- Sep 10, 2019
- 46
- 103
Hehe, thank you for trying. I really thought using a puzzle to spawn monsters was a good idea. The problem was, it wasn't ^O^ I think it is too complicated for an indie size, single-player game, let alone being a hentai game.
Agility determines hit/miss chance. Each 1% difference between the combatants represents a percentage of miss chance. I will write up a better in-game guide.
Agility determines hit/miss chance. Each 1% difference between the combatants represents a percentage of miss chance. I will write up a better in-game guide.