We got the first look at the new combat system. It's writing-based with random rolls like it was mentioned before. The videos I linked show a simple niird fight so far with nothing too complicated. This is the script of the example fight:
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Improvised environmental interactions are possible. Normal checks during combat are also possible, let's say trying to avoid falling into a hole after stumbling back from a heavy attack. It basically works like an extension of the dialogue system. You can talk during combat if the option is given.
There's also an "Upperhand" state that activates if one side rolls significantly better than the other, which is:
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I really like the color scheme changes. A niird is normally pale white if you don't remember. The time of day makes them look a little different.