ObsidianShard

Newbie
Jun 13, 2020
83
103
Wish something could be done about the "Abandoned" marker. I get why it's there but it's still disappointing to search "Teraurge" and the fourth link down on Google declares the game as abandoned. Could kill a lot of people's interest to just search the game and that's one of the first things they see before they even click any of the links. Hopefully everything works out for V3 soon enough and MD can get that blemish cleansed.
 
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kep31

Newbie
Sep 11, 2020
22
71
Wish something could be done about the "Abandoned" marker. I get why it's there but it's still disappointing to search "Teraurge" and the fourth link down on Google declares the game as abandoned. Could kill a lot of people's interest to just search the game and that's one of the first things they see before they even click any of the links. Hopefully everything works out for V3 soon enough and MD can get that blemish cleansed.

MD already personally responded to this thread and said the game is not abandoned ... i dont understand why this isnt sufficient to get the tag removed. I mean, what more than message from the developer himself do you need?
 
Aug 4, 2017
59
66
MD already personally responded to this thread and said the game is not abandoned ... i dont understand why this isnt sufficient to get the tag removed. I mean, what more than message from the developer himself do you need?
I've seen stuff like this before on this site. My guess is that there has to be an actual update for the game before the Abandoned Marker is removed.
 
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crash.7ds

Active Member
Nov 18, 2018
918
778
Because there's a metric fuck ton of other games and threads to moderate, so mods likely don't have the time to read every post to see that a game is still in development even if enough time has gone by without an update. It's just easier to go off a time limit and move on to the next thread in that regard. Even taking the time to seeing if a developer, and vetting that they are indeed someone who works on the game, has posted that an update is in the works takes time to do. It's pretty simple and it's been explained already, by a mod no less, as I recall. It's not ideal, but then again ideal is usually quite rare.
 
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Cheru

Newbie
Jul 15, 2017
43
71
I see no reason for such a drama over this tag. I watched over this project when MD first mentioned it on his FA page and there wasn't any map yet, so... for a long time.
This "abandoned" tag was expected, I honestly thought mods would whip it out a lot sooner. Given the slow progress update...

I've seen all kinds of people since then. And all kinds of excuses for MD. Especially those who foamed at their mouth that his patreon is just for his art and the game is just a passion project... even though his patreon description said otherwise. Don't know, maybe he changed it - haven't checked patreon page in more than a year.

I also see quite a lot of people claiming that v3 is gonna be a blast. Remember what MD himself said about v3? It's gonna be mostly UI and gameplay update, not content update. True, it's been awhile since then and MD might have changed his plans for it several times now. Still, I suggest you all to calm down, lest you create an ideal vision of v3 in your head... which the real one might not quite match. Just chill.

I check this thread once in a month or two. After all these years I have grown cold towards this project and I don't expect much from it. If it's gonna be good then great, if not... well, it's not the end of this world. Easier this way, plus I save on my sanity worrying over a game xD
 

MidnightKing

Active Member
Jun 27, 2017
500
2,872
Eh, people are just excited for the game and I think that's fine. There really isn't a lot of games like Teraurge on this site, especially one that satisfies the niche of teratophilia to the degree that this does. From my admittedly limited understanding, there is suppose to be a fair amount of content added along with all the behind the scenes changes. I agree expectations should maybe be tempered, but I'm personally fine with the long wait and still as excited as I've always been.
 
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Ano85

Member
May 21, 2018
224
881
We got the first look at the new combat system. It's writing-based with random rolls like it was mentioned before. The videos I linked show a simple niird fight so far with nothing too complicated. This is the script of the example fight:

1660302858910.png

Improvised environmental interactions are possible. Normal checks during combat are also possible, let's say trying to avoid falling into a hole after stumbling back from a heavy attack. It basically works like an extension of the dialogue system. You can talk during combat if the option is given.

There's also an "Upperhand" state that activates if one side rolls significantly better than the other, which is:
1660304159777.png

I really like the color scheme changes. A niird is normally pale white if you don't remember. The time of day makes them look a little different.
 
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ObsidianShard

Newbie
Jun 13, 2020
83
103
We got the first look at the new combat system. It's writing-based with random rolls like it was mentioned before. The videos I linked show a simple niird fight so far with nothing too complicated. This is the script of the example fight:

View attachment 1979859

Improvised environmental interactions are possible. Normal checks during combat are also possible, let's say trying to avoid falling into a hole after stumbling back from a heavy attack. It basically works like an extension of the dialogue system. You can talk during combat if the option is given.

There's also an "Upperhand" state that activates if one side rolls significantly better than the other, which is:
View attachment 1979893

I really like the color scheme changes. A niird is normally pale white if you don't remember. The time of day makes them look a little different.
Tbh I'll definitely miss the old combat system as the card/stat system worked pretty well for me (even if it was really exploitable) but as different as this looks I feel like it's only part of the picture. Either way, for me at least. I've already jumped off the patience cliff and am in free fall. I'll hit the bottom some day when MD releases v3 (or whatever distant future any other versions might be in) but I'll be satisfied whether there's a safety net or a pit of spikes at the bottom. I've gotten a lot of nice art out of just following MDs progress.
 

Ano85

Member
May 21, 2018
224
881
I sincerely hope that people see the narrative potential the combat system brings. You're right about it being only a part of the whole thing. It's difficult to show off without being full spoilery.
I miss the old card system solely because it had the Pimp Hand.
 

absolutefrogge

New Member
Jun 12, 2020
10
48
We got the first look at the new combat system. It's writing-based with random rolls like it was mentioned before. The videos I linked show a simple niird fight so far with nothing too complicated. This is the script of the example fight:

View attachment 1979859

Improvised environmental interactions are possible. Normal checks during combat are also possible, let's say trying to avoid falling into a hole after stumbling back from a heavy attack. It basically works like an extension of the dialogue system. You can talk during combat if the option is given.

There's also an "Upperhand" state that activates if one side rolls significantly better than the other, which is:
View attachment 1979893

I really like the color scheme changes. A niird is normally pale white if you don't remember. The time of day makes them look a little different.
Implementation of combat into narration sounds really promising, I suppose MD is about to go nuts on the writing
Really excited to see how he'll put it to use. Though I will truly miss the old battle system, at least because it wasn't mostly random. Having to depend on getting a good roll can get pretty annoying imo
 

Ano85

Member
May 21, 2018
224
881
MD realized that the card combat felt like playing a game separate from TU and that it posed some serious narrative restrictions. So now the combat is basically an extension of the dialogue system.

He described the realization as an epiphany, so he's quite proud of his idea. I gotta say, I wouldn't have thought of this myself, I don't have a game designer brain (yet! I'll make my own game eventually).
 
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May 25, 2022
206
469
So, its has been like three months since the release being schedule in three months, What is going on behind the development?, There is a clear idea about when will be released or is still undefined?
 

Ano85

Member
May 21, 2018
224
881
So, its has been like three months since the release being schedule in three months, What is going on behind the development?, There is a clear idea about when will be released or is still undefined?
There was no release schedule. I think you misunderstood the testing phase for the actual release.
 
May 25, 2022
206
469
There was no release schedule. I think you misunderstood the testing phase for the actual release.
Damn, and I was mentally preparing myself to get the update in these weeks, the fault is on me!
The thing now is the remaining elements which seems like could take weeks or months, depending on how much is left to do... whatever, what is some months more compared with four years :Kappa:
 
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