interesting idea I hadn't considered. I made the daughter go to a different school just to create some dramatic tension(she hates it) and open up interesting story possibilities(like the kind of thing you mentioned). I also wanted to allow for the possibility of her having a circle of friends that you don't know, so she could potentially bring someone over to the house and I wouldn't have to have established that character at MC's school.