MidnightKing

Active Member
Jun 27, 2017
500
2,873
Another day another argument about development time. The dev is working on their project at their leisure, simple as that. There's no reason for an excuse to be made. They aren't constantly giving and missing release dates, making false promises, or trying to keep people "stringed." I don't think some of you realize this dude isn't just a game dev. They don't owe you or me anything, much less having to "prove" Teraurge is still being made.

I guess it's impossible for people to grasp that you can continue to like a porn game despite it taking a long time to develop lol. Be pissed about it if you want to, but you're just beating a dead horse at this point.
 
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IvoryOwl

Active Member
Mar 29, 2017
761
1,411
They don't owe you or me anything, much less having to "prove" Teraurge is still being made.
If he didn't care about that he wouldn't show up once in a blue moon telling people he's "still working on it". This means he cares about people's expectations (to a degree) and that he wants to keep folks engaged in the project. However, after 3 years with no meaningful updates, you're going to need a bit more than pictures and "trust me, bro" to keep people interested in your project.

People keep saying it's free and a hobby but that's not the crux of the issue for me, I just don't like being misled and given false hopes. This game is a like a zombie - it's not dead but not really alive either. I hate the uncertainty. Calling it a "passion project" implies it's being worked on semi-regularly, but it has been years since we've seen anything significant. The new engine excuses him somewhat, but not entirely. Flash died last year but the game hadn't been updated long before that.

Also, according to his last blog post, he had been working "semi-seriously" on an Unity version of the game, along with the main version, as a form of precaution (I guess in case Flash went kaput, which it did.) The switch took some effort but eventually he found Unity to be more enjoyable, efficient and less troublesome to work with than AIR ever was. He also said large swaths of the game's code had been translated/ported into the new engine, but some were still missing. This was 8 months ago.

The way he worded it gave me the impression he would be further along. It's not like he was caught with his pants down when Flash died... he had been working on the new engine for a while. Someone in the previous page said that we can expect a new version any time between Christmas this year and next summer. I guess if he manages to release it during Christmas then I'll count it as a yearly update, since the last blog post he made was back in December...
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,551
2,638
If he didn't care about that he wouldn't show up once in a blue moon telling people he's "still working on it". This means he cares about people's expectations (to a degree) and that he wants to keep folks engaged in the project. However, after 3 years with no meaningful updates, you're going to need a bit more than pictures and "trust me, bro" to keep people interested in your project.

People keep saying it's free and a hobby but that's not the crux of the issue for me, I just don't like being misled and given false hopes. This game is a like a zombie - it's not dead but not really alive either. I hate the uncertainty. Calling it a "passion project" implies it's being worked on semi-regularly, but it has been years since we've seen anything significant. The new engine excuses him somewhat, but not entirely. Flash died last year but the game hadn't been updated long before that.

Also, according to his last blog post, he had been working "semi-seriously" on an Unity version of the game, along with the main version, as a form of precaution (I guess in case Flash went kaput, which it did.) The switch took some effort but eventually he found Unity to be more enjoyable, efficient and less troublesome to work with than AIR ever was. He also said large swaths of the game's code had been translated/ported into the new engine, but some were still missing. This was 8 months ago.

The way he worded it gave me the impression he would be further along. It's not like he was caught with his pants down when Flash died... he had been working on the new engine for a while. Someone in the previous page said that we can expect a new version any time between Christmas this year and next summer. I guess if he manages to release it during Christmas then I'll count it as a yearly update, since the last blog post he made was back in December...
Everyone had been warned that Flash was going to die, all the devs had a few years in advance to update their frameworks. Many did not, even though they were aware of it.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Why moan constantly unless you're a customer entitled to compensation?
A bit off-topic here but...

The problem with that philosophy is that it forces you to remain a subscriber, even if you're not happy with the way things are. Normally, if you don't like the direction the project is going, or the way the developer does things, you unsubscribe as a way of showing your displeasure. However, the moment you do so your opinion stops being relevant because you're no longer a supporter and therefore "not allowed to complain".

You see the problem here? It's a catch 22.

Not just that, people are always shoving aside those who have any form of criticism, be it moderate* or otherwise. "You're not happy with the development? Then unsub... Oh, you just unsubed? Then your opinion no longer matters. GTFO." This means only those who are happy with the system are allowed to remain and have a say in the direction of the project.

"Yes-men" are insidious "friends". They are good for your self-esteem and moral but it will cost you long-term, when problems crop up and keep growing just because no one has the courage to set you straight, lest they hurt your feelings...


*1- While not all criticism is created equal, some people can be extremely defensive towards it all, even the constructive kind. When that happens, bitterness and toxicity usually follows suit.
 
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oralcumshot2077

New Member
Jul 24, 2022
10
45
This is it. The last line of defense for the white-knights defending this absolute travesty. "You aren't allowed to criticise the dev and his shitty practices unless you're actively paying him." How idiotic it sounds when laid out like that completely eliminates the need to break down and refute it, so I won't bother.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Should it be pointed out that no one is paying him for the game? Because the Patreon isn't about the game, but about the drawing streams he does. The game is being made entirely on his own time and work.
Actually, it sort of is.

If he manages to make 1.400$ dollars a month he will become a full-time developer in his projects. It says so in his Patreon. Teraurge is his main focus right now and the art packs he makes tend to be related to it, so it's all interconnected.

Screenshot 2022-09-18 172203.png
 
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Garnser

Member
Apr 1, 2017
390
566
Actually, it sort of is.

If he manages to make 1.400$ dollars a month he will become a full-time developer in his projects. It says so in his Patreon. Teraurge is his main focus right now and the art packs he makes tend to be related to it, so it's all interconnected.
I guess if he reaches this goal you will be the first one to "forcefully subscribe" to him, just to complain that he is stealing your donated money without providing any content, I mean how else can your complaints reach him? The key word here is "IF", don't forget it. I can't still grasp the fact that you are complaining so much about a free game where there are shit-ton of others that deserve such level of criticism.
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,551
2,638
A bit off-topic here but...

The problem with that philosophy is that it forces you to remain a subscriber, even if you're not happy with the way things are. Normally, if you don't like the direction the project is going, or the way the developer does things, you unsubscribe as a way of showing your displeasure. However, the moment you do so your opinion stops being relevant because you're no longer a supporter and therefore "not allowed to complain".

You see the problem here? It's a catch 22.

Not just that, people are always shoving aside those who have any form of criticism, be it moderate* or otherwise. "You're not happy with the development? Then unsub... Oh, you just unsubed? Then your opinion no longer matters. GTFO." This means only those who are happy with the system are allowed to remain and have a say in the direction of the project.

"Yes-men" are insidious "friends". They are good for your self-esteem and moral but it will cost you long-term, when problems crop up and keep growing just because no one has the courage to set you straight, lest they hurt your feelings...


*1- While not all criticism is created equal, some people can be extremely defensive towards it all, even the constructive kind. When that happens, bitterness and toxicity usually follows suit.
If you allow me to say, I feel it doesn't depend on the supporters or what they say to you. A dev, better than anyone, knows the shortcomings of his game and his work ethic. Even if he doesn't want to accept it, deep down he knows and the best he'll do is blind himself, and surround himself with people who say everything is fine and he's doing his best, but only as a form of comfort.

If, in such a case, the financial support remains the same or increases even more, then this is the last stone left for the dev to completely forget about his deficiencies and proceed as he is.

"After all, if everyone supports it, everyone likes it... Why change?" He won't change because he doesn't want to, and because there's no reason to. It's simple and straightforward.
 
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