It's not a bug. You're meant to go to the computer console where you start the game. There you'll find a message from the MC's sister regarding one of the survivors being an agent from the corporation that organized this and that you shouldn't rescue them. If you ignore this and rescue them you get a game over. They're in the crashed escape pod on floor two so you just want to fly past it.I seem to have discovered a glitch because after rescuing my 3rd crew member for some reason it not only unlocked the second floor map console even though I still have one more crew member to rescue on the first floor and this is the big one the door to the elevator no longer opens and stays closed leaving me unable to continue the game.
I remember this from back when as well. Was sad it didn't go any further than an initial alpha/beta releaseReminds me of a very old pixel-art demo back in LOK forums called Parasite inside if memory didn't fail me
you are missing 3 ladiesFull save - extract to folder TENTACLES("language")
Gallery - press "H" from the main menu (to get to the laboratory), and move to the upper room to the right terminal.
You're missing the Microsoft C++ libraries. The dev should have included it with the game but that's indies for you. I think this is the right onecant run it, after download and unzip several times it says it lacks MSCVR120.dll
The pregnancy happens to the NPC's you save. And it's hinted to when you heal at a med station that the machine is preventing you from getting knocked up.It just game over rather than pregnancy mechanics?
You need to install the Microsoft Visual C++ 2013 Runtimecant run it, after download and unzip several times it says it lacks MSCVR120.dll
I dont think that this is a problem and it's rather convenient. Biggest problem that you must MOVE in a certain direction, for your character to turn and then shoot. It leads to simply tanking damage, while doing objective, because if you move, it will start count again. Unless enemy goes in front of terminalI like its art and its overall game design, but I find the whole thing of "shoot to lock your direction and backpedal whilst shooting enemies" really awkward and clunky. To a point I can see that adding to the feel and aesthetic - directional movement independent of aiming would make it a lot easier and faster-paced. Just the way they've implemented this, it's easy to screw up and just shoot in the direction you're trying to move.
Yeah, that's exactly it. That one resident evil-inspired western RPGmaker game had a key you could press to hold position and rotate - this would benefit from the same thingI dont think that this is a problem and it's rather convenient. Biggest problem that you must MOVE in a certain direction, for your character to turn and then shoot. It leads to simply tanking damage, while doing objective. Unless enemy goes in front of terminal