There's an adobe air installer attached to the game folder if anyone dose not have itI seem to be able to run the game afterinstalling this:
You must be registered to see the links
He's a perfectionist, and he makes his money from doing those art streams, which is mostly what the patron is for from what I recall.I bet if the support for his patreon would go down, Draco would start posting updates more often. Somebody just posted a few words on his blog about "fans being too nice" and the cursed "take your time"... gotta say, I agree with that.
Considering this isn't even his secondary focus, as far as I'm aware? No probably not, if anything it would likely even further decrease his work on Teraurge.I bet if the support for his patreon would go down, Draco would start posting updates more often. Somebody just posted a few words on his blog about "fans being too nice" and the cursed "take your time"... gotta say, I agree with that.
That's a very subjective view on things, don't you think? I was once his patreon too, but I supported him because of the game. And about these art streams, considering how often he does them... is it really that hard to post an update on his blog after the stream? I remember he said that it is hard to write an update or he doesn't know what to write. Just write "I've done this, this and this. Planning to do this, this and that". Is it really that hard?He's a perfectionist, and he makes his money from doing those art streams, which is mostly what the patron is for from what I recall.
I don't remember him ever saying that it was his secondary focus. What I do remember is that he described TU on FA as his main passion project, which he planned to create for years. Did I miss something or did he lost his passion for it and began to back down on his own words?Considering this isn't even his secondary focus, as far as I'm aware? No probably not, if anything it would likely even further decrease his work on Teraurge.
I wouldn't say that it is subjective, since it is based on the facts we can observe, however with the lower amount of meaningful post, and the less content in them, as well as his clear focus on art streams, I'd say it's self evident.That's a very subjective view on things, don't you think? I was once his patreon too, but I supported him because of the game. And about these art streams, considering how often he does them... is it really that hard to post an update on his blog after the stream? I remember he said that it is hard to write an update or he doesn't know what to write. Just write "I've done this, this and this. Planning to do this, this and that". Is it really that hard?
Yeah this game is moddable, mostly in the sense that you can extend/replace dialogue. Create new scenes, new characters, new weapons, and attacks. However, since you don't have access to the game code, you can't add new mechanics (yet..., I'm looking into seeing if you can decompile the swf file, add new/extend code and then recompile it).There are mods?
Let me know if you need help writing, note I prefer to write gay content, but I'm not too sure what you'd need format wise.Yeah this game is moddable, mostly in the sense that you can extend/replace dialogue. Create new scenes, new characters, new weapons, and attacks. However, since you don't have access to the game code, you can't add new mechanics (yet..., I'm looking into seeing if you can decompile the swf file, add new/extend code and then recompile it).
I am currently working on one such mod, but it's far from releasable. Basically I'm extending the available options for all the encounters/npcs available. Simply working on them one at a time. I began by simply making grammar changes that I felt made more logical sense, then a friend asked me to add a kink of his to a sex scene and it grew from there.
Currently the character I am working on is the ever adorable Subni, and once I'm done with her I may look into releasing it here as a proof of concept mod as I move onto more NPCs/encounters.
The language for writing scenes is already pretty extensive, as long as you're willing to work with the more advanced parts of it, you can basically make any content, as long as it doesn't involve adding a non-text minigame or an image in an unconventional spot. The wiki gives a good idea how each of the language functions works, I would know, I converted most of them to JavaScript.Yeah this game is moddable, ...
Yeah I know it's pretty intensive, like I said I've already edited a lot of the scenes, and added a few new sex scenes (minus the graphics for them) and made it possible to repeat sex with Subni. And what do you mean by converted it to JavaScript? Did you just write functions that do the same thing but in JavaScript or did you actually write a wrapper for the tu_dialogue syntax?The language for writing scenes is already pretty extensive, as long as you're willing to work with the more advanced parts of it, you can basically make any content, as long as it doesn't involve adding a non-text minigame or an image in an unconventional spot. The wiki gives a good idea how each of the language functions works, I would know, I converted most of them to JavaScript.
Will do once I reach the male character, my friend likes that slug guy and wants to add more options to him, so I guess once I'm done with Subni he would be the next one I work on.Let me know if you need help writing, note I prefer to write gay content, but I'm not too sure what you'd need format wise.
Wow, very interesting definitely going to give it a look. With this it's possible to convert the game into an Electron App, which higher memory requirements aside, could be pretty cool. Though I will be honest the decision to convert the regular text files into javascript is a strange one. I get that you don't have the source code, but instead I'd of written a parser for them, especially considering you basically had to write the game again from scratch.Here's a link to the current version, its mostly playable apart from the shop and battle system, which would require a different interface. Currently, I'm working on having the game load in assets before they need to be drawn, which would result in less lag. I had the software on github for a while so people could add improvements, but due to lack of interest from players and the fact that github has rules against this project I abandoned that.
will there be the missing anal scene for naigad?Yeah this game is moddable, mostly in the sense that you can extend/replace dialogue. Create new scenes, new characters, new weapons, and attacks. However, since you don't have access to the game code, you can't add new mechanics (yet..., I'm looking into seeing if you can decompile the swf file, add new/extend code and then recompile it).
I am currently working on one such mod, but it's far from releasable. Basically I'm extending the available options for all the encounters/npcs available. Simply working on them one at a time. I began by simply making grammar changes that I felt made more logical sense, then a friend asked me to add a kink of his to a sex scene and it grew from there.
Currently the character I am working on is the ever adorable Subni, and once I'm done with her I may look into releasing it here as a proof of concept mod as I move onto more NPCs/encounters.